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War Thunder Research Points Guide
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Here's an easy to use War Thunder Research Points Guide, helping you to gain points and research planes efficiently.
Here's the Basics to Research Points on War Thunder:
- You gain them from active combat and hits/destroys in-game.
- They help to unlock planes through battles (includes bonus unblocks on later version aircraft.
- Allow you to do aircraft modification when using the plane in battles.
- It will allow you to always progress in the game.
How to Gain RP (Research Points) in War Thunder?
It doesn't matter what aircraft you fly in the battlefield RP gain only matters about the active combat you take part in, even the smallest of actions such as clipping a wing of an enemy plane to attacking ground units can contribute to the amount of research points you will gain in that aircraft. The hit value counter will work so that every hit for example is worth 2 Research Points where as a shoot down will be worth 50RP .
Gaining Research Points to Unlock New Planes
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War Thunder Squadron Points: How To Get (Explained)
Check out this guide to know how you can get Squadron Points in War Thunder.
![how to get research points war thunder how to get research points war thunder](https://gamertweak.com/wp-content/uploads/2023/05/photo-150x150.jpg)
Wondering how you can get Squadron Points and unlock a special ranked vehicle in War Thunder? If yes, then don’t worry we have got you covered. In this multiplayer vehicular combat game, several players from all over the world can come together and form a battalion of their own. In simple words, a Squadron is a group of players who enjoy the enhanced co-op gameplay of War Thunder together. Once players are part of a group, they can unlock special ranked vehicles that are available. To do so you would need the Squadron Points which the game doesn’t exactly explain how you can get your hands on. So if you want to know more about these points, here is a guide you should check out further.
How to Get Squadron Points in War Thunder
![War Thunder Squadron Points: How To Get (Explained) 1 squadron points in war thunder](https://gamertweak.com/wp-content/uploads/2023/07/squadron-war-thunder.webp)
Players can get Squadron Points or Squadron Research Points while being frequently active in War Thunder. Completing mission objectives, daily tasks and going through the various modes daily will help you gain Research Points in the game. For every 200 Research Points you collect, you will then be able to obtain an Activity Point. These are important for players, as these Activity Points are then tossed into a Squadron’s common pool . The amount of points each member adds to the pool is then calculated and converted into Squadron Points every 3 days.
It is worth mentioning that there is a cap on how many Activity and Squadron Points a player and the group can earn respectively. While players can earn up to 360 Activity Points for 3 days the Squadron Points are capped around 20000 . So even if your common pool has an excess of points, only these many points you will obtain in-game. You can then use these points to get the S quadron Ranked Vehicles across Aviation, Ground, Fleet & Helicopters . Another option to buy these vehicles is to purchase them with Golden Eagles .
That’s everything covered on how to get Squadron Points in War Thunder. Check out our guides on how to get custom skins and how to get nukes in War Thunder.
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How to Get Squadron Points in War Thunder
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War Thunder barely needs an introduction. In 2013, while the game was still in beta, it won several awards at Gamescon. There are tons of vehicles and mechanics for you to explore and one of them is aquadron points. In this guide, we’ll talk you through what squadron points are and how to get them.
What is a Squadron in War Thunder?
A squadron is a group of players united under one banner or tag. The concept is comparable to clans or guilds in other games. The underlying principle of a squadron is that it allows cooperative gameplay.
Squadron tags show up next to a player’s in-game name and, as such, allow them to coordinate tasks against other squadrons. War Thunder opens up fresher and more exciting game modes for squadrons, such as squadron battles and World War Mode.
How Do You Create or Join a Squadron?
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There are two tiers of squadrons in War Thunder. The first tier requires you to have 1,000,000 Silver Lions (SL) and the second one requires 2,500 Golden Eagles (GE).
With the first tier, you are only allowed to create a training squadron. This is the minimal tier and restricts the member count as well as some of the squadron features available in-game.
A squadron created via the second tier allows for a maximum member count of up to 128 players. It also allows all squadron members to access the full set of features offered in a squadron. As such, it is the premium option that is available outside of just the training bits of the game.
Here are the steps to create a squadron in either one of the tiers:
- Choose a squadron name, in-game squadron tag, and the character borders that surround it.
- Select the squadron’s region.
- Add a description of your squadron so that players know what to expect from the squadron. This will help make it easier to find like-minded players.
- Put your squadron on the game’s squadron list so that players looking for a squadron know of your opening.
Squadrons have a hierarchy. The Commander is placed highest on the list and the Privates and Sergeants make up the lowest ranks.
What are Squadron Points in War Thunder?
Squadron points can be most simply explained as a third kind of currency available to players in War Thunder. While the other two currencies – Silver Lions and Golden Eagles – are both available to purchase, the squadron research points can only be obtained through in-game missions once you have joined a squadron.
Accrued squadron points are primarily used to unlock squadron vehicles . Squadron vehicles are special in-game vehicles that are only attainable otherwise via Golden Eagles, i.e. by spending cash. Or in this case, you can get them by using earned squadron points.
![how to get research points war thunder war thunder squadron fighting in the air](https://gamezo.gg/wp-content/uploads/2022/08/p40_vs_a6m2_1920x1080_logo-1024x576.jpg)
There are two key components to getting squadron points. One is to find a squadron consisting of active players . The other is to simply play as much as possible . Complete the game’s various challenges and battles to earn research points, turn those into activity points, and then use squadron points to research your desired vehicles.
A key point to remember is that squadron points are directly dependent on players’ regularity in the game. This is measured through a metric called activity points, on the basis of which each squadron member’s final squadron points allocation is calculated.
Activity points are key to this calculation. For every 200 research points that are obtained in the game, a player is awarded one activity point. Each member’s activity point, when added up, gives you the squad’s total activity. That is calculated in a three-day cycle with a cap of 360 activity points.
How to Calculate Squadron Points
The formula is: Number of Members * Activity points of the squadron = Squadron points (Capped at 20,000)
If a squadron has 128 members (the maximum allowed), the maximum obtainable squadron points are 128*360 = 46,080 points every three days. This, however, is capped at 20,000 points. So, depending on your squadron size, you can get anywhere between 0 and 20,000 squadron points in War Thunder every three days.
As a member of this squadron, if your activity in every cycle is equal to or greater than 43%, you will receive the full 20,000 squadron points. If not, you will receive proportionately fewer squadron points based on your activity’s ratio to the team’s activity.
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Ways to Maximize Your Squadron Points
Not every squadron will have 128 members as in the example above. So make sure you keep a close eye on your squadron activity and ramp up your own activity accordingly. Also important while looking for a squadron to join is to make sure it has high occupancy and sufficient activity.
The lower the overall squadron activity, the easier it is for you to contribute and gain the maximum possible squadron points.
If you’re a squadron creator, it helps to keep an eye on low-activity members and remove them if needed. Because in the end, being active is all that matters to get squadron points in War Thunder.
To be a good contributor you will need to fly like an ace. Here are a few guides to help you with that:
How to Bomb in War Thunder | How to Use Radar in War Thunder | How to Takeoff in War Thunder
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Squadron vehicles
- 1 Description
- 2.1 Aviation
- 2.2 Ground vehicles
- 2.4 Helicopters
- 5 External links
Description
Squadron vehicles are special vehicles obtainable by squadron research points or by golden eagles. Squadron research points are gained from being active while being in a squadron. For every 200 research points earned, an "activity point" will be added to the squadron's collective pool. Every 3 days, these activity points will be converted into an amount of research points towards the selected squadron vehicle, depending on the player's relative activity and the total number of points in the pool. Each player can contribute up to 360 points per 3-day period, and the activity pool is limited to 20,000 points. Squadron vehicles can also be bought for golden eagles. These vehicles often have something special about them, such as the M901 's missile launcher or the Firecrest 's torpedo.
List of squadron vehicles
USA | |
Germany | · |
USSR | |
Britain | · |
Japan |
USA | · |
Germany | |
USSR | · |
Britain | |
China | |
Sweden | |
Israel |
Germany | |
USSR | |
Britain | |
Japan |
Helicopters
USA |
- Category:Squadron aircraft
- Category:Squadron ground vehicles
- Category:Squadron ships
- Category:Squadron helicopters
External links
- [Devblog] Squadron Activity Improvements
- [News] Receive unique vehicles for game activity!
- [Devblog] Squadron vehicles: Me 262A-1a/U1
- [Changelog] Server Update 01.06.20 (XBOX)
- [Devblog] Squadron vehicles: BMP-2M "Berezhok"
- [Devblog] Shimakaze: Fast as the Wind
- [Devblog] A-4E Skyhawk: Heinemann's Hot-Rod grows up
- [Devblog] Squadron vehicles: Leopard 2PL: Polish cavalry
- [Devblog] Squadron Vehicles: HMS Liverpool
- [Devblog] Squadron vehicles: Su-22M3
- [Devblog] Squadron vehicle: M1A1 AIM
- [Devblog] Squadron vehicles: Object 122TM
- [Changelog] Server update 18.08.2022
- [Devblog] Squadron vehicles: T-80UK
- [Devblog] Squadron vehicles: Sea Harrier FRS.1
- [Devblog] Squadron vehicles: Hunter F.58
- [Devblog] Squadron vehicles: T-90 Bhishma
- Game mechanics
- This page was last edited on 26 April 2024, at 22:49.
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- The Academy - Players helping Players
Report on how scores, SL, and RP rewards are calculated
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By Tokusa , September 3, 2022 in The Academy - Players helping Players
- Report post
I have researched and compiled a report on how WT's score, SL, and RP rewards are calculated. In this report, you will find links to the base bombing report and the score and SL,RP calculators. The report is based on the match results screen, scoreboard, and replays. I have not done any internal programming analysis of the game, which would violate the Terms of Service. It took over a year and three original reports before I created this report. Due to the huge amount of data, there may be mistakes. Please point out any mistakes. The original report is written in Japanese. Please forgive us for the parts of the translation that are not good.
War Thunder Score, SL and RP reward calculation method Report
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5 hours ago, esapekkis said: Was hoping to see a clarification how SL/RP actually things work in air SB But great work nevertheless! Btw, for Air Battle Scores table: capping a zone in air SB gives you minimum of 200 score if you don't get there from the start of capping.
The basic mechanics of RP calculation are explained in the report. However, it is extremely difficult to accurately calculate RP in any mode other than Air RB because it does not show the activity of individual vehicles.
I believe that the SL reward for Air SB can be calculated using the following formula. " Maximum SL reward per minute x playing time x activity " However, as with RP, the activity of individual vehicles is not displayed, so it is not possible to accurately calculate SL rewards.
1 hour ago, Tokusa said: The basic mechanics of RP calculation are explained in the report. However, it is extremely difficult to accurately calculate RP in any mode other than Air RB because it does not show the activity of individual vehicles. I believe that the SL reward for Air SB can be calculated using the following formula. " Maximum SL reward per minute x playing time x activity " However, as with RP, the activity of individual vehicles is not displayed, so it is not possible to accurately calculate SL rewards.
Actually quite a few of pilots there play using only a single plane. I would even claim that majority of players will spawn only with 1 plane / match. They just spawn multiple times to that same plane. So the total activity should quite often represent the total activity of a single plane. Unless you ment activity / death?
I'm very sceptical about the RP part. To me it seems there is no base RP rewards (nor base SL rewards) for any action in air Sim and everthing is tied somehow to the time spent in game + activity (=score). And when it comes to SL the " Maximum SL reward per minute x playing time x activity ": while it is probably close to the raw base of the calculations going on it is clearly missing quite a lot. Lets take a game I played just a couple days ago with premium Hs129 which has 4320 SL/min modifier:
![how to get research points war thunder mRewf9A.png](https://i.imgur.com/mRewf9A.png)
It was the only plane I played and I was in the match for 2h 58min with activity of 70%. So it should yielded: 4320 SL/min x 178min x 0.7 = 426 132 SL, right? Yet the end result looked like this with a victory + SL booster for the first 30min:
![how to get research points war thunder shot_2022.09.01_13.53.57.jpg](https://cdn.discordapp.com/attachments/626496088630886422/1014852145004167269/shot_2022.09.01_13.53.57.jpg)
The formula you suggested does not count landings. You will get only 80% of the SL earned if you die. Or you could say that you get a 20% bonus for landing your plane. Gaijin also says the matches are divided into 15 min cycles and apparently you would need to do something on every phase to get max rewards. If the 15min cycles are there I assume they are clocked like boosters (so tied to match timer and not to the time you join the match). But I have no idea if I need to get x score during every 15min phase to get max rewards. Or would lets say just 1 score / every 15 min phase be enough as long as I have farmed enough score during some of the phases to get max total activity.
EDIT: (in the Hs129 test game all the score/activity came in during the first 30 minutes and after that I flew around enjoying the views for 2,5 hours without getting any additional score)
The Air SB is supposed to calculate rewards on a 15 minute pitch, but I honestly don't know. I have verified this with several people, including myself.
It seems that if you score more in a shorter period of time, you may get more SL rewards than the 15 minute pitch calculation. Conversely, if the score is smaller, it seems to be closer to the 15 minute pitch calculation. In any case, I can only make a rough guess since the calculation parameters are not clear in the Air SB.
Yeah, there could be somesort of overflow mechanic which gives you SL rewards for longer period of time than a single 15min phase if you manage to get high enough score. Hard to say how it exactly works.
- 4 weeks later...
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Gods_hammer 2,717
Great stuff and accurate too. I do miss the old days where you could earn up to 120k SL on premium plane 15% booster and a premium time, sadly that is no more.
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Yep, it is all based upon activity.
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- 3 months later...
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WilderHans 415
Do I understand it correctly that the reward per e.g. Kill does not depend on the BR of the match?
So a 4.0 Tank that kills another 4.0 tank gets the same base reward like 10.0 tank killing 10.0 tank?
I am asking because i thought that high BR premium vehicles generate higher SL rewards, but if the above is correct, than its just a matter of SL multiplier.and a Pz.Bef.Wg. IVJ can be almost as profitable as Leo2A4 premium.
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Bruce_R1 2,118
1 hour ago, WilderHans said: Do I understand it correctly that the reward per e.g. Kill does not depend on the BR of the match? So a 4.0 Tank that kills another 4.0 tank gets the same base reward like 10.0 tank killing 10.0 tank? I am asking because i thought that high BR premium vehicles generate higher SL rewards, but if the above is correct, than its just a matter of SL multiplier.and a Pz.Bef.Wg. IVJ can be almost as profitable as Leo2A4 premium.
The base reward doesn't change. What changes is the multiplier to that base reward from the vehicle card, which is generally higher the higher you go up in rank/BR. So in your example the IVJ has modifiers of x4.62 RP and x4.2 SL (assuming premium time), and the 2A4 has modifiers of x6.78 RP and x4.35 SL. That's offset by the 2A4's higher repair cost so in game terms they're close to being equivalent for SL earning, although the 2A4 retains a research speed advantage.
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Originally posted by Dralmar : I don't understand. I get research points from being in battles. Those points can be used to research upgrades. When I finish a battle, or ten battles I would like to know how may points I have to use for research. I may choose to research something for 500 pts if I knew I had them. If I knew I only had enough for a different research I may choose that one first. How do I know how much research I have accumulated? If there is none, then I would like a more detailed explanation of how it works so I can understand it fully. Right now, I don't. Thank you for answering.
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Originally posted by Dralmar : I looked all over. I see the yellow bulb but not the blue. Even when I go to research a mod it does not show me how many blue bulbs I have. I msut have them as if I research it does pay the cost and work. I just can't find a screen that shows how many I have.
Originally posted by Dralmar : 200 hours played in WarThunder? Me? Where did you get that notion? I just downloaded it. ?
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Research Points (RP), or "experience", is used to research and advance in vehicles, modifications, and crew training.RP gain in the game depends on the game mode played. Squadron vehicles, coloured in green, are special vehicles that require squadron research points.. Game economy. Gaining RP in War Thunder's economy depends on many factors, but the key ones are: game mode, destroyed vehicle ...
THE fastest way possible is using your convertible rp and exchange it at 45rp/1ge ratio. /s. Fastest way to grind it is prem acc+ prem vehicles (+- 1 tier of the research vehicle) + talisman'd previous vehicle + rb (if air) and probably ab/rb on ground depending on if you want to research air + ground or just ground. 1.
To translate that to the amount of Research Points required, it would be 31,680 Research Points since for every 200 Research Points, one Activity Point is generated [158.4 * 200]. Since Activity Points are tied to Research Points. It is best to use Premium Vehicles/Accounts (which have Research Boosters) to maximize your Research Points per game.
3. 8. Sort by: Search Comments. XishengTheUltimate. • 3 yr. ago. Get a premium vehicle, use boosters, play realistic battles and perform as well as possible. There's not really any fancy or secret trick to get more RP.
Hi Everyone! Watch to the end to get the best Grind tips in War Thunder and how to get as much research as possible in #WarThunderIf this video helped you ou...
This video contains commentary and gameplay showing my tutorial on how to get research points in War Thunder played on the PC in 1440p 60fps-----...
*Update* - This video's intro is not standard, but a little "cinematic" way of showcasing some of the most famous vehicles represented in this game. These ar...
To be able to research quickly, you should know how the game economy works. Almost everything in War Thunder depends on research points. For example, you need RP to research and use crew training, modify all vehicles in the game or unlock new ones. The amount of research points you earn in War Thunder depends on many variables.
Here's an easy to use War Thunder Research Points Guide, helping you to gain points and research planes efficiently. Here's the Basics to Research Points on War Thunder: You gain them from active combat and hits/destroys in-game. They help to unlock planes through battles (includes bonus unblocks on…
Players can get Squadron Points or Squadron Research Points while being frequently active in War Thunder. Completing mission objectives, daily tasks and going through the various modes daily will help you gain Research Points in the game. For every 200 Research Points you collect, you will then be able to obtain an Activity Point.
For every 200 research points that are obtained in the game, a player is awarded one activity point. Each member's activity point, when added up, gives you the squad's total activity. ... Because in the end, being active is all that matters to get squadron points in War Thunder. To be a good contributor you will need to fly like an ace ...
Barak II — the AIM-9P modification has been removed, spent Research Points or Golden Eagles on this modification have been returned, and the missiles are no longer available. The AIM-9L modification has been moved to level 1 of the modification research window, and the AIM-9M has been moved from level 4 to level 3.
The easiest and probably simplest answer to that is that Each action in a battle has a fixed amount of RP reward. This reward then gets modified by the amount in the vehicle stat card.
A revised version of the report posted on the old forum is now available. Reward details are now available on the game and most of the RP rewards have been clarified. I have researched and compiled a report on how WT's score, SL, and RP rewards are calculated. In this report, you will find links to the base bombing report and the score and SL,RP calculators. The report is based on the match ...
This means that you only need to gather 158.4 Activity Points to reach that Activity Percentage [360 * 0.44]. To translate that to the amount of Research Points required, it would be 31,680 Research Points since for every 200 Research Points, one Activity Point is generated [158.4 * 200]. Assuming you can get 2,000 Research Points Per game, it ...
Squadron vehicles are special vehicles obtainable by squadron research points or by golden eagles. Squadron research points are gained from being active while being in a squadron. For every 200 research points earned, an "activity point" will be added to the squadron's collective pool. Every 3 days, these activity points will be converted into ...
XP is limited to time. So just do well enough to reach the cap. The GR.1 money machine. tier 4 and 5 premiums make a shitload of both lions and rp for air RB, as for RP specifically, sim gets you a ton but it is a bit hard to get into. if you really like a tech tree plane, put a talisman on and it'll boost the RP gain (but not SL unfortunately)
It took over a year and three original reports before I created this report. Due to the huge amount of data, there may be mistakes. Please point out any mistakes. The original report is written in Japanese. Please forgive us for the parts of the translation that are not good. War Thunder Score, SL and RP reward calculation method Report
Maxed out research to V in US tree, only had 200k lions, could not purchase 3 tanks to be able to research another tank (in VI). Game was stuck in limbo with "Character save error". Had to end task to get out of WT and restart the game.
The most important point, is play for the win (not the kills). Winning give you are huge boost of RP. You can reach 75% to 85% winrate (playing solo arcade) if you are really good, but try going for 55% to 60%. Of course, to increase winrate you need to be good at the game (which is another topic). 3.
To check your modification research, click on your vehicle in the tech tree (or hover over it on your lineup below) and click "modifications". From there, hover over the modification you are researching. On the little desciption below, you will see "Research points 1000 / XXXX".
read-a-lot. • 3 yr. ago. You get more RP from Realistic but more SL from Arcade in general. Also if you are bad at either it is better to play what you are good at. Playing a premium vehicle also helps if it is +/- the same tier as what you are researching. Additionally if you use the vehicle directly before the one that you are researching ...