Top 27 Outstanding Dissertation Ideas On Web Design

Recently students are showing great interest in pursuing a career in web design. With more and more service providing companies going online, there is a huge need for web designers who can design an attractive and informative website for promotion of the services. Since the demand for such designers is increasing, many colleges and universities are opening up a course for web design. Now, before a student can complete the degree, he/she needs to complete a dissertation on web design. This is done basically to see how far the particular student can think and contribute independently to this field. This can be challenging for most of the students since it is an amalgamation of theoretical knowledge and scientific experiment. If you want to know more, you can try this site for additional help.

Web design is a huge field under computer science that includes a user interface, information, page navigation, layouts and templates, imagery, fonts, etc. These things should be combined in such a way that it meets the target of the page owner and helps promote his brand. The ultimate goal of the web designer is to meet the demands of the page owner and design the page as he/she says. If you are searching for a dissertation topic on web design, you can consult with your teachers and friends or search on the internet. There are some pages dedicated to web designing and web development. Let us see the areas of web designing on which you can compile a thesis.

  • How is web design creating a virtual space that is often perceived to be real?
  • Web design and internet culture in today’s world.
  • Is the virtual space slowly overlapping the real life space?
  • How to increase foot traffic with web design?
  • How to create a one-click web page?
  • How to create a responsive web page?
  • Web design and search engine optimization.
  • Web server management
  • The commercial, cultural and social potential of web design
  • The difference between web design and web development.
  • Web design and content strategy
  • Using responsive web design to serve a multi-device audience
  • Tips to create a more engaging website
  • How to create a mobile website
  • E-learning and web design
  • Visual arts and web design
  • Web design and improved communication
  • Web design and HTML tagging
  • How to use storytelling to create a more compelling website content
  • Web fonts and font stacks
  • Web page analysis
  • The effects of color and organization on the web
  • Semantic web techniques and knowledge representation.
  • The future of Web design: HTML5
  • Basics of a website promotion
  • Cross Browser testing
  • Basics of web designing

These are some of the basic research areas on web design.

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Home » Blog » Dissertation » Topics » Graphic Design » Graphic Design Dissertation Topics (28 Examples) For Research

dissertation topics on web design

Graphic Design Dissertation Topics (28 Examples) For Research

Mark Jun 22, 2020 Jun 20, 2020 Graphic Design No Comments

A good graphic designer knows how to attract people by using appealing and innovative work ideas. When working on the thesis, it is important to choose an attractive dissertation topic. To help you out, we have prepared a list of graphic design dissertation topics, which are interesting and useful. The list of graphic design dissertation […]

graphic design dissertation topics

A good graphic designer knows how to attract people by using appealing and innovative work ideas. When working on the thesis, it is important to choose an attractive dissertation topic. To help you out, we have prepared a list of graphic design dissertation topics, which are interesting and useful.

The following list of graphic design research topics includes some of the most interesting topics to work on. You can select any research topic on graphic design for your project from this list and tweak it a bit to make it yours or you can let us help you in preparing a proposal and brief on the chosen dissertation topic in graphic design.

List of Graphic Design dissertation topics

Studying the evolution of graphic designing during different periods.

A cost-benefit analysis of investing for hiring an experienced graphic designer.

Analysing the main stages of development of the graphic design industry.

An analysis of the role of colours in graphic design: the best and worst choices.

A review of the approaches used by male and female graphic designers.

Exploring the relationship between signage and mobile map for indoor wayfinding.

To study the impact of visual information in service design.

An evaluation of designing career paths in graphic design.

Studying the graphic design theory research and application in advanced technology.

An analysis of the usage of artificial intelligence in today’s graphic design.

Studying the trends in layout design of feature articles in outdoor magazines.

To examine the graphic design as an instrument of identity assertation for indigenous people.

Evaluating the aesthetic values of the two-dimensional visual design structure.

A literature review of the basic graphic designs.

Studying the importance of artistic sensibility in graphic designing.

Analysing the role of brainstorming and mocking up design ideas.

An analysis of the projecting budgets and schedules in graphic designing.

Studying the importance of design education beyond boundaries in the 21st century.

A review of the new perspectives on visual communication design education.

An empirical study of applying narrative theory to graphic design courses.

An investigation of creativity in graphic designing education from psychological perspectives.

Studying the end-users challenge graphic designers intuition through visual-verbal co-design.

An analysis of the trends in graphic design over the past decade.

Exploring the factors that contributed to the evolution of digital art.

A literature review on the graphic novel.

Analysing the relationship between graphic design and pop-culture.

Identification of the qualities that a professional graphical designer must possess.

Exploring the distinctive features of web-design using secondary research.

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1000+ FREE Research Topics & Title Ideas

If you’re at the start of your research journey and are trying to figure out which research topic you want to focus on, you’ve come to the right place. Select your area of interest below to view a comprehensive collection of potential research ideas.

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Research Topic FAQs

What (exactly) is a research topic.

A research topic is the subject of a research project or study – for example, a dissertation or thesis. A research topic typically takes the form of a problem to be solved, or a question to be answered.

A good research topic should be specific enough to allow for focused research and analysis. For example, if you are interested in studying the effects of climate change on agriculture, your research topic could focus on how rising temperatures have impacted crop yields in certain regions over time.

To learn more about the basics of developing a research topic, consider our free research topic ideation webinar.

What constitutes a good research topic?

A strong research topic comprises three important qualities : originality, value and feasibility.

  • Originality – a good topic explores an original area or takes a novel angle on an existing area of study.
  • Value – a strong research topic provides value and makes a contribution, either academically or practically.
  • Feasibility – a good research topic needs to be practical and manageable, given the resource constraints you face.

To learn more about what makes for a high-quality research topic, check out this post .

What's the difference between a research topic and research problem?

A research topic and a research problem are two distinct concepts that are often confused. A research topic is a broader label that indicates the focus of the study , while a research problem is an issue or gap in knowledge within the broader field that needs to be addressed.

To illustrate this distinction, consider a student who has chosen “teenage pregnancy in the United Kingdom” as their research topic. This research topic could encompass any number of issues related to teenage pregnancy such as causes, prevention strategies, health outcomes for mothers and babies, etc.

Within this broad category (the research topic) lies potential areas of inquiry that can be explored further – these become the research problems . For example:

  • What factors contribute to higher rates of teenage pregnancy in certain communities?
  • How do different types of parenting styles affect teen pregnancy rates?
  • What interventions have been successful in reducing teenage pregnancies?

Simply put, a key difference between a research topic and a research problem is scope ; the research topic provides an umbrella under which multiple questions can be asked, while the research problem focuses on one specific question or set of questions within that larger context.

How can I find potential research topics for my project?

There are many steps involved in the process of finding and choosing a high-quality research topic for a dissertation or thesis. We cover these steps in detail in this video (also accessible below).

How can I find quality sources for my research topic?

Finding quality sources is an essential step in the topic ideation process. To do this, you should start by researching scholarly journals, books, and other academic publications related to your topic. These sources can provide reliable information on a wide range of topics. Additionally, they may contain data or statistics that can help support your argument or conclusions.

Identifying Relevant Sources

When searching for relevant sources, it’s important to look beyond just published material; try using online databases such as Google Scholar or JSTOR to find articles from reputable journals that have been peer-reviewed by experts in the field.

You can also use search engines like Google or Bing to locate websites with useful information about your topic. However, be sure to evaluate any website before citing it as a source—look for evidence of authorship (such as an “About Us” page) and make sure the content is up-to-date and accurate before relying on it.

Evaluating Sources

Once you’ve identified potential sources for your research project, take some time to evaluate them thoroughly before deciding which ones will best serve your purpose. Consider factors such as author credibility (are they an expert in their field?), publication date (is the source current?), objectivity (does the author present both sides of an issue?) and relevance (how closely does this source relate to my specific topic?).

By researching the current literature on your topic, you can identify potential sources that will help to provide quality information. Once you’ve identified these sources, it’s time to look for a gap in the research and determine what new knowledge could be gained from further study.

How can I find a good research gap?

Finding a strong gap in the literature is an essential step when looking for potential research topics. We explain what research gaps are and how to find them in this post.

How should I evaluate potential research topics/ideas?

When evaluating potential research topics, it is important to consider the factors that make for a strong topic (we discussed these earlier). Specifically:

  • Originality
  • Feasibility

So, when you have a list of potential topics or ideas, assess each of them in terms of these three criteria. A good topic should take a unique angle, provide value (either to academia or practitioners), and be practical enough for you to pull off, given your limited resources.

Finally, you should also assess whether this project could lead to potential career opportunities such as internships or job offers down the line. Make sure that you are researching something that is relevant enough so that it can benefit your professional development in some way. Additionally, consider how each research topic aligns with your career goals and interests; researching something that you are passionate about can help keep motivation high throughout the process.

How can I assess the feasibility of a research topic?

When evaluating the feasibility and practicality of a research topic, it is important to consider several factors.

First, you should assess whether or not the research topic is within your area of competence. Of course, when you start out, you are not expected to be the world’s leading expert, but do should at least have some foundational knowledge.

Time commitment

When considering a research topic, you should think about how much time will be required for completion. Depending on your field of study, some topics may require more time than others due to their complexity or scope.

Additionally, if you plan on collaborating with other researchers or institutions in order to complete your project, additional considerations must be taken into account such as coordinating schedules and ensuring that all parties involved have adequate resources available.

Resources needed

It’s also critically important to consider what type of resources are necessary in order to conduct the research successfully. This includes physical materials such as lab equipment and chemicals but can also include intangible items like access to certain databases or software programs which may be necessary depending on the nature of your work. Additionally, if there are costs associated with obtaining these materials then this must also be factored into your evaluation process.

Potential risks

It’s important to consider the inherent potential risks for each potential research topic. These can include ethical risks (challenges getting ethical approval), data risks (not being able to access the data you’ll need), technical risks relating to the equipment you’ll use and funding risks (not securing the necessary financial back to undertake the research).

If you’re looking for more information about how to find, evaluate and select research topics for your dissertation or thesis, check out our free webinar here . Alternatively, if you’d like 1:1 help with the topic ideation process, consider our private coaching services .

dissertation topics on web design

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The design and aesthetic performance of web sites (Entire thesis)

Profile image of Andrew Haig

This thesis investigates the visual aesthetic performance of Web sites. An experiment was conducted in which a Web site, designed with three controlled levels of 'visual enrichment', was evaluated on a number of measures by two subject groups. The measures used represent facets of the Categorical-Motivation model of aesthetics, plus others directly related to the performance of Web sites. The results of the experiment indicate that the drivers of site evaluation were primarily exploratory variables that represent 'novelty', 'interest' and 'fun'. This supports the argument that an important question to consider when designing a Web site is not merely 'can the site's audience use the Web site?', but also 'does the site's audience want to use the Web site?' Visual, audio and interactive appeal are, as the findings show, very important design considerations. This research adds to a body of knowledge that seeks to understand aesthetic phenomena and develops a theoretical framework that will prove useful for the investigation of visual interfaces.

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dissertation topics on web design

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Human-Computer Interaction. Design and Development Approaches

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

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Proceedings of the SIGCHI conference on Human factors in computing systems - CHI '07

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Human-Computer Interaction–INTERACT …

Eleftherios Papachristos

This paper explores the possibility to predict positive aesthetic impression and user preference of website design through a combination of objective and subjective factors. The objective factors used are symmetry, order, balance, complexity while the subjective ones include familiarity - novelty ratings. The advantages of such an approach is the reduction of user involvement since the ratings of objective factors may be provided by a small number of design experts. We found indications that balance between certain factors maximize the possibility of users having a positive aesthetic impression.

Interacting with Computers

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User Interface Design and UX Design: 80+ Important Research Papers Covering Peer-Reviewed and Informal Studies

Charles Mauro CHFP

Important peer-reviewed and informally published recent research on user interface design and user experience (UX) design.

For the benefit of clients and colleagues we have culled a list of approximately 70 curated recent research publications dealing with user interface design, UX design and e-commerce optimization.

In our opinion these publications represent some of the best formal research thinking on UI and UX design. These papers are also among the most widely downloaded and cited formal research on UI / UX design. We have referenced many of these studies in our work at MauroNewMedia.

dissertation topics on web design

Pay walls: As you will note in reviewing the following links and abstracts, most of the serious research on UI / UX design and optimization is located behind pay walls controlled by major publishers. However, in the end, good data is well worth the investment. Many links and other cited references are, of course, free.

Important disclaimer: We do not receive any form of compensation for citing any of the following content. Either Charles L Mauro CHFP or Paul Thurman MBA has personally reviewed all papers and links in this list. Some of these references were utilized in the recent NYTECH UX talk given by Paul Thurman MBA titled: Critical New UX Design Optimization Research

In addition to historical research papers, we frequently receive requests from colleagues, clients and journalists for recommended reading lists on topics covering our expertise in UX design, usability research and human factors engineering. These requests prompted us to pull from our research library (yes, we still have real books) 30+ books which our professional staff felt should be considered primary conceptual literature for anyone well-read in the theory and practice of UX design and research. Please follow the for PulseUX’s compilation of the 30+ Best UX Design and Research Books of All Time

Title: The influence of hedonic and utilitarian motivations on user engagement: The case of online shopping experiences

Abstract User experience seeks to promote rich, engaging interactions between users and systems. In order for this experience to unfold, the user must be motivated to initiate an interaction with the technology. This study explored hedonic and utilitarian motivations in the context of user engagement with online shopping. Factor analysis was performed to identify a parsimonious set of factors from the Hedonic and Utilitarian Shopping Motivation Scale and the User Engagement Scale based on responses from 802 shoppers. Multiple linear regression was used to test hypotheses with hedonic and utilitarian motivations (Idea, Social, Adventure/Gratification, Value and Achievement Shopping) and attributes of user engagement (Aesthetics, Focused Attention, Perceived Usability, and Endurability). Results demonstrate the salience of Adventure/Gratification Shopping and Achievement Shopping Motivations to specific variables of user engagement in the e-commerce environment and provide considerations for the inclusion of different types of motivation into models of engaging user experiences. Abstract Copyright © 2010 Elsevier B.V. All rights reserved.

Title: New Support for Marketing Analytics

Abstract Consumer surveys and myriad other forms of research have long been the grist for marketing decisions at large companies. But many firms have been reluctant to embrace the high-tech approach to data gathering and number crunching that falls under the rubric of marketing analytics, which uses advanced techniques to transform the tracking of promotional efforts, customer preferences, and industry developments into sophisticated branding and advertising campaigns. Fueled in part by Tom Peters and Robert Waterman’s seminal 1982 book In Search of Excellence , which coined the phrase “paralysis through analysis,” skepticism about the approach remains widespread, even in the face of a number of positive research results over the years. This new study, involving Fortune 1000 companies, offers yet more ammunition for supporters of marketing analytics. Abstract Copyright © 2013 Booz & Company Inc. All rights reserved.

Title: Video game values: Human-computer interaction and games

Abstract Current human–computer interaction (HCI) research into video games rarely considers how they are different from other forms of software. This leads to research that, while useful concerning standard issues of interface design, does not address the nature of video games as games specifically. Unlike most software, video games are not made to support external, user-defined tasks, but instead define their own activities for players to engage in. We argue that video games contain systems of values which players perceive and adopt, and which shape the play of the game. A focus on video game values promotes a holistic view of video games as software, media, and as games specifically, which leads to a genuine video game HCI. Abstract Copyright © 2006 Elsevier B.V. All rights reserved.

Title: When fingers do the talking: a study of text messaging

Abstract SMS or text messaging is an area of growth in the communications field. The studies described below consisted of a questionnaire and a diary study. The questionnaire was designed to examine texting activities in 565 users of the mobile phone. The diary study was carried out by 24 subjects over a period of 2 weeks. The findings suggest that text messaging is being used by a wide range of people for all kinds of activities and that for some people it is the preferred means of communication. These studies should prove interesting for those examining the use and impact of SMS. Abstract Copyright © 2004 Elsevier B.V. All rights reserved.

Title: Understanding factors affecting trust in and satisfaction with mobile banking in Korea: A modified DeLone and McLean’s model perspective

Abstract As mobile technology has developed, mobile banking has become accepted as part of daily life. Although many studies have been conducted to assess users’ satisfaction with mobile applications, none has focused on the ways in which the three quality factors associated with mobile banking – system quality, information quality and interface design quality – affect consumers’ trust and satisfaction. Our proposed research model, based on DeLone and McLean’s model, assesses how these three external quality factors can impact satisfaction and trust. We collected 276 valid questionnaires from mobile banking customers, then analyzed them using structural equation modeling. Our results show that system quality and information quality significantly influence customers’ trust and satisfaction, and that interface design quality does not. We present herein implications and suggestions for further research. Abstract Copyright © 2009 Elsevier B.V. All rights reserved.

dissertation topics on web design

Title: What is beautiful is usable

Abstract An experiment was conducted to test the relationships between users’ perceptions of a computerized system’s beauty and usability. The experiment used a computerized application as a surrogate for an Automated Teller Machine (ATM). Perceptions were elicited before and after the participants used the system. Pre-experimental measures indicate strong correlations between system’s perceived aesthetics and perceived usability. Post-experimental measures indicated that the strong correlation remained intact. A multivariate analysis of covariance revealed that the degree of system’s aesthetics affected the post-use perceptions of both aesthetics and usability, whereas the degree of actual usability had no such effect. The results resemble those found by social psychologists regarding the effect of physical attractiveness on the valuation of other personality attributes. The findings stress the importance of studying the aesthetic aspect of human–computer interaction (HCI) design and its relationships to other design dimensions. Abstract Copyright © 2000 Elsevier Science B.V. All rights reserved.

Title: UX Curve: A method for evaluating long-term user experience

Abstract The goal of user experience design in industry is to improve customer satisfaction and loyalty through the utility, ease of use, and pleasure provided in the interaction with a product. So far, user experience studies have mostly focused on short-term evaluations and consequently on aspects relating to the initial adoption of new product designs. Nevertheless, the relationship between the user and the product evolves over long periods of time and the relevance of prolonged use for market success has been recently highlighted. In this paper, we argue for the cost-effective elicitation of longitudinal user experience data. We propose a method called the “UX Curve” which aims at assisting users in retrospectively reporting how and why their experience with a product has changed over time. The usefulness of the UX Curve method was assessed in a qualitative study with 20 mobile phone users. In particular, we investigated how users’ specific memories of their experiences with their mobile phones guide their behavior and their willingness to recommend the product to others. The results suggest that the UX Curve method enables users and researchers to determine the quality of long-term user experience and the influences that improve user experience over time or cause it to deteriorate. The method provided rich qualitative data and we found that an improving trend of perceived attractiveness of mobile phones was related to user satisfaction and willingness to recommend their phone to friends. This highlights that sustaining perceived attractiveness can be a differentiating factor in the user acceptance of personal interactive products such as mobile phones. The study suggests that the proposed method can be used as a straightforward tool for understanding the reasons why user experience improves or worsens in long-term product use and how these reasons relate to customer loyalty. Abstract Copyright 2011 British Informatics Society Limited. Published by Elsevier B.V. All rights reserved.

Title: Heuristic evaluation: Comparing ways of finding and reporting usability problems

Abstract Research on heuristic evaluation in recent years has focused on improving its effectiveness and efficiency with respect to user testing. The aim of this paper is to refine a research agenda for comparing and contrasting evaluation methods. To reach this goal, a framework is presented to evaluate the effectiveness of different types of support for structured usability problem reporting. This paper reports on an empirical study of this framework that compares two sets of heuristics, Nielsen’s heuristics and the cognitive principles of Gerhardt-Powals, and two media of reporting a usability problem, i.e. either using a web tool or paper. The study found that there were no significant differences between any of the four groups in effectiveness, efficiency and inter-evaluator reliability. A more significant contribution of this research is that the framework used for the experiments proved successful and should be reusable by other researchers because of its thorough structure. Abstract Copyright © 2006 Elsevier B.V. All rights reserved.

Title: Socio-technical systems: From design methods to systems engineering

Abstract It is widely acknowledged that adopting a socio-technical approach to system development leads to systems that are more acceptable to end users and deliver better value to stakeholders. Despite this, such approaches are not widely practised. We analyse the reasons for this, highlighting some of the problems with the better known socio-technical design methods. Based on this analysis we propose a new pragmatic framework for socio-technical systems engineering (STSE) which builds on the (largely independent) research of groups investigating work design, information systems, computer-supported cooperative work, and cognitive systems engineering. STSE bridges the traditional gap between organisational change and system development using two main types of activity: sensitisation and awareness; and constructive engagement. From the framework, we identify an initial set of interdisciplinary research problems that address how to apply socio-technical approaches in a cost-effective way, and how to facilitate the integration of STSE with existing systems and software engineering approaches. Abstract Copyright © 2010 Elsevier B.V. All rights reserved.

Title: Five reasons for scenario-based design

Abstract Scenarios of human–computer interaction help us to understand and to create computer systems and applications as artifacts of human activity—as things to learn from, as tools to use in one’s work, as media for interacting with other people. Scenario-based design of information technology addresses five technical challenges: scenarios evoke reflection in the content of design work, helping developers coordinate design action and reflection. Scenarios are at once concrete and flexible, helping developers manage the fluidity of design situations. Scenarios afford multiple views of an interaction, diverse kinds and amounts of detailing, helping developers manage the many consequences entailed by any given design move. Scenarios can also be abstracted and categorized, helping designers to recognize, capture and reuse generalizations and to address the challenge that technical knowledge often lags the needs of technical design. Finally, scenarios promote work-oriented communication among stakeholders, helping to make design activities more accessible to the great variety of expertise that can contribute to design, and addressing the challenge that external constraints designers and clients face often distract attention from the needs and concerns of the people who will use the technology. Abstract Copyright © 2000 Elsevier Science B.V. All rights reserved.

Title: Needs, affect, and interactive products – Facets of user experience

Abstract Subsumed under the umbrella of User Experience (UX), practitioners and academics of Human–Computer Interaction look for ways to broaden their understanding of what constitutes “pleasurable experiences” with technology. The present study considered the fulfilment of universal psychological needs, such as competence, relatedness, popularity, stimulation, meaning, security, or autonomy, to be the major source of positive experience with interactive technologies. To explore this, we collected over 500 positive experiences with interactive products (e.g., mobile phones, computers). As expected, we found a clear relationship between need fulfilment and positive affect, with stimulation, relatedness, competence and popularity being especially salient needs. Experiences could be further categorized by the primary need they fulfil, with apparent qualitative differences among some of the categories in terms of the emotions involved. Need fulfilment was clearly linked to hedonic quality perceptions, but not as strongly to pragmatic quality (i.e., perceived usability), which supports the notion of hedonic quality as “motivator” and pragmatic quality as “hygiene factor.” Whether hedonic quality ratings reflected need fulfilment depended on the belief that the product was responsible for the experience (i.e., attribution). Abstract Copyright © 2010 Elsevier B.V. All rights reserved.

Title: The role of social presence in establishing loyalty in e-Service environments

Abstract Compared to offline shopping, the online shopping experience may be viewed as lacking human warmth and sociability as it is more impersonal, anonymous, automated and generally devoid of face-to-face interactions. Thus, understanding how to create customer loyalty in online environments (e-Loyalty) is a complex process. In this paper a model for e-Loyalty is proposed and used to examine how varied conditions of social presence in a B2C e-Services context influence e-Loyalty and its antecedents of perceived usefulness, trust and enjoyment. This model is examined through an empirical study involving 185 subjects using structural equation modeling techniques. Further analysis is conducted to reveal gender differences concerning hedonic elements in the model on e-Loyalty. Abstract Copyright © 2006 Elsevier B.V. All rights reserved.

Title: A framework for evaluating the usability of mobile phones based on multi-level, hierarchical model of usability factors

Abstract As a mobile phone has various advanced functionalities or features, usability issues are increasingly challenging. Due to the particular characteristics of a mobile phone, typical usability evaluation methods and heuristics, most of which are relevant to a software system, might not effectively be applied to a mobile phone. Another point to consider is that usability evaluation activities should help designers find usability problems easily and produce better design solutions. To support usability practitioners of the mobile phone industry, we propose a framework for evaluating the usability of a mobile phone, based on a multi-level, hierarchical model of usability factors, in an analytic way. The model was developed on the basis of a set of collected usability problems and our previous study on a conceptual framework for identifying usability impact factors. It has multi-abstraction levels, each of which considers the usability of a mobile phone from a particular perspective. As there are goal-means relationships between adjacent levels, a range of usability issues can be interpreted in a holistic as well as diagnostic way. Another advantage is that it supports two different types of evaluation approaches: task-based and interface-based. To support both evaluation approaches, we developed four sets of checklists, each of which is concerned, respectively, with task-based evaluation and three different interface types: Logical User Interface (LUI), Physical User Interface (PUI) and Graphical User Interface (GUI). The proposed framework specifies an approach to quantifying usability so that several usability aspects are collectively measured to give a single score with the use of the checklists. A small case study was conducted in order to examine the applicability of the framework and to identify the aspects of the framework to be improved. It showed that it could be a useful tool for evaluating the usability of a mobile phone. Based on the case study, we improved the framework in order that usability practitioners can use it more easily and consistently. Abstract Copyright © 2011 British Informatics Society Limited. Published by Elsevier B.V. All rights reserved.

Title: Understanding the most satisfying and unsatisfying user experiences: Emotions, psychological needs, and context

Abstract The aim of this research was to study the structure of the most satisfying and unsatisfying user experiences in terms of experienced emotions, psychological needs, and contextual factors. 45 university students wrote descriptions of their most satisfying and unsatisfying recent user experiences and analyzed those experiences using the Positive and Negative Affect Schedule (PANAS) method for experienced emotions, a questionnaire probing the salience of 10 psychological needs, and a self-made set of rating scales for analyzing context. The results suggested that it was possible to capture variations in user experiences in terms of experienced emotions, fulfillment of psychological needs, and context effectively by using psychometric rating scales. The results for emotional experiences showed significant differences in 16 out of 20 PANAS emotions between the most satisfying and unsatisfying experiences. The results for psychological needs indicated that feelings of autonomy and competence emerged as highly salient in the most satisfying experiences and missing in the unsatisfying experiences. High self-esteem was also notably salient in the most satisfying experiences. The qualitative results indicated that most of the participants’ free-form qualitative descriptions, especially for the most unsatisfying user experiences, gave important information about the pragmatic aspects of the interaction, but often omitted information about hedonic and social aspects of user experience. Abstract Copyright © 2011 British Informatics Society Limited. Published by Elsevier B.V. All rights reserved.

Title: The Usability Metric for User Experience

Abstract The Usability Metric for User Experience (UMUX) is a four-item Likert scale used for the subjective assessment of an application’s perceived usability. It is designed to provide results similar to those obtained with the 10-item System Usability Scale, and is organized around the ISO 9241-11 definition of usability. A pilot version was assembled from candidate items, which was then tested alongside the System Usability Scale during usability testing. It was shown that the two scales correlate well, are reliable, and both align on one underlying usability factor. In addition, the Usability Metric for User Experience is compact enough to serve as a usability module in a broader user experience metric. Abstract Copyright © 2010 Elsevier B.V. All rights reserved.

dissertation topics on web design

Title: User acceptance of mobile Internet: Implication for convergence technologies

Abstract Using the Technology Acceptance Model as a conceptual framework and a method of structural equation modeling, this study analyzes the consumer attitude toward Wi-Bro drawing data from 515 consumers. Individuals’ responses to questions about whether they use/accept Wi-Bro were collected and combined with various factors modified from the Technology Acceptance Model.

The result of this study show that users’ perceptions are significantly associated with their motivation to use Wi-Bro. Specifically, perceived quality and perceived availability are found to have significant effect on users’ extrinsic and intrinsic motivation. These new factors are found to be Wi-Bro-specific factors, playing as enhancing factors to attitudes and intention. Abstract Copyright © 2007 Elsevier B.V. All rights reserved.

Title: Understanding purchasing behaviors in a virtual economy: Consumer behavior involving virtual currency in Web 2.0 communities

Abstract This study analyzes consumer purchasing behavior in Web 2.0, expanding the technology acceptance model (TAM), focusing on which variables influence the intention to transact with virtual currency. Individuals’ responses to questions about attitude and intention to transact in Web 2.0 were collected and analyzed with various factors modified from the TAM. The results of the proposed model show that subjective norm is a key behavioral antecedent to using virtual currency. In the extended model, the moderating effects of subjective norm on the relations among the variables were found to be significant. The new set of variables is virtual environment-specific, acting as factors enhancing attitudes and behavioral intentions in Web 2.0 transactions. Abstract Copyright © 2008 Elsevier B.V. All rights reserved.

Title: Fundamentals of physiological computing

Abstract This review paper is concerned with the development of physiological computing systems that employ real-time measures of psychophysiology to communicate the psychological state of the user to an adaptive system. It is argued that physiological computing has enormous potential to innovate human–computer interaction by extending the communication bandwidth to enable the development of ‘smart’ technology. This paper focuses on six fundamental issues for physiological computing systems through a review and synthesis of existing literature, these are (1) the complexity of the psychophysiological inference, (2) validating the psychophysiological inference, (3) representing the psychological state of the user, (4) designing explicit and implicit system interventions, (5) defining the biocybernetic loop that controls system adaptation, and (6) ethical implications. The paper concludes that physiological computing provides opportunities to innovate HCI but complex methodological/conceptual issues must be fully tackled during the research and development phase if this nascent technology is to achieve its potential. Abstract Copyright © 2008 Elsevier B.V. All rights reserved.

Title: Modelling user experience with web sites: Usability, hedonic value, beauty and goodness

Abstract Recent research into user experience has identified the need for a theoretical model to build cumulative knowledge in research addressing how the overall quality or ‘goodness’ of an interactive product is formed. An experiment tested and extended Hassenzahl’s model of aesthetic experience. The study used a 2 × 2 × (2) experimental design with three factors: principles of screen design, principles for organizing information on a web page and experience of using a web site. Dependent variables included hedonic perceptions and evaluations of a web site as well as measures of task performance, navigation behaviour and mental effort. Measures, except Beauty, were sensitive to manipulation of web design. Beauty was influenced by hedonic attributes (identification and stimulation), but Goodness by both hedonic and pragmatic (user-perceived usability) attributes as well as task performance and mental effort. Hedonic quality was more stable with experience of web-site use than pragmatic quality and Beauty was more stable than Goodness. Abstract Copyright © 2008 Elsevier B.V. All rights reserved.

Title: Sample Size In Usability Studies

Abstract Usability studies are a cornerstone activity for developing usable products. Their effectiveness depends on sample size, and determining sample sizehas been a research issue in usability engineering for the past 30 years. In 2010, Hwang and Salvendy reported a meta study on the effectiveness of usability evaluation, concluding that a sample size of 10±2 is sufficient for discovering 80% of usability problems (not five, as suggested earlier by Nielsen in 2000). Here, I show the Hwang and Salvendy study ignored fundamental mathematical properties of the problem, severely limiting the validity of the 10±2 rule, then look to reframe the issue of effectiveness and sample-size estimation to the practices and requirements commonly encountered in industrial-scale usability studies. Abstract Copyright © 2013 ACM, Inc. Title: An experimental study of learner perceptions of the interactivity of web-based instruction

Abstract An effectively designed interaction mechanism creates a shortcut for human–computer interaction. Most studies in this area have concluded that the higher the level of interactivity, the better, especially regarding interactive websites applied in the fields of business and education. Previous studies have also suggested that designs with a higher level of interactivity result in higher learner evaluations of websites. However, little research has examined learner perceptions as they interact with web-based instruction (WBI) systems in a situation with limited time. To assist learners in acquiring knowledge quickly, the interactivity design must make the web learning environment easier to use by reducing the complexity of the interface. The aim of the present study is to explore learner perceptions of three WBI systems with different interaction levels under time limitations. This study was therefore designed to provide a new framework to design systems with different degrees of interactivity, and to examine learners’ perceptions of these interaction elements. Three WBI systems were developed with different degrees of interactivity from high to low, and a between-subject experiment was conducted with 45 subjects. The results of the experiment indicate that a higher level of interactivity does not necessarily guarantee a higher perception of interactivity in a short-term learning situation. Therefore, the instructors must pay attention to modifying or selecting appropriate interactive elements that are more suitable for various learning stages. The findings provide insights for designers to adopt different degrees of interactivity in their designs that will best fulfill various learners’ needs. Abstract Copyright © 2011 British Informatics Society Limited. Published by Elsevier B.V. All rights reserved.

dissertation topics on web design

Title: Age differences in the perception of social presence in the use of 3D virtual world for social interaction

Abstract 3D virtual worlds are becoming increasingly popular as tool for social interaction, with the potential of augmenting the user’s perception of physical and social presence. Thus, this technology could be of great benefit to older people, providing home-bound older users with access to social, educational and recreational resources. However, so far there have been few studies looking into how older people engage with virtual worlds, as most research in this area focuses on younger users. In this study, an online experiment was conducted with 30 older and 30 younger users to investigate age differences in the perception of presence in the use of virtual worlds for social interaction. Overall, we found that factors such as navigation and prior experience with text messaging tools played a key role in older people’s perception of presence. Both physical and social presence was found to be linked to the quality of social interaction for users of both age groups. In addition, older people displayed proxemic behavior which was more similar to proxemic behavior in the physical world when compared to younger users. Abstract Copyright © 2012 British Informatics Society Limited. Published by Elsevier B.V. All rights reserved.

Title: Human error and information systems failure: the case of the London ambulance service computer-aided despatch system project

Abstract Human error and systems failure have been two constructs that have become linked in many contexts. In this paper we particularly focus on the issue of failure in relation to that group of software systems known as information systems. We first review the extant theoretical and empirical work on this topic. Then we discuss one particular well-known case — that of the London ambulance service computer-aided despatch system (Lascad) project — and use it as a particularly cogent example of the features of information systems failure. We maintain that the tendency to analyse information systems failure solely from a technological standpoint is limiting, that the nature of information systems failure is multi-faceted, and hence cannot be adequately understood purely in terms of the immediate problems of systems construction. Our purpose is also to use the generic material on IS failure and the specific details of this particular case study to critique the issues of safety, criticality, human error and risk in relation to systems not currently well considered in relation to these areas. Abstract Copyright © 1999 Elsevier B.V. All rights reserved.

dissertation topics on web design

Title: Feminist HCI meets facebook: Performativity and social networking sites

Abstract In this paper, I reflect on a specific product of interaction design, social networking sites. The goals of this paper are twofold. One is to bring a feminist reflexivity, to HCI, drawing on the work of Judith Butler and her concepts of peformativity, citationality, and interpellation. Her approach is, I argue, highly relevant to issues of identity and self-representation on social networking sites; and to the co-constitution of the subject and technology. A critical, feminist HCI must ask how social media and other HCI institutions, practices, and discourses are part of the processes by which sociotechnical configurations are constructed. My second goal is to examine the implications of such an approach by applying it to social networking sites (SNSs) drawing the empirical research literature on SNSs, to show how SNS structures and policies help shape the subject and hide the contingency of subject categories. Abstract Copyright © 2011 British Informatics Society Limited. Published by Elsevier B.V. All rights reserved.

Title: A survey of methods for data fusion and system adaptation using autonomic nervous system responses in physiological computing

Abstract Physiological computing represents a mode of human–computer interaction where the computer monitors, analyzes and responds to the user’s psychophysiological activity in real-time. Within the field, autonomic nervous system responses have been studied extensively since they can be measured quickly and unobtrusively. However, despite a vast body of literature available on the subject, there is still no universally accepted set of rules that would translate physiological data to psychological states. This paper surveys the work performed on data fusion and system adaptation using autonomic nervous system responses in psychophysiology and physiological computing during the last ten years. First, five prerequisites for data fusion are examined: psychological model selection, training set preparation, feature extraction, normalization and dimension reduction. Then, different methods for either classification or estimation of psychological states from the extracted features are presented and compared. Finally, implementations of system adaptation are reviewed: changing the system that the user is interacting with in response to cognitive or affective information inferred from autonomic nervous system responses. The paper is aimed primarily at psychologists and computer scientists who have already recorded autonomic nervous system responses and now need to create algorithms to determine the subject’s psychological state. Abstract Copyright © 2012 British Informatics Society Limited. Published by Elsevier B.V. All rights reserved.

Title: Positive mood induction procedures for virtual environments designed for elderly people

Abstract Positive emotions have a significant influence on mental and physical health. Their role in the elderly’s wellbeing has been established in numerous studies. It is therefore worthwhile to explore ways in which elderly people can increase the number of positive experiences in their daily lives. This paper describes two Virtual Environments (VEs) that were used as mood induction procedures (MIPs) for this population. In addition, the VEs’ efficacy at increasing joy and relaxation in elderly users is analyzed. The VEs contain exercises for generating positive-autobiographic memories, mindfulness and slow breathing rhythms. The total sample comprised 18 participants over 55 years old who used the VEs on two occasions. Twelve of them used the joy environment, while 16 used the relaxation environment. Moods before and after each session were assessed using Visual Analogical Scales. After using both VEs, results indicated significant increases in joy and relaxation and significant decreases in sadness and anxiety. The participants also indicated low levels of difficulty of use and high levels of satisfaction and sense of presence. Hence, the VEs demonstrate their usefulness at promoting positive affects and enhancing the wellbeing of elderly people. Abstract Copyright © 2012 British Informatics Society Limited. Published by Elsevier B.V. All rights reserved.

Title: The effects of trust, security and privacy in social networking: A security-based approach to understand the pattern of adoption

Abstract Social network services (SNS) focus on building online communities of people who share interests and/or activities, or who are interested in exploring the interests and activities of others. This study examines security, trust, and privacy concerns with regard to social networking Websites among consumers using both reliable scales and measures. It proposes an SNS acceptance model by integrating cognitive as well as affective attitudes as primary influencing factors, which are driven by underlying beliefs, perceived security, perceived privacy, trust, attitude, and intention. Results from a survey of SNS users validate that the proposed theoretical model explains and predicts user acceptance of SNS substantially well. The model shows excellent measurement properties and establishes perceived privacy and perceived security of SNS as distinct constructs. The finding also reveals that perceived security moderates the effect of perceived privacy on trust. Based on the results of this study, practical implications for marketing strategies in SNS markets and theoretical implications are recommended accordingly. Abstract Copyright © 2010 Elsevier B.V. All rights reserved.

Title: Usability testing: what have we overlooked?

Abstract For more than a decade, the number of usability test participants has been a major theme of debate among usability practitioners and researchers keen to improve usability test performance. This paper provides evidence suggesting that the focus be shifted to task coverage instead. Our data analysis of nine commercial usability test teams participating in the CUE-4 study revealed no significant correlation between the percentage of problems found or of new problems and number of test users, but correlations of both variables and number of user tasks used by each usability team were significant. The role of participant recruitment on usability test performance and future research directions are discussed. Abstract Copyright © 2013 ACM, Inc.

Title: Predicting online grocery buying intention: a comparison of the theory of reasoned action and the theory of planned behavior

Abstract This paper tests the ability of two consumer theories—the theory of reasoned action and the theory of planned behavior—in predicting consumer online grocery buying intention. In addition, a comparison of the two theories is conducted. Data were collected from two web-based surveys of Danish ( n =1222) and Swedish ( n =1038) consumers using self-administered questionnaires. These results suggest that the theory of planned behavior (with the inclusion of a path from subjective norm to attitude) provides the best fit to the data and explains the highest proportion of variation in online grocery buying intention. Abstract Copyright © 2013 Elsevier B.V. All rights reserved.

Title: Decomposition and crossover effects in the theory of planned behavior: A study of consumer adoption intentions

Abstract The Theory of Planned Behavior, an extension of the well-known Theory of Reasoned Action, is proposed as a model to predict consumer adoption intention. Three variations of the Theory of Planned Behavior are examined and compared to the Theory of Reasoned Action. The appropriateness of each model is assessed with data from a consumer setting. Structural equation modelling using maximum likelihood estimation for the four models revealed that the traditional forms of the Theory of Reasoned Action and the Theory of Planned Behavior fit the data adequately. Decomposing the belief structures and allowing for crossover effects in the Theory of Planned Behavior resulted in improvements in model prediction. The application of each model to theory development and management intervention is explored. Abstract Copyright © 1995 Elsevier B.V. All rights reserved.

Title: Knowledge and the Prediction of Behavior: The Role of Information Accuracy in the Theory of Planned Behavior

Abstract The results of the present research question the common assumption that being well informed is a prerequisite for effective action to produce desired outcomes. In Study 1 ( N = 79), environmental knowledge had no effect on energy conservation, and in Study 2 ( N = 79), alcohol knowledge was unrelated to drinking behavior. Such disappointing correlations may result from an inappropriate focus on accuracy of information at the expense of its relevance to and support for the behavior. Study 3 ( N = 85) obtained a positive correlation between knowledge and pro-Muslim behavior, but Study 4 ( N = 89) confirmed the proposition that this correlation arose because responses on the knowledge test reflected underlying attitudes. Study 4 also showed that the correlation could become positive or negative by appropriate selection of questions for the knowledge test. The theory of planned behavior (Ajzen, 1991 ), with its focus on specific actions, predicted intentions and behavior in all four studies. Abstract Copyright © 2013 Informa plc

dissertation topics on web design

Link: h ttp://www.businessinsider.com/ron-johnson-apple-store-j-c-penney-2011-11

People come to the Apple Store for the experience — and they’re willing to pay a premium for that. There are lots of components to that experience, but maybe the most important — and this is something that can translate to any retailer — is that the staff isn’t focused on selling stuff, it’s focused on building relationships and trying to make people’s lives better. Abstract Copyright © 2013 Business Insider, Inc. All rights reserved.

Title : Naturalizing aesthetics: Brain areas for aesthetic appraisal across sensory modalities

Abstract We present here the most comprehensive analysis to date of neuroaesthetic processing by reporting the results of voxel-based meta-analyses of 93 neuroimaging studies of positive-valence aesthetic appraisal across four sensory modalities. The results demonstrate that the most concordant area of activation across all four modalities is the right anterior insula, an area typically associated with visceral perception, especially of negative valence (disgust, pain, etc.). We argue that aesthetic processing is, at its core, the appraisal of the valence of perceived objects. This appraisal is in no way limited to artworks but is instead applicable to all types of perceived objects. Therefore, one way to naturalize aesthetics is to argue that such a system evolved first for the appraisal of objects of survival advantage, such as food sources, and was later co-opted in humans for the experience of artworks for the satisfaction of social needs. Abstract Copyright © 2011 Elsevier Inc. All rights reserved.

Link: http://www.scientificamerican.com/article.cfm?id=the-neuroscience-of-beauty

Studies from neuroscience and evolutionary biology challenge this separation of art from non-art. Human neuroimaging studies have convincingly shown that the brain areas involved in aesthetic responses to artworks overlap with those that mediate the appraisal of objects of evolutionary importance, such as the desirability of foods or the attractiveness of potential mates. Hence, it is unlikely that there are brain systems specific to the appreciation of artworks; instead there are general aesthetic systems that determine how appealing an object is, be that a piece of cake or a piece of music. Abstract © 2013 Scientific American, a Division of Nature America, Inc.

Link: http://blogs.scientificamerican.com/symbiartic/2011/10/03/need-proof-that-were-visual-beings/

This video offers proof that humans are visual beings. Abstract © 2013 Scientific American, a Division of Nature America, Inc.

Link: http://hbr.org/web/slideshows/five-charts-that-changed-business/1-slide

Once in a while, a chart so deftly captures an important strategic insight that it becomes an iconic part of management thinking and a tool that shows up in MBA classrooms and corporate boardrooms for years to come. As HBR prepares for its 90th anniversary, in 2012, their editors have combed the magazine archives and other sources to select five charts that changed the shape of strategy. Abstract Copyright © 2013 Harvard Business School Publishing. All rights reserved.

Link: http://www.strategy-business.com/article/04412

It is a widely accepted and rarely challenged tenet of marketing that companies can sustain competitive advantage only through “new and improved” product differentiation based on unique features and benefits. What a mistake. By paying attention to what consumers really want, companies can attract new customers and create a distinctive brand. Abstract © 2013 Booz & Company Inc. All rights reserved.

Link: http://www.economist.com/node/17723028

If you can have everything in 57 varieties, making decisions becomes hard work. Many of these options have improved life immeasurably in the rich world, and to a lesser extent in poorer parts. They are testimony to human ingenuity and innovation. Free choice is the basis on which markets work, driving competition and generating economic growth. It is the cornerstone of liberal democracy. The 20th century bears the scars of too many failed experiments in which people had no choice. But amid all the dizzying possibilities, a nagging question lurks: is so much extra choice unambiguously a good thing? Abstract Copyright © The Economist Newspaper Limited 2013. All rights reserved.

Link: http://e.businessinsider.com/public/1099804

Mobile apps are becoming more important to people, not less important, according to this chart plucked from a big presentation on the internet. It’s an interesting trend because it shows how mobile behavior is different than traditional desktop computing behavior when it comes to the web. Abstract Copyright © 2013 Business Insider, Inc. All rights reserved.

Link: http://blogs.scientificamerican.com/scicurious-brain/2012/07/30/you-want-that-well-i-want-it-too-the-neuroscience-of-mimetic-desire/

Mimetic desire is more than jealously wanting something because someone else has it. Rather, it’s about valuing something because someone else values it . And it’s pretty easy to transmit the value. Just writing about Person A’s activities and habits and showing it to Person B will make Person B start to think Person A must have seen something good about the Toyota Camry…maybe his next car…

But what is behind this contagion of desires? Abstract © 2013 Scientific American, a Division of Nature America, Inc.

dissertation topics on web design

Link: http://www.united-academics.org/magazine/27212/visual-memory-blindness/

A well-known pheonomenon in psychology has been the ‘inattentional blindness’ principle. In fact, you might know it from experience: it means that people tend to fail seeing things in their visible fields when they have to focus on a task. Until now, it was thought that in order to cause the effect, a cluttered visual field is required. Recent research shows that the effect is present though in many more situations. Abstract Copyright United Academics 2012 Coypright – All rights Reserved

Link: http://www.businessinsider.com/18-24-texting-2011-9

Chart of the Day: According to the Pew Internet project , people in the 18-24 year-old range are sending and receiving 110 texts per day on average. The median number of texts sent/received by that group is 50 per day. Abstract Copyright © 2013 Business Insider, Inc. All rights reserved.

Link: http://www.businessinsider.com/chart-of-the-day-facebook-time-2011-9

Chart of the Day: A new report on social media from Nielsen shows U.S. users spent 53.5 billion minutes on Facebook in May, which is more time than was spent on the next four biggest sites. Abstract Copyright © 2013 Business Insider, Inc. All rights reserved.

Link: http://www.scientificamerican.com/article.cfm?id=your-brain-on-facebook

A recent study showed that certain brain areas expand in people who have greater numbers of friends on Facebook . There was a problem, though. The study, in Proceedings of the Royal Society B , was unable to resolve the question of whether “friending” plumps up the brain areas or whether people with a type of robustness in brain physiology are just natural social butterflies. But with the help of a few monkeys in England, teenagers everywhere may now have more ammunition to use against parents. Abstract © 2013 Scientific American, a Division of Nature America, Inc.

Link: http://iwc.oxfordjournals.org/content/26/3/196.abstract.html?etoc

Although advances in technology now enable people to communicate ‘anytime, anyplace’, it is not clear how citizens can be motivated to actually do so. This paper evaluates the impact of three principles of psychological empowerment, namely perceived self-efficacy, sense of community and causal importance, on public transport passengers’ motivation to report issues and complaints while on the move. A week-long study with 65 participants revealed that self-efficacy and causal importance increased participation in short bursts and increased perceptions of service quality over longer periods. Finally, we discuss the implications of these findings for citizen participation projects and reflect on design opportunities for mobile technologies that motivate citizen participation. Abstract 2013 Oxford University Press.

Link: http://iwc.oxfordjournals.org/content/26/3/208.abstract.html?etoc

This review paper argues that users of personal information management systems have three particularly pressing requirements, for which current systems do not fully cater: (i) To combat information overload, as the volume of information increases. (ii) To ease context switching, in particular, for users who face frequent interrupts in their work. (iii) To be supported in information integration, across a variety of applications. To meet these requirements, four broad technological approaches should be adopted in an incremental fashion: (i) The deployment of a unified file system to manage all information objects, including files, emails and webpage URLs. (ii) The use of tags to categorize information; implemented in a way which is backward-compatible with existing hierarchical file systems. (iii) The use of context to aid information retrieval; built upon existing file and tagging systems rather than creating a parallel context management system. (iv) The deployment of semantic technologies, coupled with the harvesting of all useful metadata. Abstract 2013 Oxford University Press.

Link: http://iwc.oxfordjournals.org/content/26/3/238.abstract.html?etoc

Projective techniques are used in psychology and consumer research to provide information about individuals’ motivations, thoughts and feelings. This paper reviews the use of projective techniques in marketing research and user experience (UX) research and discusses their potential role in understanding users, their needs and values, and evaluating UX in practical product development contexts. A projective technique called sentence completion is evaluated through three case studies. Sentence completion produces qualitative data about users’ views in a structured form. The results are less time-consuming to analyze than interview results. Compared with quantitative methods such as AttrakDiff, the results are more time consuming to analyze, but more information is retrieved on negative feelings. The results show that sentence completion is useful in understanding users’ perceptions and that the technique can be used to complement other methods. Sentence completion can also be used online to reach wider user groups. Abstract 2013 Oxford University Press.

Link: http://iwc.oxfordjournals.org/content/26/3/256.abstract.html?etoc

Cognitive load (CL) is experienced during critical tasks and also while engaged emotional states are induced either by the task itself or by extraneous experiences. Emotions irrelevant to the working memory representation may interfere with the processing of relevant tasks and can influence task performance and behavior, making the accurate detection of CL from nonverbal information challenging. This paper investigates automatic CL detection from facial features, physiology and task performance under affective interference. Data were collected from participants (n=20) solving mental arithmetic tasks with emotional stimuli in the background, and a combined classifier was used for detecting CL levels. Results indicate that the face modality for CL detection was more accurate under affective interference, whereas physiology and task performance were more accurate without the affective interference. Multimodal fusion improved detection accuracies, but it was less accurate under affective interferences. More specifically, the accuracy decreased with an increasing intensity of emotional arousal. Abstract 2013 Oxford University Press.

Link: http://iwc.oxfordjournals.org/content/26/3/269.abstract.html?etoc

In the field of virtual reality (VR), many efforts have been made to analyze presence, the sense of being in the virtual world. However, it is only recently that functional magnetic resonance imaging (fMRI) has been used to study presence during an automatic navigation through a virtual environment. In the present work, our aim was to use fMRI to study the sense of presence during a VR-free navigation task, in comparison with visualization of photographs and videos (automatic navigations through the same environment). The main goal was to analyze the usefulness of fMRI for this purpose, evaluating whether, in this context, the interaction between the subject and the environment is performed naturally, hiding the role of technology in the experience. We monitored 14 right-handed healthy females aged between 19 and 25 years. Frontal, parietal and occipital regions showed their involvement during free virtual navigation. Moreover, activation in the dorsolateral prefrontal cortex was also shown to be negatively correlated to sense of presence and the postcentral parietal cortex and insula showed a parametric increased activation according to the condition-related sense of presence, which suggests that stimulus attention and self-awareness processes related to the insula may be linked to the sense of presence. Abstract 2013 Oxford University Press.

Link: http://iwc.oxfordjournals.org/content/26/3/285.abstract.html?etoc

Unlike visual stimuli, little attention has been paid to auditory stimuli in terms of emotion prediction with physiological signals. This paper aimed to investigate whether auditory stimuli can be used as an effective elicitor as visual stimuli for emotion prediction using physiological channels. For this purpose, a well-controlled experiment was designed, in which standardized visual and auditory stimuli were systematically selected and presented to participants to induce various emotions spontaneously in a laboratory setting. Numerous physiological signals, including facial electromyogram, electroencephalography, skin conductivity and respiration data, were recorded when participants were exposed to the stimulus presentation. Two data mining methods, namely decision rules and k-nearest neighbor based on the rough set technique, were applied to construct emotion prediction models based on the features extracted from the physiological data. Experimental results demonstrated that auditory stimuli were as effective as visual stimuli in eliciting emotions in terms of systematic physiological reactivity. This was evidenced by the best prediction accuracy quantified by the F1 measure (visual: 76.2% vs. auditory: 76.1%) among six emotion categories (excited, happy, neutral, sad, fearful and disgusted). Furthermore, we also constructed culture-specific (Chinese vs. Indian) prediction models. The results showed that model prediction accuracy was not significantly different between culture-specific models. Finally, the implications of affective auditory stimuli in human–computer interaction, limitations of the study and suggestions for further research are discussed. Abstract 2013 Oxford University Press.

Link: http://www.sciencedirect.com/science/article/pii/S0160289614000087

The deliberate practice view has generated a great deal of scientific and popular interest in expert performance. At the same time, empirical evidence now indicates that deliberate practice, while certainly important, is not as important as Ericsson and colleagues have argued it is. In particular, we (Hambrick, Oswald, Altmann, Meinz, Gobet, & Campitelli, 2014) found that individual differences in accumulated amount of deliberate practice accounted for about one-third of the reliable variance in performance in chess and music, leaving the majority of the reliable variance unexplained and potentially explainable by other factors. Ericsson’s (2014) defense of the deliberate practice view, though vigorous, is undercut by contradictions, oversights, and errors in his arguments and criticisms, several of which we describe here. We reiterate that the task now is to develop and rigorously test falsifiable theories of expert performance that take into account as many potentially relevant constructs as possible. Abstract © 2014 Elsevier Inc.

Link: http://techcrunch.com/2013/02/05/amazon-to-launch-virtual-currency-amazon-coins-in-its-appstore-in-may/

Amazon has just announced a new virtual currency for Kindle Fire owners to use on in-app purchases, app purchases, etc. in the Amazon Appstore. Abstract © 2013 AOL Inc. All rights reserved.

Link: http://onlinelibrary.wiley.com/doi/10.1002/smj.2284/abstract

Link: http://iwc.oxfordjournals.org/content/early/2014/05/09/iwc.iwu016.abstract.html?papetoc

Wizard of Oz (WOZ) is a well-established method for simulating the functionality and user experience of future systems. Using a human wizard to mimic certain operations of a potential system is particularly useful in situations where extensive engineering effort would otherwise be needed to explore the design possibilities offered by such operations. The WOZ method has been widely used in connection with speech and language technologies, but advances in sensor technology and pattern recognition as well as new application areas such as human–robot interaction have made it increasingly relevant to the design of a wider range of interactive systems. In such cases, achieving acceptable performance at the user interface level often hinges on resource-intensive improvements such as domain tuning, which are better done once the overall design is relatively stable. Although WOZ is recognized as a valuable prototyping technique, surprisingly little effort has been put into exploring it from a methodological point of view. Starting from a survey of the literature, this paper presents a systematic investigation and analysis of the design space for WOZ for language technology applications, and proposes a generic architecture for tool support that supports the integration of components for speech recognition and synthesis as well as for machine translation. This architecture is instantiated in WebWOZ—a new web-based open-source WOZ prototyping platform. The viability of generic support is explored empirically through a series of evaluations. Researchers from a variety of backgrounds were able to create experiments, independent of their previous experience with WOZ. The approach was further validated through a number of real experiments, which also helped to identify a number of possibilities for additional support, and flagged potential issues relating to consistency in wizard performance. Abstract 2014 Oxford University Press

Link: http://www.thinkwithgoogle.com/insights/library/studies/the-new-multi-screen-world-study/

This paper studies how business models can be designed to tap effectively into open innovation labor markets with heterogeneously motivated workers. Using data on open source software, we show that motivations are diverse, and demonstrate how managers can strategically influence the flow of code contributions and their impact on project performance. Unlike previous literature using survey data, we exploit the observed pattern of project membership and code contributions—the “revealed preference” of developers—to infer the motivations driving their decision to contribute. Developers strongly sort along key dimensions of the business model chosen by project managers, especially the degree of openness of the project license. The results indicate an important role for intrinsic motivation, reputation, and labor market signaling, and a more limited role for reciprocity. Abstract 2014 John Wiley & Sons, Ltd.

updated on 5/13

Title: Developing elements of user experience for mobile phones and services: survey, interview, and observation approaches

Abstract The term user experience (UX) encompasses the concepts of usability and affective engineering. However, UX has not been defined clearly. In this study, a literature survey, user interview and indirect observation were conducted to develop definitions of UX and its elements. A literature survey investigated 127 articles that were considered to be helpful to define the concept of UX. An in-depth interview targeted 14 hands-on workers in the Korean mobile phone industry. An indirect observation captured daily experiences of eight end-users with mobile phones. This study collected various views on UX from academia, industry, and end-users using these three approaches. As a result, this article proposes definitions of UX and its elements: usability, affect, and user value. These results are expected to help design products or services with greater levels of UX. Abstract Copyright 2011 Wiley Periodicals, Inc.

Title: Why different people prefer different systems for different tasks: An activity perspective on technology adoption in a dynamic user environment

Abstract In a contemporary user environment, there are often multiple information systems available for a certain type of task. Based on the premises of Activity Theory, this study examines how user characteristics, system experiences, and task situations influence an individual’s preferences among different systems in terms of user readiness to interact with each. It hypothesizes that system experiences directly shape specific user readiness at the within-subject level, user characteristics and task situations make differences in general user readiness at the between-subject level, and task situations also affect specific user readiness through the mediation of system experiences. An empirical study was conducted, and the results supported the hypothesized relationships. The findings provide insights on how to enhance technology adoption by tailoring system development and management to various task contexts and different user groups. Abstract Copyright 2011 ASIS&T

Title: A review of factors influencing user satisfaction in information retrieval

Abstract The authors investigate factors influencing user satisfaction in information retrieval. It is evident from this study that user satisfaction is a subjective variable, which can be influenced by several factors such as system effectiveness, user effectiveness, user effort, and user characteristics and expectations. Therefore, information retrieval evaluators should consider all these factors in obtaining user satisfaction and in using it as a criterion of system effectiveness. Previous studies have conflicting conclusions on the relationship between user satisfaction and system effectiveness; this study has substantiated these findings and supports using user satisfaction as a criterion of system effectiveness. Abstract Copyright 2010 ASIS&T

Title: The development and evaluation of a survey to measure user engagement

Abstract Facilitating engaging user experiences is essential in the design of interactive systems. To accomplish this, it is necessary to understand the composition of this construct and how to evaluate it. Building on previous work that posited a theory of engagement and identified a core set of attributes that operationalized this construct, we constructed and evaluated a multidimensional scale to measure user engagement. In this paper we describe the development of the scale, as well as two large-scale studies (N=440 and N=802) that were undertaken to assess its reliability and validity in online shopping environments. In the first we used Reliability Analysis and Exploratory Factor Analysis to identify six attributes of engagement: Perceived Usability, Aesthetics, Focused Attention, Felt Involvement, Novelty, and Endurability. In the second we tested the validity of and relationships among those attributes using Structural Equation Modeling. The result of this research is a multidimensional scale that may be used to test the engagement of software applications. In addition, findings indicate that attributes of engagement are highly intertwined, a complex interplay of user-system interaction variables. Notably, Perceived Usability played a mediating role in the relationship between Endurability and Novelty, Aesthetics, Felt Involvement, and Focused Attention. Abstract Copyright 2009 ASIS&T

Title: Exploring user engagement in online news interactions

Abstract This paper describes a qualitative study of online news reading and browsing. Thirty people participated in a quasi-experimental study in which they were asked to browse a news website and select three stories to discuss at a social gathering. Semi-structured interviews were conducted post-task to understand participants’ perceptions of what makes online news reading and browsing engaging or non-engaging. Findings as presented within the experience-based framework of user engagement and demonstrate the complexity of users’ interactions with information content and systems in online news environments. This study extends the model of user engagement and contributes new insights into user’s experience in casual-leisure settings, such as online news, which has implications for other information domains. Abstract Copyright 2011 by American Society for Information Science and Technology

Abstract This chapter of The Fabric of Mobile Services: Software Paradigms and Business Demands contains sections titled: New Services and User Experience, User-Centered Simplicity and Experience, Methodologies for Simplicity and User Experience, and Case Studies: Simplifying Paradigms Abstract Copyright 2009 John Wiley & Sons, Inc.

Title: The Right Angle: Visual Portrayal of Products Affects Observers’ Impressions of Owners

Abstract Consumer products have long been known to influence observers’ impressions of product owners. The angle at which products are visually portrayed in advertisements, however, may be an overlooked factor in these effects. We hypothesize and find that portrayals of the same product from different viewpoints can prime different associations that color impressions of product and owner in parallel ways. In Study 1, automobiles were rated higher on status- and power-related traits (e.g., dominant , powerful ) when portrayed head-on versus in side profile, an effect found for sport utility vehicles (SUVs)—a category with a reputation for dominance—but not sedans. In Study 2, these portrayal-based associations influenced the impressions formed about the product’s owner: a target person was rated higher on status- and power-related traits when his SUV was portrayed head-on versus in side profile. These results suggest that the influence of visual portrayal extends beyond general evaluations of products to affect more specific impressions of products and owners alike, and highlight that primed traits are likely to influence impressions when compatible with other knowledge about the target. Abstract Copyright 2012 Wiley Periodicals, Inc

Title: The Counterfeit Self: The Deceptive Costs of Faking It

Abstract Although people buy counterfeit products to signal positive traits, we show that wearing counterfeit products makes individuals feel less authentic and increases their likelihood of both behaving dishonestly and judging others as unethical. In four experiments, participants wore purportedly fake or authentically branded sunglasses. Those wearing fake sunglasses cheated more across multiple tasks than did participants wearing authentic sunglasses, both when they believed they had a preference for counterfeits (Experiment 1a) and when they were randomly assigned to wear them (Experiment 1b). Experiment 2 shows that the effects of wearing counterfeit sunglasses extend beyond the self, influencing judgments of other people’s unethical behavior. Experiment 3 demonstrates that the feelings of inauthenticity that wearing fake products engenders—what we term the counterfeit selfmediate the impact of counterfeits on unethical behavior. Finally, we show that people do not predict the impact of counterfeits on ethicality; thus, the costs of counterfeits are deceptive. Abstract Copyright 2010 Francesca Gino, Michael I. Norton, and Dan Ariely3

Link: http://iwc.oxfordjournals.org/content/26/5/389.full.html?etoc

Menus are a key mechanism for organizing different commands in graphical user interfaces. Nowadays low-cost devices that allow using different interaction techniques in remote interfaces have become widespread. Nevertheless, their corresponding menus are direct adaptations from traditional ones. As a consequence, they are inaccurate and slow, and also produce tiredness. In this paper, we design, implement and evaluate a menu selection technique for remote interfaces, the Body Menu. This technique permits whole-body interaction and is specifically designed to take advantage of the proprioception sense. The Body Menu attaches virtual menu items to different parts of the body and selects them when the users reach these zones with their hands. We use the Microsoft Kinect to implement this system. Additionally, we compared it with the most representative menus, studied the best number of body parts to be used and analyzed how children interact with it. Abstract © 2013 Oxford University Publishing.

Link: http://iwc.oxfordjournals.org/content/26/5/403.full.html?etoc

We present the evaluation of an interactive audio map system that enables blind and partially sighted users to explore and navigate city maps from the safety of their home using simulated 3D audio and synthetic speech alone. We begin with a review of existing literature in the areas of spatial knowledge and wayfinding, auditory displays and auditory map systems, before describing how this research builds on and differentiates itself from this body of work. One key requirement was the ability to quantify the effectiveness of the audio map, so we describe the design and implementation of the evaluation, which took the form of a game downloaded by participants to their own computers. The results demonstrate that participants (blind, partially sighted and sighted) have acquired detailed spatial knowledge and also that the availability of positional audio cues significantly improves wayfinding performance. Abstract © 2013 Oxford University Publishing.

Link: http://iwc.oxfordjournals.org/content/26/5/417.full.html?etoc

Delegation is the practice of sharing authority with another individual to enable them to complete a specific task as a proxy. Practices to permit delegation can range from formal to informal arrangements and can involve spontaneous yet finely balanced notions of trust between people. This paper argues that delegation is a ubiquitous yet an unsupported feature of socio-technical computer systems and that this lack of support illustrates a particular neglect to the everyday financial practices of the more vulnerable people in society. Our contribution is to provide a first exploration of the domain of person-to-person delegation in digital payments, a particularly pressing context. We first report qualitative data collected across several studies concerning banking practices of individuals over 80 years of age. We then use analytical techniques centred upon identification of stakeholders, their concerns and interactions, to characterize the delegation practices we observed. We propose a Concerns Matrix as a suitable representation to capture conflicts in the needs of individuals in such complex socio-technical systems, and finally propose a putative design response in the form of a Helper Card. Abstract © 2013 Oxford University Publishing..

Link: Why We Love Beautiful Things

Great design, the management expert Gary Hamel once said, is like Justice Potter Stewart’s famous definition of pornography — you know it when you see it. You want it, too: brain scan studies reveal that the sight of an attractive product can trigger the part of the motor cerebellum that governs hand movement. Instinctively, we reach out for attractive things; beauty literally moves us. © 2013 New York Times

Link: http://www.bris.ac.uk/news/2013/9478.html

A new study has analysed tens of thousands of articles available to readers of online news and created a model to find out ‘what makes people click’. The aim of the study was to model the reading preferences for the audiences of 14 online news outlets using machine learning techniques. The models, describing the appeal of an article to each audience, were developed by linear functions of word frequencies. The models compared articles that became “most popular” on a given day in a given outlet with articles that did not. The research dentified the most attractive keywords, as well as the least attractive ones, and explained the choices readers made. Abstract © 2013 University of Bristol.

Title: Pointing and Selecting with Facial Activity

Abstract The aim of this paper was to evaluate the use of three facial actions (i.e. frowning, raising the eyebrows, and smiling) in selecting objects on a computer screen when gaze was used for pointing. Dwell time is the most commonly used selection technique in gaze-based interaction, and thus, a dwell time of 400 ms was used as a reference selection technique. A wireless, head-mounted prototype device that carried out eye tracking and contactless, capacitive measurement of facial actions was used for the interaction task. Participants (N=16) performed point-and-select tasks with three pointing distances (i.e. 60, 120 and 240 mm) and three target sizes (i.e. 25, 30 and 40 mm). Task completion times, pointing errors and throughput values based on Fitts’ law were used to compare the selection techniques. The participants also rated the techniques with subjective ratings scales. The results showed that the different techniques performed equally well in many respects. However, throughput values varied from 8.38 bits/s (raising the eyebrows) to 15.33 bits/s (smiling) and were comparable to or, in the case of smiling, better than in earlier research with similar interaction techniques. The dwell time was found to be the least accurate selection technique in terms of the magnitudes of point-and-select errors. Smiling technique was rated as more accurate to use than the frowning or the raising techniques. The results give further support for methods that combine facial behavior to eye tracking when interacting with technology.

Abstract Copyright 2014 Outi Tuisku1, Ville Rantanen, Oleg Špakov, Veikko Surakka and Jukka Lekkala

Title: Modeling Traditional Literacy, Internet Skills and Internet Usage: An Empirical Study

Abstract This paper focuses on the relationships among traditional literacy (reading, writing and understanding text), medium-related Internet skills (consisting of operational and formal skills), content-related Internet skills (consisting of information and strategic skills) and Internet usage types (information- and career-directed Internet use and entertainment use). We conducted a large-scale survey that resulted in a dataset of 1008 respondents. The results reveal the following: (i) traditional literacy has a direct effect on formal and information Internet skills and an indirect effect on strategic Internet skills and (ii) differences in types of Internet usage are indirectly determined by traditional literacy and directly affected by Internet skills, such that higher levels of strategic Internet skills result in more information- and career-directed Internet use. Traditional literacy is a pre-condition for the employment of Internet skills, and Internet skills should not be considered an easy means of disrupting historically grounded inequalities caused by differences in traditional literacy.

Abstract Copyright 2014 A.J.A.M. van Deursen and J.A.G.M. van Dijk

Title: Life Is Too Short to RTFM: How Users Relate to Documentation and Excess Features in Consumer Products

Abstract This paper addresses two common problems that users of various products and interfaces encounter—over-featured interfaces and product documentation. Over-featured interfaces are seen as a problem as they can confuse and over-complicate everyday interactions. Researchers also often claim that users do not read product documentation, although they are often exhorted to ‘RTFM’ (read the field manual). We conducted two sets of studies with users which looked at the issues of both manuals and excess features with common domestic and personal products. The quantitative set was a series of questionnaires administered to 170 people over 7 years. The qualitative set consisted of two 6-month longitudinal studies based on diaries and interviews with a total of 15 participants. We found that manuals are not read by the majority of people, and most do not use all the features of the products that they own and use regularly. Men are more likely to do both than women, and younger people are less likely to use manuals than middle-aged and older ones. More educated people are also less likely to read manuals. Over-featuring and being forced to consult manuals also appears to cause negative emotional experiences. Implications of these findings are discussed.

Abstract Copyright 2014 Alethea L. Blackler, Rafael Gomez, Vesna Popovic and M. Helen Thompson

Title: Effect of Age on Human–Computer Interface Control Via Neck Electromyography

Abstract The purpose of this study was to determine the effect of age on visuomotor tracking using submental and anterior neck surface electromyography (sEMG) to assess feasibility of computer control via neck musculature, which allows people with little remaining motor function to interact with computers. Thirty-two healthy adults participated: 16 younger adults aged 18–29 years and 16 older adults aged 69–85 years. Participants modulated sEMG to achieve targets presented at different amplitudes using real-time visual feedback. Root mean squared (RMS) error was used to quantify tracking performance. RMS error was increased for older adults relative to younger adults. Older adults demonstrated more RMS error than younger adults as a function of increasing target amplitude. The differential effects of age found on static tracking performance in anterior neck musculature suggest more difficult translation of human–computer interfaces controlled using anterior neck musculature for static tasks to older populations.

Abstract Copyright 2014 Gabrielle L. Hands and Cara E. Stepp

Title: Should I Stay or Should I Go? Improving Event Recommendation in the Social Web

Abstract This paper focuses on the recommendation of events in the Social Web, and addresses the problem of finding if, and to which extent, certain features, which are peculiar to events, are relevant in predicting the users’ interests and should thereby be taken into account in recommendation. We consider, in particular, three ‘additional’ features that are usually shown to users within social networking environments: reachability from the user location, the reputation of the event in the community and the participation of the user’s friends. Our study is aimed at evaluating whether adding this information to the description of the event type and topic, and including in the user profile the information on the relevance of these factors, can improve our capability to predict the user’s interest. We approached the problem by carrying out two surveys with users, who were asked to express their interest in a number of events. We then trained, by means of linear regression, a scoring function defined as a linear combination of the different factors, whose goal was to predict the user scores. We repeated this experiment under different hypotheses on the additional factors, in order to assess their relevance by comparing the predictive capabilities of the resulting functions. The compared results of our experiments show that additional factors, if properly weighted, can improve the prediction accuracy with an error reduction of 4.1%. The best results were obtained by combining content-based factors and additional factors in a proportion of ∼10:4.

Abstract Copyright 2014 Federica Cena, Silvia Likavec, Ilaria Lombardi and Claudia Picardi

Title: “I Need to Be Explicit: You’re Wrong”: Impact of Face Threats on Social Evaluations in Online Instructional Communication

Abstract Online instructional communication, as found in ask-an-expert forums, e-learning discussion boards or online help desks, creates situations that threaten the recipient’s face. This study analyzed the evaluation of face-threatening acts with a 1×3 design. An online forum thread confronted a layperson with an expert who either (a) addressed the layperson’s misconceptions directly and frankly, (b) mitigated face threats through explicit hints about the need to be direct or (c) communicated politely and indirectly. College students read these dialogues and assessed the expert communicator’s facework, recipient orientation, credibility and likability. Results showed that polite experts were evaluated most positively; explicit hints did not improve perceptions of face-threatening acts. This implies that users of instructional forums prefer communicators to be polite even when face threats are necessary. We discuss practical implications for different online instruction contexts and make suggestions for further research.

Abstract Copyright 2014 Regina Jucks, Lena Päuler and Benjamin Brummernhenrich

Title: The Potential of a Text-Based Interface as a Design Medium: An Experiment in a Computer Animation Environment

Abstract Since the birth of the concept of direct manipulation, the graphical user interface has been the dominant means of controlling digital objects. In this research, we hypothesize that the benefits of a text-based interface involve multiple tradeoffs, and we explore the potential of text as a medium of design from three perspectives: (i) the perceived level of control of the designed object, (ii) a tool for realizing creative ideas and (iii) an effective form for a highly learnable user interface. Our experiment in a computer animation environment shows that (i) participants did feel a high level of control of characters, (ii) creativity was both restricted and facilitated depending on the task and (iii) natural language expedited the learning of a new interface language. Our research provides experimental proof of the effect of a text-based interface and offers guidelines for the design of future computer-aided design applications.

Abstract Copyright 2014 Sangwon Lee and Jin Yan

Title: Framing a Set: Understanding the Curatorial Character of Personal Digital Bibliographies

Abstract We articulate a model of curatorship that emphasizes framing the character of the curated set as the focus of curatorial activity. This curatorial character is structured through the articulation, via mechanisms of selection, description and arrangement, of coherent classificatory principles. We describe the latest stage of a continuing project to examine the curatorial character of personal digital bibliographies, such as Pinterest boards, Flickr galleries and GoodReads shelves, and to support the design of such curatorially expressive personal collections. In the study reported here, 24 participants created personal bibliographies using either a structured design process, with explicit tasks for selecting, describing and arranging collection items, or an unstructured process that did not separate these activities. Our findings lead to a more complex understanding of personal collections as curatorial, expressive artifacts. We explore the role of cohesion as a quality that facilitates expression of the curatorial frame, and we find that when designers read source materials as a part of a set, they are more likely to write cohesive collections. Our findings also suggest that the curatorial act involves both the definition of abstract classificatory principles and their instantiation in a specific material environment. We describe various framing devices that facilitate these reading and writing activities, and we suggest design directions for supporting curatorial reading and writing tasks.

Abstract Copyright 2014 Melanie Feinberg, Ramona Broussard and Eryn Whitworth

Title: Identifying Problems Associated with Focus and Context Awareness in 3D Modelling Tasks

Abstract Creating complex 3D models is a challenging process. One of the main reasons for this is that 3D models are usually created using software developed for conventional 2D displays which lack true depth perspective, and therefore do not support correct perception of spatial placement and depth-ordering of displayed content. As a result, modellers often have to deal with many overlapping components of 3D models (e.g. vertices, edges, faces, etc.) on a 2D display surface. This in turn causes them to have difficulties in distinguishing distances, maintaining position and orientation awareness, etc. To better understand the nature of these problems, which can collectively be defined as ‘focus and context awareness’ problems, we have conducted a pilot study with a group of novice 3D modellers, and a series of interviews with a group of professional 3D modellers. This article presents these two studies, and their findings, which have resulted in identifying a set of focus and context awareness problems that modellers face in creating 3D models using conventional modelling software. The article also provides a review of potential solutions to these problems in the related literature.

Abstract Copyright 2014 Masood Masoodian, Azmi bin Mohd Yusof and Bill Rogers

Abstract The goal of user experience design in industry is to improve customer satisfaction and loyalty through the utility, ease of use, and pleasure provided in the interaction with a product. So far, user experience studies have mostly focused on short-term evaluations and consequently on aspects relating to the initial adoption of new product designs. Nevertheless, the relationship between the user and the product evolves over long periods of time and the relevance of prolonged use for market success has been recently highlighted. In this paper, we argue for the cost-effective elicitation of longitudinal user experience data. We propose a method called the “UX Curve” which aims at assisting users in retrospectively reporting how and why their experience with a product has changed over time. The usefulness of the UX Curve method was assessed in a qualitative study with 20 mobile phone users. In particular, we investigated how users’ specific memories of their experiences with their mobile phones guide their behavior and their willingness to recommend the product to others. The results suggest that the UX Curve method enables users and researchers to determine the quality of long-term user experience and the influences that improve user experience over time or cause it to deteriorate. The method provided rich qualitative data and we found that an improving trend of perceived attractiveness of mobile phones was related to user satisfaction and willingness to recommend their phone to friends. This highlights that sustaining perceived attractiveness can be a differentiating factor in the user acceptance of personal interactive products such as mobile phones. The study suggests that the proposed method can be used as a straightforward tool for understanding the reasons why user experience improves or worsens in long-term product use and how these reasons relate to customer loyalty.

Abstract Copyright 2011 Sari Kujalaa, Virpi Rotob, Kaisa Väänänen-Vainio-Mattilaa, Evangelos Karapanosc and Arto Sinneläa

Title: Researching Young Children’s Everyday Uses of Technology in the Family Home

Abstract Studies of the everyday uses of technology in family homes have tended to overlook the role of children and, in particular, young children. A study that was framed by an ecocultural approach focusing on children’s play and learning with toys and technologies is used to illustrate some of the methodological challenges of conducting research with young children in the home. This theoretical framework enabled us to identify and develop a range of methods that illuminated the home’s unique mix of inhabitants, learning opportunities and resources and to investigate parents’ ethnotheories, or cultural beliefs, that gave rise to the complex of practices, values and attitudes and their intersections with technology and support for learning in the home. This resulted in a better understanding of the role of technology in the lives of these 3- and 4-year-old children.

Abstract Copyright 2014 Lydia Plowman

Title: Measuring web usability using item response theory: Principles, features and opportunities

Abstract Usability is considered a critical issue on the web that determines either the success or the failure of a company. Thus, the evaluation of usability has gained substantial attention. However, most current tools for usability evaluation have some limitations, such as excessive generality and a lack of reliability and validity. The present work proposes the construction of a tool to measure usability in e-commerce websites using item response theory (IRT). While usability issues have only been considered in theoretical or empirical contexts, in this study, we discuss them from a mathematical point of view using IRT. In particular, we develop a standardised scale to measure usability in e-commerce websites. This study opens a new field of research in the ergonomics of interfaces with respect to the development of scales using IRT.

Abstract Copyright 2011 Rafael Tezzaa, Antonio Cezar Borniaa and Dalton Francisco de Andrade

Title: Everything Science Knows Right Now About Standing Desks

Abstract If it wasn’t already clear through common sense, it’s become painfully clear through science that sitting all day is terrible for your health. What’s especially alarming about this evidence is that extra physical activity doesn’t seem to offset the costs of what researchers call “prolonged sedentary time.” Just as jogging and tomato juice don’t make up for a night of smoking and drinking, a little evening exercise doesn’t erase the physical damage done by a full work day at your desk.

In response some people have turned to active desks—be it a standing workspace or even a treadmill desk—but the research on this recent trend has been too scattered to draw clear conclusions on its benefits (and potential drawbacks). At least until now. A trio of Canada-based researchers has analyzed the strongest 23 active desk studies to draw some conclusions on how standing and treadmill desks impact both physiological health and psychological performance. Abstract Copyright 2015 Eric Jaffe

Send Us Your Research References: If you have interesting and relevant research references post, post content as comment below for possible inclusion in next year’s updated list.

Other Content from PulseUX: Here are 2 other references from widely read and quoted long-form posts you may find interesting.

dissertation topics on web design

Angry Birds UX: Why Angry Birds is so successful and popular: a cognitive teardown of the user experience (1.5 million page views). https://live-mauro-usability-science.pantheonsite.io/blog/why-angry-birds-is-so-successful-a-cognitive-teardown-of-the-user-experience/

dissertation topics on web design

Apple v. Samsung: Impact and Implications for Product Design, User Interface Design (UX), Software Development and the Future of High-Technology Consumer Products https://live-mauro-usability-science.pantheonsite.io/blog/apple-v-samsung-implications-for-product-design-user-interface-ux-design-software-development-and-the-future-of-high-technology-consumer-products/

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  • An Analysis of The Role of Social Media in Shaping Public Discourse.
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  • The Politics of Cultural Heritage Preservation: Case Study of UNESCO World Heritage Sites.
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  • An Ethnographic Study of the Impact of Globalisation on Indigenous Cultures.
  • The Aesthetics of Horror in Literature and Film: An Analysis of Contemporary Works.
  • The Philosophy of Human Rights: A Comparative Study of Eastern and Western Perspectives.
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  • The Psychology of Humor: An Investigation into the Relationship Between Laughter and Mental Health.

Environment Dissertation Topics

  • Climate Change Mitigation Strategies: A Comparative Analysis of Developed and Developing Countries.
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  • The Role of Green Technology in Sustainable Development: A Case Study of Renewable Energy Sources.
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  • The Implications of Deforestation on Ecosystem Services with Respect to the Amazon Rainforests.
  • The Ethics of Animal Agriculture: An Investigation into the Impacts of Industrial Livestock Production.
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  • A Study on The Intersection of Indigenous Knowledge and Environmental Conservation.
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  • The Impact of Technology on Teaching and Learning: A Comparative Study of Traditional and Online Education.
  • An Investigation on The Role of Parental Involvement in Early Childhood Education.
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  • The Impact of Cultural Diversity on Student Learning Outcomes in the United Kingdom.
  • The Politics of Education Reform: A Comparative Analysis of Policies and Their Impacts on Student Achievement.
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  • The Impact of Globalisation on Higher Education: Case Study of Internationalisation Strategies in Universities.
  • An Analysis of The Effectiveness of Social-Emotional Learning Programs.
  • The Intersection of Education and Technology Entrepreneurship: A Case Study of EdTech Startups.
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  • A Study on the Role of Sports in Promoting Social Inclusion.
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  • An Analysis of The Ethics of Performance-Enhancing Drugs in Sports.
  • The Effectiveness of Injury Prevention Programs in Contact Sports.
  • The Intersection of Sports and Technology: An Analysis of Wearable Technology in Athletic Training and Performance.
  • A Comparative Study of National and International Sports Organisations.
  • An Investigation into the Relationship Between Sponsorship and Brand Awareness.
  • The Impact of Sports on Personal Development: A Comparative Study of Sports and Non-Sports Participants.
  • An Investigation into the Relationship Between Fan Attachment and Identity.
  • The Intersection of Sports and Social Media: A Case Study of Athlete Branding and Fan Engagement.

Psychology Dissertation Topics

  • An Investigation into the Impacts of Social Media on Anxiety and Depression.
  • The Role of Positive Psychology in Promoting Well-Being.
  • The Effectiveness of Cognitive Behavioural Therapy in Treating Anxiety and Depression.
  • An Investigation into the Relationship Between Coping Strategies and Health Outcomes.
  • The Intersection of Psychology and Neuroscience: An Analysis of Brain Imaging Techniques in Understanding Mental Health Disorders.
  • A Critical Analysis of Research Methods and Their Implications for Participants.
  • The Impact of Culture on Mental Health: Case Study of Western and Eastern Approaches to Mental Health Treatment.
  • An Investigation into the Relationship Between Personality Traits and Addiction.
  • An Analysis of Interpersonal Relationships and Their Impacts on Psychological Well-Being.
  • A Comparative Study of Aging and Longevity in Different Cultures.

Gender Dissertation Topics

  • The Impact of Gender Stereotypes on Career Choices.
  • The Role of Gender-Based Violence in Perpetuating Gender Inequality.
  • An Analysis of the Impacts of Intersectionality on Women of Color.
  • An Investigation into the Relationship Between Politics and Women's Access to Healthcare.
  • The Effectiveness of Gender Quotas in Promoting Gender Equality.
  • An Investigation into the Relationship Between Masculinity and Mental Health.
  • The Role of Gender Identity in Social Justice Movements.
  • The Impact of Gender and Sexuality Education on Adolescents.
  • A Comparative Study of Gender Pay Gaps in Different Industries and Countries.
  • An Analysis of the Impacts of Ableism and Gender Discrimination on Disabled Women.

Law Dissertation Topics

  • An Analysis of the Impacts of Digitalisation on Legal Systems.
  • The Role of International Law in Addressing Global Challenges.
  • The Effectiveness of Restorative Justice in Addressing Criminal Behaviour.
  • A Comparative Study of Selection Processes and Their Impacts on Judicial Independence.
  • An Analysis of the Impacts of Intersectionality on Legal Rights and Protections.
  • An Investigation into the Relationship Between Advocacy and Professional Responsibility.
  • The Impact of Gender and Race on Jury Decision-Making: An Analysis of Implicit Bias in Legal Proceedings.
  • The Role of Human Rights Law in Addressing Corporate Responsibility: An Investigation into the Relationship Between Business and Human Rights.
  • The Politics of Immigration Law: A Comparative Study of National Policies and Their Impacts on Migrant Rights and Protections.
  • The Effectiveness of Alternative Dispute Resolution in Addressing Civil Disputes: A Comparative Study of Mediation and Arbitration.

Business, Finance & Management Dissertation Topics

  • An Investigation into the Relationship Between Corporate Social Responsibility and Financial Performance.
  • The Role of Entrepreneurship in Economic Growth: An Analysis of Small Business Development and Job Creation.
  • The Impact of Financial Technology on Banking and Finance: use of Blockchain and Cryptocurrencies.
  • The Effectiveness of Corporate Governance in Preventing Corporate Scandals: A Comparative Study of Regulations and Practices.
  • The Psychology of Decision-Making in Management: An Analysis of Cognitive Biases and Their Impacts on Organisational Behaviour.
  • The Role of Leadership in Organisational Change: An Investigation into the Impacts of Leadership Styles on Change Management.
  • A Comparative Study of Trade Agreements and Their Impacts on Global Economic Relations.
  • The Impact of Organisational Culture on Employee Motivation and Performance.
  • An Investigation into the Use of Social Media Marketing and Influencer Marketing.
  • The Role of Human Resource Management in Talent Development.

Health & Nursing Dissertation Topics

  • The Impact of Telemedicine on Healthcare Delivery
  • The Role of Nursing in Patient Safety: An Analysis of Best Practices and Strategies for Preventing Medical Errors.
  • The Effectiveness of Health Promotion Programs in Preventing Chronic Diseases.
  • A Comparative Study of National Policies and Their Impacts on Access to Care.
  • An Analysis of the Impacts of Co-Morbidities on Patient Outcomes.
  • An Investigation into the Relationship Between Health Knowledge and Patient Empowerment.
  • A Comparative Study of Pain Management Strategies in Different Settings.
  • An Analysis of Best Practices and Strategies for Addressing Health Disparities.
  • An Investigation into the Relationship Between Comfort Care and Quality of Life.
  • The Effectiveness of Healthcare Teamwork in Patient-Centered Care.

Technology Dissertation Topics

  • An Investigation into the Ethical and Social Implications of AI Technologies.
  • The Impact of Cybersecurity Threats on Business and Society.
  • The Role of Blockchain Technology in the Future of Digital Transactions.
  • An Analysis of the Impacts of Digital Health Technologies on Patient Outcomes and Access to Care.
  • The Effectiveness of Virtual and Augmented Reality in Education and Training.
  • A Comparative Study of National Policies and International Agreements.
  • An Investigation into the Use of Data-Driven Decision Making.
  • The Impact of Social Media on Society and Culture: An Analysis of the Impacts of Platforms like TikTok, Twitter, and Instagram.
  • The Effectiveness of User-Centered Design in Developing Technology Products.
  • The Future of Quantum Computing and its Potential Applications in Different Fields.

Geography & Politics Dissertation Topics

  • An Investigation into the Relationship Between Environmental Policy and Global Climate Change.
  • An Analysis of Immigration and Refugee Settlement Patterns in Cities.
  • A Comparative Study of National Interests and Strategic Considerations.
  • A Review on The Intersection of Geography and Political Violence.
  • A Study of Different Approaches to Addressing Economic Disparities.
  • An Investigation into the Relationship Between Resource Distribution and Political Power.
  • An Analysis of National Borders and Their Impacts on Migration, Trade, and Security.
  • An Investigation into the Use of Geospatial Technologies and Digital Mapping in Political Analysis.
  • A Comparative Study of Different Approaches to Disaster Response and Preparedness.
  • An Analysis of the Use of Spatial Analysis and Geographical Information Systems in Policy Making.

Fashion & Media Dissertation Topics

  • An Analysis of the Impacts of Instagram, TikTok, and Other Platforms on Fashion Marketing and Consumption.
  • The Role of Fashion in Representing Diversity and Inclusivity in Media.
  • An Examination of the Influences of Celebrities on Fashion Trends and Consumer Behaviour.
  • An Investigation into the Relationship Between Fashion, Power, and Identity.
  • Comparative research of Different Approaches to Ethical and Environmentally Conscious Fashion Production.
  • An Analysis of the Use of Photography in Fashion Communication.
  • A Breakdown of the Relationship Between Wearable Technologies and Fashion Trends.
  • The Effectiveness of Influencer Marketing in Fashion.
  • The Impact of Fashion and Media on Body Image.
  • A Study into the Use of Fashion as a Symbolic Representation of Political Messages and Movements.

Tourism Dissertation Topics

  • The Impact of Sustainable Tourism Practices on Local Communities.
  • An Investigation into the Use of Virtual and Augmented Reality in Tourism.
  • A Comparative Study of Different Approaches to Marketing Tourism Destinations.
  • An Analysis of the Relationship Between Tourism Development and Political Power.
  • An Investigation into the Relationship Between Tourism and Heritage Conservation.
  • A Research of Different Approaches to Tourism as a Driver of Economic Growth.
  • The Effectiveness of Tourism Policies in Addressing Overtourism: An Analysis of Different Approaches to Managing Tourist Crowds in Popular Destinations.
  • An Investigation into the Impacts of Platforms like Instagram and TikTok on Tourism Marketing and Consumption.
  • The Role of Tourism in Conflict and Post-Conflict Zones.
  • An Investigation into Emerging Trends and Innovations in Tourism.

Science & Engineering Dissertation Topics

  • An Investigation into the Use of Machine Learning and AI Techniques in Engineering Design and Optimisation.
  • The Impact of Renewable Energy Technologies on Sustainable Development: An Analysis of Different Approaches to Promoting Renewable Energy Sources.
  • An Investigation into Emerging Technologies and Innovations in Space Science and Engineering.
  • Study of Different Approaches to Green Building and Sustainable Architecture.
  • An Analysis of the Impacts of Biotechnology on Medical Diagnosis, Treatment, and Drug Development.
  • The Impact of Climate Change on Engineering Infrastructure: An Investigation into the Relationship Between Climate Change and Infrastructure Resilience.
  • The Effectiveness of Science Education Programs: A Comparative Study of Different Approaches to Teaching Science in Schools.
  • A Research on the Use of Nanomaterials and Nanotechnologies in Engineering Applications.
  • An Investigation into Emerging Technologies and Innovations in Transportation Engineering.
  • An Analysis of the Impacts of Additive Manufacturing on Industrial Processes and Supply Chains.

Marketing Dissertation Topics

  • An Investigation into the Impacts of Influencer Marketing on Consumer Behaviour
  • An Analysis of the Use of Data Analytics and Artificial Intelligence in Marketing Strategies.
  • A Comparative Study of Different Approaches to Targeted Marketing and Personalised Advertising.
  • An Investigation into the Relationship Between Customer Experience and Consumer Loyalty.
  • An Analysis of the Use of Narrative Techniques in Brand Communications.
  • A Study of Different Approaches to Corporate Social Responsibility in Marketing.
  • An Investigation into the Impacts of Customer Advocacy and Word-of-Mouth Marketing.
  • A Research of the Use of Mobile Technologies in Marketing Communications.
  • A Comparative Study of Different Approaches to Creating Immersive Brand Experiences.
  • An Investigation into the Relationship Between Marketing Communications and Brand Reputation.

Management Dissertation Topics

  • A Research on the Impacts of Emotional Intelligence on Leadership Effectiveness
  • An Analysis of the Use of Digital Technologies in Business Management and Operations.
  • A Comparative Study of Different Approaches to Building Diverse and Inclusive Workplaces.
  • The Role of Corporate Social Responsibility in Management.
  • An Analysis of the Use of AI and Machine Learning in Business Decision-Making and Strategy.
  • A Study of Different Approaches to Managing Organisational Knowledge.
  • An Investigation into the Relationship Between Organisational Culture and Performance.
  • An Analysis of the Impacts of Globalisation on International Business Operations and Management Practices.
  • A Comparative Study of Different Approaches to Measuring and Evaluating Employee Performance.
  • The Role of Change Management in Organisational Transformation.

Dissertation Topic Examples

Here are some dissertation topics examples for you so you know what you can expect from our experts when you order a free dissertation topic from Research Prospect

Topic 1: Management Quality and Control- Assessing the role of project length in the UK Construction sector.

Research Aim: The construction industry is one of the most significant contributors to the country’s economy. This study investigates the role of project length on management control and quality in the UK’s construction sector. Also, the research will analyse the connection between project length and quality control, considering the moderating impact of management quality control on a project’s success.

Topic 2: Investigating how the Tourism Industry has taken Green and Sustainable measures- A case study of UK

Research Aim: This study will investigate the various aspects of the UK tourism industry towards making green and sustainable measures for the environmental benefits. It will also look into the consumer’s perspective towards green tourism and its positive and negative impacts on the tourism industry and the tourists. It is also helping you develop a better understanding of the concept of a green environment and its influence on the tourism industry.

Topic 3: Assessing the role of Communication Strategies in Fashion Marketing- a case study of UK

Research Aim: The purpose of this study is to investigate the role of communication strategies in the world of UK fashion marketing. This will also give us an understanding of how new fashion remanufacturing should be communicated to the consumers. Focusing on how information and messages about the brands or products should be labelled to attract the audience.

Topic 4: Building demolition- Analyse the efficacy of destroying and ruining Big city structures and their impact on the traffic.

Research Aim: Many big cities around the world have demolished a vast number of buildings that were functional with new structures. It not only has an economic impact but also results in the loss of urban culture, harms the environment, cause pollution, and also worsen the traffic situation. This study will evaluate the merits of building demotion and will provide economic, technical and environmental input.

Topic 5: Assessing the relationship between Information Protection and Journalism, how does the Data Protection Act of 1998 affect the problem of people in Media Exposure?

Research Aim: This study will examine how the Data protection act of 1998 plays an important role in protecting information. This study will provide vital knowledge by collecting information from the directors’ of a few media associations. Discussions with media members can also help in gaining an understanding of the actual circumstances in which material obtained by journalism should be protected.

Topic 6: An investigation of the blockchain's application on the energy sector leading towards electricity production and e-mobility.

Research Aim: This study aims to investigate the applications of blockchain within the energy sector. This study will identify how blockchain can be used to produce electricity from the comfort of home. Moreover, this study aims to introduce the concept of e-mobility through blockchain, according to which blockchain can be used to share the car ride with the other commuters residing at nearby places. Another objective of this research is to develop a framework that could assess blockchain’s use for the consumers staying within a budget and letting them assess how much money they have been spending so far.

Topic 7: Increasing Bitcoin Privacy and Security- Assessing the Role and Implementation of Confidential Transactions.

Research Aim: A confidential transfer is a technology that allows users to protect their money values from the public using new crypto techniques. The study aims to determine if confidential transactions can provide secret, secure as well as financial privacy. As a result, it is crucial to examine the function of confidential transactions in order to ensure that no digital currency is lost or produced when a transaction occurs without disclosing the precise number of transfers.

Topic 8: An analysis of the novel waste management techniques- A case study of United Kingdom oil and gas sector.

Research Aim: This study analyses the novel waste management techniques and practices in the UK oil and gas sector. It will also identify the challenges facing the oil and gas sector in achieving sustainable management of all the waste from production. This study aims to determine different forms of E and P waste being generated and reduce harmful E and P waste by using technology, focusing on the policies made by the government regarding hazardous waste from the oil and gas industry.

Topic 9: Assessing the parental perceptions and attitude towards the adoption of healthy behaviour patterns to control obesity and overweight concerns in young children.

Research Aim: This study aims to analyse the parent’s perceptions and attitudes in relation to healthy behaviours practises to control obesity and overweight disorders in young children. It will also focus on the obstacles parents or caregivers experience when it comes to obesity control in young children.

Topic 10: What are the Environmental Impacts of Water Waste Treatment of Cement Industry in South Korea?

Research Aim: This study aims to find the environmental impacts of water waste treatment of the cement industry in South Korea. With the help of a comprehensive survey across the cement manufacturing companies in South Korea, this study will first scrutinize the entire waste treatment process in the cement industry in South Korea. Then it will analyze the impact of each step on the environment. And after analyzing find the environmental effects of the water waste treatment of the cement industry in South Korea, this study will recommend modern ways to reduce the adverse effects.

Topic 11: Politics in a Digital Age- Assessing the impact of Social Media on Public Participation and Political Campaigns.

Research Aim: This study aims to find how the public has utilised social media during elections or political campaigns. This study will also focus on the impact of social networking sites on popular participation in the electoral vote and political debate. This research study will also investigate the effects of new technologies and the digital era on media and political party campaigns and media activities during elections.

Topic 12: The influence of price and brand on consumer preference during an economic recession: A case of the clothing market in Greece

Research Aim: The research will aim to examine the impact of prices and brands on consumer buying behaviour during an economic recession in Greece’s clothing market. During an economic crisis, not all types of products suffer the same consequences. During a recession, people are more sensible in their buying decisions, and they frequently continue to choose known product brands that meet their demands. The study will look at the impact of the recession on consumer purchasing preferences, taking into account variations in spending on various apparel brands based on price.

Topic 13: An investigation of the reasons for the Merger's failure outcomes and acquisition of Islamic Banks in gulf countries.

Research Aim: It is also evident from various studies that most Islamic banks in the Gulf countries, which put their efforts into Mergers and acquisitions to other know and well-established banking sectors, encountered some severe failures. Therefore, this study aims to develop an understanding of failure outcomes for the Islamic banks while going towards Merger’s decision and acquisition with other well-known banks in the Gulf countries.

Topic 14: The Role of International Criminal Laws in Reducing Global Genocide

Research Aim: This study aims to find the role of international criminal laws in reducing global genocide. It will be an exploratory study identifying the explicit and implicit effects of international criminal laws on the worldwide genocide. It will analyse different incidents of international genocide and find out how international criminal laws played a positive role to reduce these incidents. Lastly, it will recommend possible changes in the international criminal laws to effectively mitigate global genocide. And it will be done by comparing criminal laws of world-leading powers to reduce genocide.

Topic 15: How do our genes influence our lifestyle and behavior?

Research Aim: Inherited genetic predispositions largely determine individual differences in intellectual ability, personality, and mental health. Behavior also displays indicators of genetic influence; for example, how somebody reacts to stressful circumstances reflects some genetic influence. This research aims to find the impact of genes on a person’s lifestyle and behavior. The study will also examine the ratio of people likely to be affected by genetics.

Topic 16: An assessment of the Influence of Parents' Divorce or Separation on Adolescent Children in terms of long-term psychological impact.

Research Aim: This study aims to investigate the level of traumas experienced by the children of divorced or separated parents. The principal aim of this study is to explore the long-term psychological impacts of parents’ divorce on the life of children regardless of their gender and age in terms of mental wellbeing, academic performance, and self-worth.

Topic 17: Russia-Israel relationship and its impact on Syria and the Middle East.

Research Aim: Russia and Israel share significant aspects of their strategic cultures. Both countries have a siege mentality and are led by a security-first mindset and a predominantly military view of authority. p Russia’s relationship with Israel has grown in importance in the context of Russia’s military operation in Syria. This study aims to examine the relations between Russia and Israel and how they have impacted Syria and the middle east—focusing on different policies, agreements, and military interventions.

Topic 18: Assessing the Role of Social Media in Raising Awareness about Environmental Issues- A case study of Snapchat.

Research Aim: The main aim of this study is to find the role of social media platforms in raising awareness about environmental issues. This study will focus on the social media app Snapchat which is currently very popular among the youth, and millions of people use Snapchat daily and send each other snaps. Furthermore, this study will focus on how this platform plays a vital role in spreading awareness regarding environmental issues.

Topic 19: Is Cybercrime a Threat to Banking Sector in Developing Countries? A Case Study of Banking Sector in Pakistan

Research Aim: This study aims to analyze the impact of cybercrime on the banking sector in developing countries. It will identify the possible threats faced by the banking sector due to increasing cybercrimes. These threats are related to the information security of the banks in developing countries. This research will be using Pakistan as a case study to find the threats posed by cybercrime to fragile banking. And after identifying the threats, the study will try to recommend possible solutions to ensure information security.

Topic 20: Examining Multi-dimension in facial emotion detection.

Research Aim: When it comes to communications, human expressions are extraordinary. Humans can identify it very easily and accurately. Getting the same outcome from a 3D machine is a difficult task. This is because of the present challenges in 3D face data scanning. This study will examine the facial emotion identification in humans using different multi-point for 3D face landmarks.

We Help You Find the Best Dissertation Topics

We can start by sending several dissertation ideas to your email address. Once you have chosen a topic that suits your needs and interests, you can order our dissertation topics and outline service, which will include a brief introduction to the topic, research questions, literature review, methodology, expected results, and conclusion. The dissertation outline will enable you to review the quality of our work before placing an order for our dissertation writing service !

Why You Might Need Dissertation Topic and Proposal Help?

Submission of your dissertation is the crux of your academic life, and it starts by first cracking your dissertation topic. Refrain from plucking out a topic from thin air because that’s not how it works. Before you start your journey into the world of research, you need to do a bit of self-exploration. And by such, we don’t mean meditating over your dissertation ideas in your yoga class or during the soul cycle, if that’s what you would love to do.

It means taking the time to truly understand your academic goals, which may overlap with your professional goals. Maybe you’re thinking about becoming a leading expert/scholar in, let’s say…The Beatles (yes, there is an actual degree program, check out Liverpool Hope University) or professionally pursuing a career in the music industry. Then it would be best if you defined that goal before you jump into your dissertation.

For some students, a dissertation at the Master’s level lays the foundation for their PhD studies. For others, a dissertation may be the only requirement stopping them from achieving a graduate degree to improve their prospects in the job market. Whatever your academic or professional goal may be, it is essential to incorporate it into your dissertation proposal as it lays the foundation for the pursuance of your goals.

We genuinely hope by reading this, the task of making a dissertation topic no longer seems daunting, but instead rewarding. Now before you embark on your Herculean adventures of writing your dissertation always remember – this dissertation is you. It’s an accumulation of everything you studied so far and where your interests lie!

For sparking your creative side in developing an idea, you can always run through our dissertation samples to get an idea of how to go about writing your dissertation. Your topic should be an idea of what you are passionate about learning more about. As an academic researcher, you never stop learning. Therefore, you should always choose a topic that brings out your expertise and strength.

Remember: There is no need to go down the path of trying to impress your supervisor with some topic that is way beyond your comfort zone. You can still be impressed with your original idea that plays to your strengths.

That’s why you need to take the time out for some brainstorming and jotting down ideas that may randomly pop up in your head. If only you can see our writer’s desk, they have ideas written down on post-its, my desk calendar, all over random notebooks; it looks like the work of a madman, but it’s just the brainstorming process in action. And remember, throughout this time, your supervisor and those on your committee are your best friends from now until you make your final defence.

There is no conspiracy of trying to fail you and/or make your life miserable. Be sure to take the time and have a chat with your supervisor about your dissertation ideas. Talk to them about what outcomes you want to see from your research or how you would like to contribute to the academic literature present. Also, read, read, read, and read some more! These thousands of academic journals you have access to will help you in constructing a balanced dissertation topic. Read through what previously has been accomplished in your field of study and some limitations in current research. Also, these academics provide us with suggestions for further research in their body of work.

Dissertation Help

Now for some of you thinking: I’ve already done the deep dive into my inner soul but am still stuck and need dissertation topic help, well then look no further. If you are still struggling with your dissertation ideas ResearchProspect can help you every step of the way.

We’re a band of super nerds who are experts in their fields, from biochemistry to rococo art history and everything in between (and hold PhD degrees!). So if you are unsure about what topic to write about, you can stop Googling ‘how to find dissertation topic’ and start contacting our customer service reps. All you have to do is fill out a simple form online here on our website. We’ll get back to you with quotes within 30 minutes. Once you place the order, our super-nerd writer will start working on your dissertation immediately once you’ve made the necessary payment transactions. And like magic, your dissertation, along with a free plagiarism report, will be in your email address well before your deadline. It would be best to get some colour back in your face knowing that you have unlimited options in developing a first-class dissertation. So buckle up and enjoy the ride. It’s going to come with lots of ups and downs, but in the end, it will have a reward most worth it!

How To Choose The Best Dissertation Topic

It can be a demanding task for many students to choose a suitable topic for their dissertation. These tips will help you choose the best dissertation topic.

  • Start by identifying areas of study that you find interesting and exciting. You should consider the topic you have enjoyed studying and think about how to apply that knowledge to a new research project.
  • Conduct a literature review of your chosen field of study to identify gaps in knowledge or areas that require further research. Try looking for topics that are currently trending and in demand in your field of study.
  • Consult with your advisor to get their opinion on potential research topics. They can suggest areas of study that have not been explored or provide insight into what is currently being researched in your field.
  • Narrow your focus to a specific area of study or research question. A well-defined topic will make your research more manageable and focused.
  • Consider the feasibility of your topic regarding the availability of resources, access to data, and the time frame for completion.
  • Brainstorm a list of potential topics and evaluate each based on feasibility, relevance, and interests.
  • Once you have identified potential topics, test them by conducting preliminary research to determine the data availability and the research project’s feasibility.

Get 3+ Free Dissertation Topics From ResearchProspect

Yes, you heard that right! You will now get 3 free dissertation topics from ResearchProspect when you place an order. Along with a huge database of free ideas for dissertation topics for you to choose from, you can avail of our free custom dissertation topic service and kickstart your research now. Send in your requirements using our simple order form and get free services from the top industry experts.

Why is a Dissertation Topic Outline or a Proposal Important?

A dissertation topic outline plan or a research proposal sets the stage for your dissertation project. It provides the necessary framework for you to conduct your research and write an authentic paper that will add value to your area of study. A dissertation outline provides topic background information, a justification of your choice of topic, the hypothesis you are testing, your proposed methodology and a brief literature review. It ends with a project timeline and a list of references. To be honest, that is what you need to get started with your dissertation.

In creating a worthy research topic, it is important to be manageable, interesting, and add value to the body of knowledge in its respective field. To help students narrow their search for a research topic, ResearchProspect writers have brainstormed new dissertation topics that are innovative and relevant to the current body of knowledge available and can aid in the brainstorming process.

Our band of super nerds have designed the latest dissertation topics across a variety of subjects that are intriguing and look to fill research gaps present in their respective academic literature. These free dissertation topics are great for starting the process of writing your dissertation , thesis or proposal . So take a breather, ResearchProspects has got you covered with our dissertation writing services.

Looking for our latest offers? Or want topics with a proposal at an outstanding price? Click here

The Importance Of Dissertation Topics

Dissertation topics are of utmost importance in academic research because they can greatly impact the quality of research and the project’s ultimate success. Coming up with the right ideas for dissertation topics can be complicated for a few students. Here are some reasons why choosing the right dissertation title is significant for your research:

  • Sets the tone for the research: Your dissertation topic is the starting point for your research project. It sets the tone for the entire research and determines the scope and direction of the study.
  • Demonstrates knowledge and expertise: A good dissertation topic also helps demonstrate your knowledge and expertise in your particular study area. It is an opportunity to showcase your mastery of the topic and your ability to engage in independent research.
  • Significance: The right dissertation topic is significant and relevant in the field of study. It addresses a knowledge gap or a research question that has not been adequately answered.
  • Feasibility: The topic should be feasible and realistic. It should be possible to conduct research on the chosen topic within the given time frame and with resources.
  • Interest and motivation: The dissertation topic should interest the student and motivate them to conduct the research. This will make the research process more enjoyable and increase the likelihood of success.

What You Get With Our Dissertation Topics Service

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  • List of Web Development Research Topics

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Development of an inventory management system for better management of products in a retail store

Description of the topic

Retail organizations often face the problem of managing their inventories and they are not able to track the product throughout the entire supply chain (Oladele, Ogundokun, Adegun, Adeniyi and Ajanaku, 2021). The manual tracking of multiple products within the inventory is a difficult task and the inappropriate management of inventories in retail organizations often results in overstocking and understocking of products (Zhao and Tu, 2021). This problem often leads to poor performance of manufacturing KPIs of the organization. Considering this problem, an inventory management system is developed in this research for tracking every product within the company until it gets sold.

Research Objectives

  • To identify the issues faced by retail organizations related to inventory management.
  • To develop a web-based inventory management system for real-time tracking of the products within the store.
  • To test the functionality of the system to ensure its proper functioning and reliability.

Research Questions

RQ: Does the inventory management system help the retail organization in keeping track of its products and in enhancing its inventory management processes?

Research Methodology

This research can be conducted using the agile software development methodology in which the project can be completed in different phases. Web technologies such as HTML, JavaScript and CSS can be used for the development of inventory management systems. HTML and CSS can be used for designing the interface of the system while the system can be developed using Javascript.

  • Oladele, T.O., Ogundokun, R.O., Adegun, A.A., Adeniyi, E.A. and Ajanaku, A.T., 2021. Development of an inventory management system using association rules. Indonesian Journal of Electrical Engineering and Computer Science, 21(3), pp.1868-1876 .
  • Zhao, B. and Tu, C., 2021. Research and development of inventory management and human resource management in ERP. Wireless Communications and Mobile Computing, 2021, pp.1-12.
  • Saha, E. and Ray, P.K., 2019. Modeling and analysis of inventory management systems in healthcare: A review and reflections. Computers & Industrial Engineering , 137, p.106051.

Development of 3D game snakes and ladder using unity

Games are an effective way for users of any age category to entertain themselves and let their minds get diverted from stressful daily activities. Snakes and ladder is a popular game that has been played by everyone whether online or offline (Comber, Motschnig, Mayer and Haselberger, 2019). But, the 2D version of the game has been outdated and users these days are attracted towards 3D games because of better gameplay and graphics (Kim, et al, 2014). The existing 2D version of the snakes and ladders game has been losing its popularity because of the increasing trend of 3D games. Thus, in this research, a 3D snakes and ladders game is developed using Unity.

  • To develop a 3D snakes and ladders game providing enhanced graphics and gameplay.
  • To test the game against multiple measures such as user-friendliness, response time etc.

RQ1: Does the introduction of 3D games have helped in enhancing the experience and gameplay of modern games?

RQ2: How does the Unity development platform help in the development of enhanced 3D games and in enhancing the gameplay of the conventional snakes and ladders game?

Agile software development methodology can be used for this research in which the project can be completed in multiple phases. The designing and development of the game can be done using the Unity Development platform for enhanced 3D animations and interfaces. Multiple testing processes can be performed during the research such as usability testing, code functionality testing, performance testing etc.

  • Comber, O., Motschnig, R., Mayer, H. and Haselberger, D., 2019, April. Engaging students in computer science education through game development with unity. In 2019 IEEE global engineering education conference (education) (pp. 199-205). IEEE.
  • Kim, S.L., et al, 2014, March. Using Unity 3D to facilitate mobile augmented reality game development. In 2014 IEEE World Forum on Internet of Things (WF-IoT) (pp. 21-26). IEEE.

Managing the attendance of remote employees with an attendance management system

Business organizations have continued to allow their employees to work from home even after the threat of Covid 19 has reduced. This has helped them in saving the extra expenses they used to spend on offline management of the employees in the office and also has increased productivity with flexible working hours. But, the management of the attendance of remote workers is a concern for the companies as they are not able to check whether the employee is working or not. Considering this problem, a web-based system is proposed in this research which can help the organizations in detecting whether the employee is online or not automatically and can mark their attendance.

  • To identify the current issues related to the attendance management of remote employees through literature-based analysis.
  • To provide a technological solution for automated management of the attendance of remote employees.
  • To test the functionalities of the system with the white box testing technique.

RQ: How can the web-based solution help business organizations in enhancing and automate their attendance management processes?

Software development methodologies are used for such research projects and multiple methodologies can be used for this research such as agile, waterfall etc. Considering the complexity of the attendance management system development project, an agile software development methodology would be suitable under which the project can be divided into multiple phases and testing of the progress can be done after every phase to ensure the quality of the end product. White box testing can be used for testing the functionality of the attendance management system.

Development of library management system

Management of the issuing and returning process of books in a library is a time-consuming and hectic task. It is difficult to keep track of the issued books, their return date, the transactions etc. manually because of the high chances of human errors and loss of records (Shaw and De Sarkar, 2021). Thus, a web-based solution is proposed in this research for the better management of these tasks within a library. With this system, the key privacy issues of security, data loss, and human errors can be eliminated and the records can be managed appropriately (Deng. and Xie, 2018).

  • To identify the limitations of manual management of library records.
  • To provide a web-based solution for better management of library records.
  • To provide a secure and reliable solution for the appropriate management of records within a library.

RQ1: What are the limitations of manual management of library records?

RQ2: How does the web-based solution can help in enhancing the library management processes?

A suitable software methodology can be selected for conducting this research successfully. The library management system can be developed using agile software development methodology in which seven different phases of the development process can be completed- Planning, requirement analysis, designing, development, testing and maintenance. Requirements can be gathered by resting the user stories, personas and fictional scenarios while the designing and development can be done using the web technologies such as HTML, CSS and Javascript.

  • Shaw, J.N. and De Sarkar, T., 2021. A cloud-based approach to library management solutions for college libraries. Information Discovery and Delivery , 49(4), pp.308-318.
  • Deng, S.T. and Xie, C., 2018, September. Design and research of mobile phone library management system in a private university based on asp. net. In Journal of Physics: Conference Series (Vol. 1087, No. 6, p. 062029). IOP Publishing.

Development of a web application allowing customers to review the latest movies

There are several video streaming platforms available these days where the latest movies and shows are available to watch customers. But, it is difficult for users to decide which show they should watch because of the multiple options on these platforms (Harer and Kadam, 2014). Considering this issue, a web application is developed during this research in which the users can be able to view the ratings and reviews of the latest movie or show on different platforms such as IMDB, Rotten tomatoes etc. (You, Lee and Kim, 2016) The users can also be allowed to share their reviews regarding the movie after watching it on the video streaming platforms.

  • To build a platform for the users to share their opinions regarding the movies or shows with other users.
  • To use the web technologies such as HTML, CSS and Javascript to develop a web-based application for posting movie reviews.

RQ: How can the web-based movie review application be helpful for users in obtaining and sharing the reviews of any latest movie or show?

The web-based application for movie reviews can be developed using agile software development methodology and the web technologies that can be used for the development are HTML, CSS for web designing, Javascript for web development and SQL for database development.

  • Harer, S. and Kadam, S., 2014. Sentiment classification and feature-based summarization of movie reviews in the mobile environment. International Journal of Computer Applications, 100(1), pp.30-35.
  • You, Y.S., Lee, S. and Kim, J., 2016, October. Design and development of visualization tools for a movie review and sentiment analysis. In Proceedings of the Sixth International Conference on Emerging Databases: Technologies, Applications, and Theory (pp. 117-123).

Mobile application development for fitness activities

An unhealthy lifestyle and an unhealthy body are home to several dangerous diseases and this is the reason the prevalence of obesity is increasing day by day. Fitness applications these days track the daily activities of people, their steps, calories etc. but do not provide any health tips for appropriate fitness activities that can help people in keeping their bodies fit (Chen and Pu, 2014). The mobile application developed during this research can be the perfect solution for these problems related to existing fitness applications (Gabbiadini and Greitemeyer, 2018). This app can take the basic details of the user as input and can provide a complete list of activities that the user can complete daily to keep their body and mind fit and distant from any disease.

  • To identify the issues with the existing fitness application.
  • To propose a new application for improved fitness and mental health of the people.
  • To ensure the security of the personal information of the users on the application with strong security measures.

RQ: How can the mobile fitness application help users in enhancing their fitness and mental health?

The agile software development methodology is considered the most suitable methodology for software development and thus it can be used in this research for the development of Fitness applications. PHP scripting language can be used for the development of the application and white box testing can be done to ensure the proper functioning of the application. Penetration testing can also be performed to ensure the security of the application from any type of cyber intrusion.

  • Chen, Y. and Pu, P., 2014, April. HealthyTogether: exploring social incentives for mobile fitness applications. In Proceedings of the second international symposium of chinese chi (pp. 25-34).
  • Gabbiadini, A. and Greitemeyer, T., 2018. Fitness mobile apps positively affect attitudes, perceived behavioral control and physical activities. The Journal of sports medicine and physical fitness, 59(3), pp.407-414.

Promoting energy-saving activities with a mobile application

Power and water resources are extremely valuable for human lives and yet these are carelessly used by human beings. Wastage of these sources in the day-to-day activities of human beings within their homes is one of the major concerns for the authorities as they can't move from house to house to check the wastage or to make people aware of this (Nguyen, 2014). To address this issue, a mobile application is proposed in this research which can be promoting energy-saving activities within the households such as turning off the tap after use, turning off the lights after leaving the room etc. This application can be designed for children to make them aware of these activities from a young age so that they can make other people aware as well (Oppong-Tawiah et al, 2020).

  • To promote energy and water-saving activities.
  • To provide a method for educating young children about power-saving and water-saving activities from a young age.
  • To develop a high-quality mobile application with interactive animations.

RQ1: How can the mobile application be used for making people aware of power-saving activities?

RQ2: What impact can the power-saving application make on the rate of increased wastage of these resources?

During this research, the mobile application for promoting power-saving activities can be developed using the agile software development methodology. Under this methodology, designing, development and testing can be done in multiple phases. For usability testing of the application, participants between the age of 7 to 15 can be selected from a nearby school.

  • Nguyen, S.P., 2014, May. Mobile application for household energy consumption feedback using smart meters: Increasing energy awareness, encouraging energy savings and avoiding energy peaks. In 2014 International Conference on Collaboration Technologies and Systems (CTS) (pp. 291-296). IEEE.
  • Oppong-Tawiah, D. et al, 2020. Developing a gamified mobile application to encourage sustainable energy use in the office. Journal of Business Research, 106, pp.388-405.

Authentication system for secure vaults in banks

Banks are the most trusted place for people to keep their money, documents, jewelry and other financial elements secure from getting misused and from getting lost (Das, Jelil and Mahadeva Prasanna, 2017). But, in recent times the increased cases of robberies and other unethical accounting practices in the banks have raised a few questions about their security measures (Yang, 2019). Thus, in this research, an authentication system is proposed for the bank to keep the assets of the people secure from any event in the bank. For every locker in the bank, this system can be used to ensure that the unauthorized person can be restricted to access these valuable assets of the people.

  • To identify the physical security issues in the banks.
  • To provide an effective solution for the physical security issues of the banks these days.
  • To use multiple authentication measures in the system for enhanced security

RQ: How can the authentication system with multiple authentication processes help in decreasing the physical security issues in the banks?

Agile software development methodology can be preferred for the development of this authentication system in which HTML can be used for designing the interface and PHP can be used for development. The RSA encryption technique can be used for securing the information. Multiple tests can be performed during the project such as penetration tests, authentication testing etc.

  • Das, R.K., Jelil, S. and Mahadeva Prasanna, S.R., 2017. Development of multi-level speech based person authentication system Journal of Signal Processing Systems, 88, pp.259-271 .
  • Yang, G.C., 2019. Development status and prospects of graphical password authentication system in Korea. KSII Transactions on Internet and Information Systems (TIIS), 13(11), pp.5755-5772 .

Development of ambulance booking system

This project is focused on the development of an online booking system for ambulances in any emergency. The ambulances have been helping people to reach the medical facilities in time to get their treatment (Bhonsle,et al., 2022). But, there is no such system currently available that can allow the patients or their guardians to book them online in any emergency cases or for pre-booking of ambulances for a particular date (Isong, Dladlu and Magogodi,, 2016). Thus, this system is proposed in this research to provide a simple and reliable solution for patients to book ambulances. This would help the industry in boosting its healthcare KPIs and become more efficient.

  • To provide a reliable solution for the booking of ambulances for patients in emergencies.
  • To build a secure and responsive system for booking ambulances so that users can get the response for ambulances in real-time.

RQ: How can the online system help patients in booking ambulances faster than the conventional ways?

In this research study, an online booking system for ambulances can be developed using the agile software development methodology. Java script can be used for the development of the system with some other web technologies such as HTML and CSS. The usability, Load management and Security of the system can also be tested to ensure high performance.

  • Bhonsle, V.S.,et al., 2022, August. Ambulance booking system using GPS. In AIP Conference Proceedings (Vol. 2461, No. 1, p. 020003). AIP Publishing LLC.
  • Isong, B., Dladlu, N. and Magogodi, T., 2016. Mobile-based medical emergency ambulance scheduling system. Int. J. Comput. Netw. Inf. Secur, 8(11), pp.14-22 .

Garbage management system for smart cities

Smart city projects include the use of advanced technologies for monitoring every activity with the help of sensors and connected systems. But, garbage collection is a process that is often not focused more by the authorities in these projects (Ali, Irfan, Alwadie and Glowacz, 2020). Thus, in this research, a web-based system is proposed for the effective management of garbage in smart cities to help the authorities keep the city clean. This system can be connected with the sensors installed in all the major dustbins in the city to get alerts when it gets full so that the authorities can address it immediately (Nirde, Mulay and Chaskar, 2017).

  • To provide an effective solution for addressing garbage management issues in smart cities.
  • To provide a reliable system for the authorities to enhance the waste management processes.
  • To develop a highly responsive system with real-time alerting capabilities.

RQ: How can the smart garbage management system help the authorities in enhancing their waste management system in smart cities?

The IoT-based smart garbage management system can be developed using the agile software development methodology. The required web technologies for this development process can be React, Java Script, My SQL and HTML. Requirements can be gathered from the literature-based analysis of existing systems and also by using requirement elicitation techniques such as interviews, focus groups etc, with the IoT and IT experts.

  • Ali, T., Irfan, M., Alwadie, A.S. and Glowacz, A., 2020. IoT-based smart waste bin monitoring and municipal solid waste management system for smart cities. Arabian Journal for Science and Engineering, 45, pp.10185-10198.
  • Nirde, K., Mulay, P.S. and Chaskar, U.M., 2017, June. IoT based solid waste management system for smart city. In 2017 international conference on intelligent computing and control systems (ICICCS) (pp. 666-669). IEEE.

Fun learning application for children: benefits and drawbacks

Visual effects, animations and games attract the children more as compared to simple texts and images on the application. In the existing learning applications for children simple texts, images and some audio are used to provide them with knowledge about new concepts. It is very boring for them and they are not able to build their interest in this type of learning. Thus, to address this issue, a fun learning 3D game is proposed in this research in which the children can be able to play simple learning games or different STEM apps and understand the concepts in a fun way. The application will have multiple levels and the levels can be decided based on the age level of the children. This game can be designed for children between the ages of 7-12.

  • To identify the issues in the existing learning applications.
  • To provide a fun way to learn for the children in which they can both play and learn.
  • To build a fun learning application for children with multiple levels of learning.

RQ: How can the fun learning applications keep the children more involved in learning as compared to the simple learning applications?

For the development of fun learning applications during this research, agile methodology can be used. Under this methodology, the project can be completed in multiple phases and testing can be done after every phase. The fun learning application can be designed using 3D while its development can be done using C#.

  • Kaminska, D.,et al, 2019. Virtual reality and its applications in education: Survey. Information, 10(10), p.318 .
  • Lepper, M.R. and Malone, T.W., 2021. Intrinsic motivation and instructional effectiveness in computer-based education. In Aptitude, learning, and instruction (pp. 255-286). Routledge.

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List of Web Development Research Topics

The web development industry is constantly evolving, and new technologies and techniques are being developed all the time. Research helps developers keep up with the latest advancements and make informed decisions about which tools and technologies to use.

Web developers need research to stay up with the emerging, comprehend customer needs, enhance functionality, stay competitive, and create more accessible websites. That being the case, this list contains 11 research topics that would help students in getting great ideas to carry out their research effectively. Alongside of the description, the list also contains possible research questions , research objectives and possible research methodologies that can be used by students to effectively carry out their research.

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Dissertation on Web Design

Students pursuing doctorate in website development or web design might plan to write a dissertation in the respective fields. In order to do so, they are required to review any past literature related to their topic. In this regard, this section of Researchomatic has a vast collection of web design dissertations. Students can also use these dissertations only for knowledge and information of web design researches.

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112 Graphic Design Dissertation Topics For Your Perfect Assignment

112 Graphic Design Dissertation Topics

Art students write about graphic design dissertation topics to showcase their impressive and creative thinking skills. As a graphic designer, your role is to plan and practice conveying messages with textual content. And this is the most effective and innovative method to connect with consumers in the current world.

Whether complex website page layouts or simple business logos, graphic design takes different forms. Other visual design examples include posters, magazine covers, and business cards. Writing a dissertation using intricate and unique graphic design topics is essential for learners that want to excel in their career in this sector. It’s also vital to research graphic design to impress potential employers.

This article lists 110-plus graphic design topics while describing the parts that a good dissertation in this field comprises.

Parts of a Good Graphic Design Dissertation

An excellent dissertation in this field comprises several parts that students should focus on when writing. Here’s a breakdown of the primary sections of a dissertation on this subject.

Introduction : A good dissertation about a graphic design topic has an opening that creates an excellent impression while encouraging the audience to read the rest of the paper. The intro should be brief to capture the audiences’ attention. Problem statement : This section highlights the research question and its background. It also tells the readers why the dissertation is essential. Objectives and aim of the paper : This section tells the readers why your topic matters. It explains the intent of your research and your desired outcomes for the project. Methodology : Here, you describe the methods you use to research the topic. Also, highlight the available techniques while comparing them to choose a viable option. For instance, you can include print media, software, and other platform media details for completing your dissertation. Literature review : This part comprises details of previous studies and the scholars behind them. It also has a theoretical framework for the dissertation, providing insights into your starting point, ideas, and concepts. Limitation : In this section, you highlight the scope, ideas, and limitations of your study. Also, you specify the objectives you attained from your research.

Writing a thesis about a graphic design topic requires relevant principles’ knowledge, and strong writing skills. If you are not interested in writing and don’t want to waste your time on a boring task from a professor, you can pay someone to do your assignment and enjoy the activities you love.

Top Graphic Design Dissertation Topics

Maybe you want to write a thesis paper about a top topic in this academic field. In that case, consider the following ideas.

  • The latest trends in graphic design
  • How to use PowerPoint in graphic design
  • Subliminal messages and advertisement
  • Visual design concepts in the 20th century
  • Digital art’s evolution over the years
  • How graphic design can help online service providers generate more sales
  • How multimedia design affects the world
  • Graphic design and repetition theory- How they affect consumers’ behavior
  • Graphic design and changes in online gaming
  • Color selection, graphic design, and human psychology- What’s the connection?
  • Application and relevance of design theories
  • How consumers perceive web designs
  • How web graphics create trust among visitors
  • Using negative spacing and graphic design to affect the consumers’ subconscious minds
  • Famous graphic designers of the century
  • How does TV influence graphic design
  • How computers affect graphic design
  • Using graphic design in computer game interfaces to draw more consumers
  • Balance as a graphic design basic- How does it create impressive visuals?
  • Online graphical design tools versus conventional designing programs
  • How visual heuristics assist in segmenting the attention of the viewers
  • Graphic design and political satire
  • How graphic design tools have revolutionized the industry

These are some of the top ideas to consider for a thesis topic in this subject. Nevertheless, research your chosen title extensively to write a comprehensive paper.

General Graphic Design Dissertation Ideas

Graphic design is a growing study field with many organizations establishing departments and offices for expert designers. Here are general ideas to explore when writing a thesis paper in graphic design.

  • Understanding graphic design
  • How graphic design influence communications
  • Qualifications of a professional graphic designer
  • Is graphic design a career or a passion?
  • Similarities between conventional photographers and graphic designers’ tools
  • The essence of colors in graphic design
  • Comparison between contemporary graphic design and photographic theory
  • Understanding the visual design principles
  • How graphic designers affect their field
  • Factors influencing graphic design
  • Developmental stages for graphic design
  • The influence of technology on graphic design
  • The graphic design’s role in social media
  • Changes in graphical design tools
  • Computer graphics’ evolution in the 20th century
  • Is traditional graphic design critical in the digital age?
  • The essence of computers in the visual design evolution
  • Media forms in graphic design
  • How print styles and typefaces influence the digital age
  • Graphic design and its role in web design and development

These are general topics to consider when writing a thesis in this field. Pick any idea from this list and investigate it thoroughly before writing.

Best Graphic Design Dissertation Topics

The internet has many ideas to explore when writing a dissertation in graphic design. Here are the best titles to consider for your paper.

  • Using color psychology to trigger emotions in graphic design
  • The impact of graphical design tools on the industry
  • Graphic design and newspaper adverts- How they influence the consumers’ buying behavior
  • Graphic design and its use in promoting movie festivals
  • Graphic design and its use in street art and social commentary
  • How logos and organization branding affect sales
  • Space and its use in design esthetics
  • Color theory and its impact on graphic design
  • Typeset techniques and principles as part of graphic design
  • Creating environmental awareness using graphic design
  • Graphic design software trends
  • Cultural expectations and graphic design
  • How visual imaging improves understanding
  • Media design and new graphics
  • Is desktop publishing dead?
  • Web animation and graphic design- How they have shaped the internet content
  • Newspaper ads evolution in the digital era
  • Personality role in arts
  • How experts use graphic design to create a set in the film industry
  • Restaurants and theme design
  • Graphic design and persuasion elements
  • Commercial design- How to facilitate feedback when dealing with customers
  • How visual hierarchy helps in creating customer e-commerce stores’ perception
  • Art directors as transformational heads
  • How graphic designs help in making directories
  • How graphic design has revolutionized modern cinema
  • Colorful classroom creation

These ideas can be the basis of a fantastic dissertation. Nevertheless, each of them requires adequate time to investigate and gather relevant information.

Exciting Graphic Design Research Topics

Maybe you want to write about an interesting topic in this field. In that case, writing about any of these ideas can be fun.

  • Unique 10-minute graphic design projects
  • How animation helps in creating beautiful postcards
  • How the design language can trigger brand retention in customers’ minds
  • Classic book cover re-interpretation
  • Results and effects of graphic design in the consumer markets
  • How graphic design helps in coloring kids’ books
  • Secondary research and its use in exploring web design features
  • Traits of a successful graphic designer
  • Graphic design and its relationship with the pop culture
  • How graphic design facilitates the creation of business cards
  • Literature review of the graphic novel
  • Graphic design trends over the last decade
  • Theory application in graphic design
  • How people perceive visual communication and design education
  • How artistic sensibility affects the graphic design
  • How banners facilitate message conveyance
  • Average budget analysis in graphic design projects
  • Is graphic design education important?
  • How appealing products affect consumer choices
  • Using graphic design to retarget ads and reach the target market efficiently
  • Graphic design theory application

These are fun topics to consider for a thesis in this field. Nevertheless, perform in-depth research to write a winning paper about these titles.

Senior Thesis Graphic Design Project Ideas

Maybe you need a graphic design title for your senior thesis. In that case, select any of these ideas for your paper.

  • How to use graphic design to boost e-commerce stores’ sales
  • How graphic design can help consumers recall your brand
  • How Apple uses graphic design to influence buying behavior
  • How marketing agencies use graphic design
  • Graphic design and commercial distinctiveness
  • How limited financial plans affect graphics
  • How graphic designers use psychological triggers to boost customer loyalty
  • How video filters boost sales and customer attention in graphic designs
  • How computer graphics evolved in the 20th century
  • Graphic design and its use by clothing brands
  • Why logos and visual design matter to businesses
  • Graphic design and its use in creating a plant identifying application
  • Gradient logo designs versus flat logo designs
  • Advertisement and computer graphics- How they alter consumer behavior
  • How contrast colors affect buying behavior
  • How graphic design and brochures help businesses to attract more sales
  • Developing a graphic design career
  • The impact of graphic design on product packaging
  • Vehicle wraps evolution and graphic design
  • Exploring different techniques that graphic designers use to convey messages
  • Graphical design application in advanced technology

These are some of the best ideas to explore when researching and writing about graphic design. While this may not be a comprehensive list, it has titles college and uni students can choose for their graduate and undergraduate papers.

Get Online Assignment Help

Maybe your teacher or professor wants you to write a high-quality paper on a graphic design topic, but you don’t think you can write a winning essay. Perhaps, you don’t have enough time to research and write a successful thesis. In that case, our experts can help you. Our professional team provides custom research, writing, editing, and proofreading services. Our team answers any student that needs help to score the top marks in all academic papers.

We’re ready to handle your assignment, whether you need assistance with an easy, advanced, or controversial paper. We offer quick online writing help to learners across educational levels. Our assignment help London will surely get you the best grades. Whether you’re pursuing a degree program or college education and your supervisor has asked you to write about graphic design, our ENL writers will help you. Start a chat conversation with us, saying, “Please do my dissertation.” Our customer support team will get back to you. Alternatively, please place an order for your dissertation by filling out our contact form.

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109 Web Technology Topics

🏆 best essay topics on web technology, 🎓 interesting web technology essay topics, 👍 good web technology research topics & essay examples, 🌶️ hot web technology ideas to write about.

  • Target Audience of Fast Food Restaurants’ Web Sites
  • Rhetorical Analysis Essay: an Example of a Web Page Case Study
  • Amazon Web Services (AWS): Optimization Possibilities
  • Wikipedia Website’s Structure and Features
  • Credibility of a Complementary and Alternative Medicine Website
  • Internet Technology: Creating a Website
  • A Website for Selling Furniture
  • Mayo Clinic Website’s Effectiveness Analysis Mayo clinic has ensured great interactions with other individuals globally by adopting an effective website that lets anyone glimpse how the hospital operates.
  • Online Press Websites: Comparing and Contrasting In the globalized world of rapidly evolving information technologies, designing and maintaining websites gained several forms, combining machinery and creativity.
  • Dark Web Monitoring Case Study The dark web refers to the part of the Internet that can only be accessed by using specialized software, such as Tor.
  • Evaluating a Website Looking at http://nytimes-se.com, it is easy to note that it is a fake site. It mimics the appearance of the actual newspaper’s site.
  • The New York Times Website: User Experience Accessibility With the example of The New York Times website, this paper will study the matter of accessibility and evaluate how accessible the mentioned website is to its potential users.
  • WebMD Website Evaluation with Harris’s Tools This paper analyzes the internet website www.webmd.com with website evaluation tools provided by Prof. Robert Harris.
  • Company’s Owner on Developing a Successful Website Interview with the company’s owner is one of the crucial parts that play a significant role in developing a successful website.
  • Johnnie Walker’s vs. Jack Daniels’ Websites This paper compares the website johnniewalker.com and its major competitor jackdaniels.com to provide the client with valuable information.
  • Marketing Website Evaluation and Detailed Analysis One of the most important attributes of website is that the marketing department is in a position to engage with the audience who comes across the wide range of products.
  • Online Shopping: Product and Website Characteristics This paper summarizes “Exploring the Effects of “What” (Product) and “Where” (Website) Characteristics on Online Shopping Behavior” by Mallapragada, Chandukala and Liu.
  • Internet for Travel Agencies and Tourism Websites The purpose of the project is to address the question of how the Internet affected the travel industry about customer satisfaction and service convenience.
  • Responsive Website Design Technique Responsive Website Design is a technique of creating websites whose main objective is to provide the best viewing experience for the user who owns a wide range of devices.
  • The Website Remodel Project Scope Statement This website redesign will help improve the end-user interactions with the web content, hence acting as a powerful tool for sales of the company product and services.
  • Creating a Website for a Hospital A specialist must build the layout of the site so that the most important information was readable and instantly accessible.
  • Association for Supervision and Curriculum Development Website The Association for Supervision and Curriculum Development’s website can be of great help to instructional leaders who seek modern solutions and innovative practices.
  • Creating an Advertising Website for a Jewelry Company The problem of the company is how exactly this website should be used as an advertising tool. The key recommendation would be to use the website as a platform for advertising.
  • Cybersecurity for Amazon Web Services Infrastructure This paper gives a detailed description of the best strategies and initiatives to maintain the security of data and services that reside on Amazon Web Services infrastructure.
  • Web-Based Systems and Computer Services Web-based systems can be used for both personal and professional purposes, which has opened a plethora of opportunities for business and entrepreneurs all over the world.
  • Developing a Wix-Based Website This project aims to develop a Wix-based website that will be dedicated to home renovation and property management business.
  • The Digital Government Websites Requirements This paper focused on digital government and looked at the three examples of government websites that provide essential services to the public.
  • Website Proposal Document: Green IT The main goal of having Green IT initiatives with regard to energy is to provide a comfortable and safe environment for the data centre occupants by the lowest possible cost.
  • The Analysis of the Website Myplate The website MyPlate is credible rather than non-credible. It should be associated with some medical institutions specializing in dietary science.
  • A Website Comparison: The National Library of Medicine and Webmd Although both websites cover health-related topics, the first website is aimed primarily at healthcare practitioners, such as doctors and nurses.
  • “How Big Is the Dark Web?” Documentary Analysis The documentary “How big is the dark web?” explores the construct of the Dark Web, a large portion of the internet that is hidden and requires special tools to access.
  • Edutopia Website Evaluation Using Bloom’s Taxonomy Educators’ role is crucial in the creating of an efficient learning environment. This paper evaluates the Edutopia website from the perspective of four levels of Bloom’s Taxonomy.
  • Technical Communication and Website Design This paper outlines factors in building a webpage, the need to build mortised websites, defines what is CSS and SEO, and examines what does customizing a design mean.
  • Web Programming Technologies, Strategies and Design Web development ranges from creating a single static website page to creating the most complex web-based internet apps, electronic enterprises, or social media platforms.
  • The PayPal Website’s Compliance With Standards This essay will evaluate the PayPal site for compliance with human-computer interaction industry best practices.
  • The Use of Websites by Transit Agencies Transit systems are required to follow the Federal Transit Administration policies when using and setting up websites and social media to provide a fair service for customers.
  • The Lumen Learning Website Analysis Lumen Learning is an educational website that caters to both students and instructors. Lumen’s course materials are made to improve learning through open educational resources.
  • Natural Readers Website as Assistive Technology in Education Assistive technology can make incorporating the Universal Design for Learning model in educational facilities faster and more effective by reducing the work of the teachers.
  • YouTube Channel Creation, Email Writing, and Nursing Website This research paper examines the video concerning the creation of YouTube channel, the nursing division’s website, and the process of writing emails.
  • An Occult Website’s Design Analysis This page is an occult web resource whose task is to present the audience with a conspiracy theory about the future coming of aliens.
  • Drunks Driving Websites and Their Punishments Drunk driving is a serious offense with potentially deadly consequences. Several organizations and groups are against drunk driving.
  • The Lone Star School of Nursing Website The report will focus on the Lone Star College nursing division’s website, which provides the entire database regarding the programs offered and the application process.
  • Use of Ethos, Logos, and Pathos on Chattahoochee Riverkeeper’s Website The right use of Ethos, Logos, and Pathos in text effectively captures the reader’s attention regardless of the form of the text.
  • Union Website: American Federation of Musicians The American Federation of Musicians labor union comprises proficient instrumental music artists in Canada and the United States.
  • The Historical Websites’ Brief Analysis This paper is about useful historical websites: Archives Hub, History Matters, Manchester University Press, Open Book Publishers, and Institute of Historical Research.
  • Improving the Layout of the University of South Florida Website With UX Redesign This research will provide several suggestions to improve the layout of the University of South Florida website and present innovative techniques used in UX redesign.
  • The Mayo Clinic Asthma Website for Consumer Health This study evaluates the Mayo Clinic asthma website using the DISCERN instrument, as it provides guidelines to consumers to help them judge the quality of information.
  • New York Times Website: The User Interface This essay explores the User Interface of The New York Times website by examining the site’s features which have made it a coherent and global site for reliable news.
  • The World Wide Fund for Nature Website’s Structure This paper aims to describe The World Wide Fund for Nature’s website structure, and design, and provide several recommendations for its improvement.
  • “Effectiveness of a Web-Based Screening”: Main Topic, Strengths, and Weaknesses The main weakness of the “Effectiveness of a web-Based screening” study is the lack of a blinding procedure ensuring the internal validity of the results.
  • Agile Project Initiation: Building Corporate Website Users are constantly looking for information online, comparing, and buying products and services online. Business websites play an essential role in promoting a company.
  • The Historic New Orleans Collection Website The Historic New Orleans Collection (THNOC) website contains content organized adequately for rapid consumption, as selected website information is appropriately highlighted.
  • Widget Sales Company Website Development Project This section documents the duties a project manager must perform during the development of the Widget Sales Company website.
  • The Onion: Analysis of the News Website The source chosen for this assessment is the news website called The Onion. For this analysis, one news article published on The Onion has been selected (“Congressional Democrats”).
  • Comparison and Contrast of the Websites Discussing a Multiple Sclerosis This assignment compares and contrasts two websites discussing a similar topic to different audiences: technical and non-technical.
  • Policy Website Evaluation: Implications for HUS Service Workers The CRAAP Test is used in this paper to evaluate websites for drug abuse and addiction to determine their relevance to HUS service workers.
  • How Are Websites Developed and Function? To display the website content, several types of files are used, which are responsible for processing the signal and exchanging information between the client and the server.
  • Assessing Business Websites: Crypto Issues The recent rise of website design and usability means that it has become easy to access massive quantities of data on various topics presented in a condensed.
  • The COVID-19 Section on the Federal Emergency Management Agency Website for Nurses While the main focus of the coronavirus section on the FEMA website is supporting patients with vaccines, finances, and guidance, it is also relevant for public health nurses.
  • Massive Internet Outage Hits Websites Including Amazon, gov.UK and Guardian The unexpected failure of the content delivery network (CDN) called Fastly severely affected the work of numerous websites in Western Europe and North America.
  • Amazon Web Services: Security Practices Review To ensure the security of AWS, several companies perform remote penetration tests that show whether a system is vulnerable to external attacks.
  • Newcastle and Edinburgh Universities’ Website Design Comparison Newcastle and Edinburgh Universities’ websites are quite similar, using large fonts, buttons and images to make the process of navigation and visual appeal of their page better.
  • Gottabemobile.com Website Analysis The purpose of gottabemobile.com is to provide balanced and truthful information to its users. It publishes content related to mobile phones, applications, and operating systems.
  • Amazon Web Services Review: Proof-of-Concept Report AWS proved to be the appropriate cloud platform for PHI Engineering Design from the analysis of the pros and cons of the three companies.
  • Ways to Make an Image-Heavy Website Load Faster This paper will discuss different ways in which a website could be made faster while maintaining the usage of images.
  • Virginia Department of Education Website The Virginia Department of Education website is the national education authority that serves as the most beneficial information tool to assist teachers and students in the state of Virginia.
  • National Oilwell Varco Website’s Problem Analysis National Oilwell Varco’s website works well as far as the mechanics go, and it could be quite attractive if it were not so dark, and the videos work right.
  • Brown University Website’s Problem Analysis The purpose of this paper is to demonstrate the remarks which have been taken during the observation of the Brown University Site with possible improvements that can be made.
  • Web-Based Organizational Discourses: Climate Change This paper pertains to the investigation of argumentation formation within the process of interaction with organizations holding similar and opposite opinions and viewpoints.
  • Evidence-Based Practice-Related Websites The intent and purpose of this project are to identify websites that have information about evidence-based medical practice to help new entrants to understand the concept.
  • Web Evlauation – Website of the Internet Mental Health Organization We chose the website of the Internet Mental Health Organization. This website is dedicated to all the individuals in society, trying to inform them regarding mental health disorders.
  • Design Solutions for Improving Website Quality and Effectiveness The simplest definition of structure is how the pages of a site are located and are accessible to visitors for navigation.
  • The Evergreen Plantation: Review the Quality of the Website First and foremost, the site features an elegant and carefully organized layout which makes the database not only appealing but also easy to navigate.
  • Web: Ready for Assistive Technology or Not This research paper’s major purpose is to discuss and research the accessibility issues in relation to websites.
  • Integrated Water Strategies From Website Water Recycling The website http://waterrecycling.com/ is a front-end of their company showing various services that the company offers in the field of water recycling.
  • Benefits of Advertising Your Restaurant on Soulfood Travel and Barbq Travel Websites Both Soulfood Travel and BarBQ Travel websites allow motivating the target audience to select a particular company among a range of others.
  • Delivery of a Functional and Interactive Website for a Lab and Medical Equipment Company The project is delivering a functional and interactive website for a lab and medical equipment company, which requires a number of specific features.
  • Calhoun Community College Website’s Design The purpose of this paper is to analyze the design of Calhoun College’s website and reconsider the concept in the direction of changing the structure of the website.
  • beliefnet.com – Website Evaluation This website is useful to many individuals from different faiths and is a helpful tool to many physically and emotionally hurting individuals.
  • Development of a Website for McDouglas Company Technological advances and increased professionalism enable static website design and maintenance. The McDouglas website will also act as an auxiliary marketing tool for it.
  • Website Critique: Four Seasons Four seasons have chosen and owned a short and a suitable domain name. As a result, its domain name has been easily memorized by its clients.
  • Systems Analysis & Design to Enhance Website Visibility Search Engine Optimization (SEO) refers to a series of methods that the business will use to improve its website ranking in the search engine listings.
  • Critique of the Website jbizmech.ca The site’s communication goals are not easy to tell as the home page lacks icons and taskbars that would act as a guide to the sections and subsection one wish to access.
  • Web-Based Prototype of the E-Business Activity The prototype of the e-business activity will be based on the principles of caring and communicating with customers via e-mail or any other electronic communication tool.
  • Security Jobs Network Website Review There are many job sites that list job openings from the old favorites such as Careerbuilder, Craigslist and Monster etc.
  • Low Cost Website Protection and Customer Privacy Copyright is the basic legal protection measure to pursue which can be cost-effective to small-scale e-commerce firms, if undertaken well.
  • Web-Based Shopping: Consumers Attitudes Towards Online Shopping in New Zealand Research data about New Zealand, says about importance of understanding online consumer behavior in New Zealand and then tapping this market successfully.
  • Health Resources & Services Administration Website The HRSA (Health Resources and Services Administration) Data Warehouse is a website that provides maps, data, reports, and dashboards about HRSA’s health care programs.
  • Breather Company Website’s Keyword Analysis In the current keyword analysis, the focus of the exploration is Breather, a business providing spaces for meetings, training and courses, offices, offsites, and headquarters.
  • Google’s Emerging Web Technologies The new standards prioritized by Google are the Progressive Web Apps (PWAs) and Accelerated Mobile Pages (AMPs) – technologies that reduce web page loading time.
  • American Historical Documents on the Websites The paper discusses following websites: The Federalist Papers of 1787-1788, The Bill of Rights of 1789, and The Writings of James Madison of 1900.
  • Best Electronics Website’s Search Engine Optimization This paper reviews the official website of Best Electronics with the view to identifying design and usability issues rendering the website ineffective.
  • IT for Marketing: Critical Look at Websites While the advantages of technology use are very obvious, it can be disastrous without proper implementation. Improperly designed websites can be very unprofessional and so difficult to use.
  • Four Seasons Website’s Traffic Ranking Four Seasons traffic rank has dropped in the past 3 months. That may be a result of the misalignment between the company’s market search strategy and customer acquisition goals.
  • OutdoorPursuits Website’s Analytical Assessment This paper analytically assesses a corporate OutdoorPursuits website to determine its effectiveness in communicating with current and potential clients.
  • Website Content: Blog Post for Submission This paper considers posts for blogs on different topics: Blogging trivia, the only thing you should learn about blogging, it’s not always about the traffic and others.
  • Univeristy Website’s User Interface Structure Redesign This paper aims to discuss the redesign of the university website in the context of the mechanisms of the user interface structure.
  • CIO.com Website’s Structure and Content The website cio.com primarily deals with providing information on the latest IT trends in the realm of business process outsourcing, cloud computing.
  • Web Service Composition Methods Social commerce is an emerging and increasingly promising phenomenon that currently draws a lot of interest due to its multiple benefits for both consumers and businesses
  • White Space in Website Layouts White space serves an important role in the web layout by providing an interface for readers to interact with various aspects of the web content.
  • Information Gathering and Structuring Websites The resources allow creating a pilot model of a website by contacting local companies, gathering information, and structuring it on a website.
  • Paleo Foodies Website: Content Generation Paleo foodies is a website dedicated to providing the best reviews, articles and opinions regarding local restaurants, food sources and other aspets of the Paleo lifestyle.
  • IMDB, Wikipedia, Amazon Website Performance Tests The analysis shows how IMDB, Wikipedia, Amazon websites work on a low-tier, mid-tier, high-tier phones, and desktop, and scores these websites using the scale at http//ready.mobi.
  • Seven-Eleven Japan Company: E-Commerce Website Seven-Eleven Japan is an organization that successfully operates since the previous century but suffered from global economic issues.
  • Health eCareers Website and Cultural Diversity This essay gives a detailed analysis of Health eCareers’ website. The audit will examine how the organization’s website supports the concept of diversity.
  • Why Business Firms Need to Have a Web Page? Businesses use few funds advertising over the internet through websites as compared to other forms of advertisements thereby making website adverts economical for corporations.
  • Websites Preventing Rape and Types of Messages Articulated Rape is one of the most common crimes in the US and in the entire world. Masters explores one of the prevention strategies and examines six websites aimed at preventing rape.
  • Bachelor of Science in Web Design and Development: Scholarship Application This paper is an example of what an essay for scholarship application is supposed to look like. Namely, for the Bachelor of Science in Web Design and Development.
  • ITCore.com Company Website Design This is a website design report for ITCore.com a software, hardware and network product and services company with a steadily growing client base now in several states across the US.

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These essay examples and topics on Web Technology were carefully selected by the StudyCorgi editorial team. They meet our highest standards in terms of grammar, punctuation, style, and fact accuracy. Please ensure you properly reference the materials if you’re using them to write your assignment.

This essay topic collection was updated on January 9, 2024 .

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Dissertations / Theses on the topic 'Web Design examples'

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Fitzgerald, Michael J. M. Eng Massachusetts Institute of Technology. "CopyStyler : Web design by example." Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/46032.

Rey, Agnés. "Creating a web site under project management conditions example of the web site of the "Freunde der Hebräischen Universität Jerusalem in Baden-Württemberg e.V." /." [S.l. : s.n.], 2003. http://www.bsz-bw.de/cgi-bin/xvms.cgi?SWB11675467.

von, Wenckstern Michael. "Web applications using the Google Web Toolkit." Master's thesis, Technische Universitaet Bergakademie Freiberg Universitaetsbibliothek "Georgius Agricola", 2013. http://nbn-resolving.de/urn:nbn:de:bsz:105-qucosa-115009.

Hou, Su-Shiun, and 侯淑薰. "Web Design of Colors-Matching for Makeup Teaching-Taking Beautification-Majored Students as Examples." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/43857974903509026822.

Chen, Na-Wen, and 陳娜文. "A Study on the Application of Icon Design for Screen Interface Message─Using Web Icons and Mobile Phone Icons as Examples." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/69496630612728438154.

Nikolov, Nikolay. "Corporate Network : Security Aspects." Thesis, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-8924.

Chao0Lin, Liu, and 劉兆麟. "A Course Design Based on Semantic Web -As an Example of Computer Science." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/61255749374859098310.

SIENG-HSIANG, SU, and 徐聖翔. "Building of Interactive Environmeot oo 3D Virtual Web Store:An Example of Kitchen Interior Design." Thesis, 1998. http://ndltd.ncl.edu.tw/handle/99596662346733858216.

Deng, Tse-Min, and 鄧澤民. "Development of a Web-Based Design-for-X Decision Support System - Using Aerospace Engineering Design As an Example." Thesis, 2002. http://ndltd.ncl.edu.tw/handle/08571096860376926109.

Loong, Sy-Yune, and 龍斯雲. "The Design of Web-based Human-Computer Interface ─Example by the Website Design of Bureau of Labor Insurance." Thesis, 1997. http://ndltd.ncl.edu.tw/handle/wy33pp.

i-cheng, Chen, and 陳怡成. "A Study of Corporate Web Site Homepage Design--Using Car and Computer Companies as Example." Thesis, 1998. http://ndltd.ncl.edu.tw/handle/89292560750733102177.

Chuang, Shu-Han, and 莊舒涵. "Design and Development of the Web-based courseware-Take Education for Life course for example." Thesis, 2005. http://ndltd.ncl.edu.tw/handle/15692938399789305182.

Yang, Yan, and 楊雁. "A Study on Web Interface Design of Female Makeup Instruction : Using Basic Makeup as an Example." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/53235280355134597755.

Cheng, Yu-Chien, and 鄭喻謙. "The Influence of Web Aesthetics and Design on Relationship Quality, Continuing Use Intention and Word-Of-Mouth -Taking Web Bank as an Example." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/7n2qnx.

Chuang, Kai-ju, and 莊凱如. "The Integration of Experience Design and Navigation Design on Digital Media— Using a Web Site on Frida Kahlo as an Example." Thesis, 2003. http://ndltd.ncl.edu.tw/handle/84639618007868634765.

盧靜敏. "Stress and Coping of Nurses with SARS;concerningfactors in the Mental Web interface design﹘For example SARS." Thesis, 2005. http://ndltd.ncl.edu.tw/handle/65187559409435882019.

WANG, WEN-DRE, and 王文德. "The Study of Creation on Flat Design Applied to the Responsive Web Page with Gold Wood Design Shopping Website as an Example." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/a4hked.

Shen, Jia-Zhen, and 申佳真. "A Study for Customers Differentiation and Product Design on WebsitesJessicahouse as an ExampleA Study for Customers Differentiation and Product Design on WebsitesJessicahouse as an ExampleA Study for Customers Differentiation and Product Design on Web." Thesis, 2007. http://ndltd.ncl.edu.tw/handle/15691539515069099822.

FONG, JYUN-WUN, and 馮俊文. "Design and Development of Attendance Management System in Different Web Frameworks─An Example of the Information Company in Taiwan." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/ncr774.

Tzu-Chiang, Chu, and 朱自強. "Design and Implementation of A Web-Base Data Warehousing System for Health Insurance - An Example on Analysis of Medical Expenses." Thesis, 2000. http://ndltd.ncl.edu.tw/handle/48019585672723035445.

Yeh, Yi-Jung, and 葉宜容. "The Impact of Product Attributes, Website Interface Design and Web Browsing on Impulse Buying-Apparel Shopping Websites as an Example." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/pycf35.

Lee, Hsin-Yi, and 李欣怡. "An Exploratory Study about Customer Purchasing Behavior in the Web Design Based on Transaction Cost Theory W Company for Example." Thesis, 2019. http://ndltd.ncl.edu.tw/cgi-bin/gs32/gsweb.cgi/login?o=dnclcdr&s=id=%22107NCHU5457082%22.&searchmode=basic.

Shang-Ching, Ou, and 歐上晉. "A Correlational Study on Web Site Homepage Visual Design and User''''s Satisfaction Using Auto Manufacturer''''s Homepages as an example." Thesis, 2003. http://ndltd.ncl.edu.tw/handle/27084876220603391228.

Lin, Fu-Yu, and 林福裕. "A Study of Competency-based Educational Web Design and Construct — An Example for the “Digital Logic” course at Vocational High School." Thesis, 2002. http://ndltd.ncl.edu.tw/handle/23126085146276844254.

Chen, Hao-Hsien, and 陳顥憲. "The Impact of Responsive Web Design to Intention of Online Shopping – Using a Fixed-gear Bicycle Platform ( Vesolo.com ) as an Example." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/e57ec5.

Chang, Yuan-Chen, and 張原禎. "Research on Development of the Web-based Courseware for K-12 Teachers:Taken an「ASSURE Instructional Design Model」Courseware as an example." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/88704508144907527961.

Lin, Yi-Hsiu, and 林怡秀. "Exploring the Attraction of Web Visual Design for Children - An Example of the Website of Ruey-Tarng Elementary School in Taoyuan County." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/73711880876588312792.

Chiu, Chia-Yu, and 邱家瑜. "The Design and Implementation of the Visual Requirement Representation Template and its Customization Web-based System - Using Multimedia Yearbook as an example." Thesis, 2004. http://ndltd.ncl.edu.tw/handle/52447652268273440581.

陳裕昆. "The Design of a Web-based Peer Assessment Management System ─ Take 6th Grade Elementary School Students in Taipei City as an Example." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/8dx5r9.

Wu, Yin-Jia, and 吳尹嘉. "The Web-Based Learning Environment and Project Processing model on Constructivism - An Example of the Course of the Digital Media Design Field." Thesis, 2002. http://ndltd.ncl.edu.tw/handle/81870858960364621613.

Chao, Chien-Feng, and 趙建豐. "Design and Development of Web-based Rubric Processor for Qualitative Assessment and Its Effects: an Example of Writing Assessment Implemented in Elementary School." Thesis, 2005. http://ndltd.ncl.edu.tw/handle/47890483162190631376.

許亞諾. "A Study for Public Space Design in the Feminize Perspectives-Using Wen Xiu Park of Taichung as an Example." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/3ub6k3.

Chen, Qing-Shun, and 陳清舜. "Design of ozone generator driven by exhaust gas from a wet scrubber-taking the Dinhua sewage pumping Station as an example-." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/9jk8v9.

Jony and 陳慶隆. "The Study Merging Environmental Education into the Design of Teaching Activities in Social Studies Unit ----- Using the Wu Wei Port Waterfowl Protection Marsh Yi-Lan County as Example." Thesis, 2002. http://ndltd.ncl.edu.tw/handle/11255499032843709106.

Shiau, Chingsheng, and 蕭慶生. "An Action Research of Constructivist-Oriented Computer Assisted Learning Design in Natural and Life Technology : An Example of “Can We Measure the Depth of a Pond by Our Eyes?” Unit in the Fourth Grader." Thesis, 2005. http://ndltd.ncl.edu.tw/handle/39734154458974776022.

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Graphic Design Dissertation Topics

Graphic designing is the process of creating visual content using visual elements such as images, text, and shapes to convey a message or communicate information. It involves the use of graphic design software and artistic skills to design and arrange these elements in a visually appealing and effective way . Thus, students must look for appealing graphic design dissertation topics .

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Unarguably, the modern world is rapidly moving toward digitisation by availing of the opportunities offered by technological advancement. In this regard, the effective utilisation of E-governance, E-commerce, and E-learning during the lethal COVID-19 pandemic is a living example. From digital marketing to mass communication, graphic designing excels in the worlds of business and academics. After analysing the revolutionary potential of the digital platform, the importance of Graphic design (GD) becomes priceless for days to come. For instance, powerful GD tools can elevate the status of a small-scale business to an unbelievable height.

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  1. Web Development Dissertation Topics & Titles

    Web Development Dissertation Topics - Based on Latest Technology Trends. Published by Owen Ingram at December 29th, 2022 , Revised On August 16, 2023. Web development is one of the most common research areas among students for information technology. A career in this field of web design and web development offers a lot of opportunities and is ...

  2. 6 guidelines for how to pick a design thesis topic

    When design students ask me for advice on picking a topic for a thesis, these are the six guidelines I give: Brainstorm topics based on what resources you have available to support you. If you ...

  3. A List Of Outstanding Dissertation Topics On Web Design

    Web fonts and font stacks. Web page analysis. The effects of color and organization on the web. Semantic web techniques and knowledge representation. The future of Web design: HTML5. Basics of a website promotion. Cross Browser testing. Basics of web designing. These are some of the basic research areas on web design.

  4. Graphic Design Dissertation Topics (28 Examples) For Research

    List of Graphic Design dissertation topics. Studying the evolution of graphic designing during different periods. A cost-benefit analysis of investing for hiring an experienced graphic designer. Analysing the main stages of development of the graphic design industry. An analysis of the role of colours in graphic design: the best and worst choices.

  5. How to Choose a Dissertation Topic

    The timeframe of your dissertation. The relevance of your topic. You can follow these steps to begin narrowing down your ideas. Table of contents. Step 1: Check the requirements. Step 2: Choose a broad field of research. Step 3: Look for books and articles. Step 4: Find a niche. Step 5: Consider the type of research.

  6. 1000+ Research Topics For Your Dissertation Or Thesis

    1000+ FREE Research Topics & Ideas. If you're at the start of your research journey and are trying to figure out which research topic you want to focus on, you've come to the right place. Select your area of interest below to view a comprehensive collection of potential research ideas. AI & Machine Learning. Blockchain & Cryptocurrency.

  7. Prize-Winning Thesis and Dissertation Examples

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  8. The design and aesthetic performance of web sites (Entire thesis)

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