Some keys cannot be directly detected by INKEY$.
Subroutines and functions are ways to break up your code into reusable 'lumps'. They allow the programmer reuse a large set of common instructions just by calling the appropriate procedure or function.
For example, lets say you need to PRINT multiple Tables of values. One way to do this is to just enter all the Table PRINT commands directly into where you need them. However this not only makes the program very large but also makes it harder to debug or change the 'style' of the table. A simpler way is to create a single 'Print Table' procedure and enter all of the PRINT commands there. Then, each time you need to print a Table, you would simply 'call' the 'Print Table' procedure with a list of the values to be printed.
A procedure does something and does not return anything for the programmer. For example, a procedure might be used to set the screen mode and palette.
A function does something and RETURNS a value. For example, if you need to find the average of two values, you might write a function that takes in two numbers and returns the average.
The GOTO and GOSUB statements were the original methods by which subroutines were created. They were most common on older basic implementations and are kept around for compatibility reasons; however, their use is not recommended in other programming languages or in large scale projects, both because GOTO's make it harder to 'follow' the program flow and because GOSUB's do not 'isolate' the changes made to any variables.
These two commands depend on Labels, which come in one of two forms. The first and older form involves writing line numbers at the beginning of each line (usually in increments of 10). The newer method looks similar to other programming languages, which is a single word followed by a colon.
The GOTO statement is simple; it just moves the execution point to a given Label:
The GOSUB statement transfers control to a given Label, however when a RETURN statement is encountered, execution returns to the line following the GOSUB statement. Any changes made within the GOSUB will be to actual variables used within the 'main' code.
The ON ERROR allows you to define an error handler for your program; when an error occurs, it immediately jumps to the given label. The control returns once the program reaches a RESUME statement, which can either return control to the same point, the next statement, or any other desired label.
Within Qbasic, the error handler cannot be located within any subroutines. As such, any error checking or flags will have to be handled through the use of variables that are shared with the main module.
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NOTE: If your error handling routine does not have a "resume" statement in it (IOW you try to do it all with gotos) error handling will only work once - the next "on error" will be ignored and the program ends as if you had no "on error" statement at all. This problem does not seem to be mentioned in any of the documentation. It took me three hours to figure out why two nearly identical program portions acted so differently.
A superior method of declaring a subprocedure is using the SUB statement block, because (by default) any new variables used within the subprocedure are discarded on exit.
Under the QBasic IDE, doing so moves the SUB block to its own window to prevent accidental deletion of the module, and allows the easier organization of the program code.
Calling a subprocedure is as simple as writing the name of the subprocedure (passing any required parameters). If you want, you can use the CALL statement to indicate to other programmers that it is a subprocedure.
Whilst the Parameters passed into subprocedures are passed by 'reference' (i.e. they take on a new name within the SUB), any changes that are made to the values are 'reflected back' into the originals. By default, all other variables used within the SUB are discarded when the END SUB is reached (or an EXIT SUB is executed), except as below :-
To 'preserve' the values of variables used within the SUB for re-use on the next CALL, use the STATIC keyword at the end.
If you need access to a variable (that has not been passed as a parameter), use the SHARED keyword to define each at the start of the subprocedure (a SHARED variable retains its name).
A function is a form of subroutine that returns a value. Everything that applies in defining a subroutine also applies to a function. Within the function, the return value is created by using the function name as a variable - the return value is then passed to the calling expression when a valid exit or end call is reached. There are two ways to return from a function, one way is to reach the END FUNCTION statement, the other is to make a call to EXIT FUNCTION. The difference between END FUNCTION and EXIT FUNCTION is that there can only be a single END FUNCTION and it must appear after all other code for the function as it denotes the end of a code block. EXIT FUNCTION can occur multiple times and can be placed anywhere deemed appropriate.
Functions are declared in the same way as variables - it returns the variable type it's defined to return, in the same way variables are defined to contain their specified type. By default, it is a number, but appending a dollar sign indicates that it is returning a string.
Functions can only be called within an expression; unlike subroutines, they are not a standalone statement.
Built-in types.
QBasic has five built-in types: INTEGER (%), LONG(&) integer, SINGLE(!) float, DOUBLE(#) float and STRING($). QB64 has two more built-in types: _INTEGER64 (&&) and _FLOAT (##)
Implicit declaration is by adding the type character to the end of the variable name (%, &, !, #, $, &&, ##). See QBasic/Basic math for more.
Explict declaration is by using the DIM statement before first use:
If you do not use either implicit or explicit declaration, QBASIC interpreter assumes SINGLE type.
A user defined type allows you to create your own data structures. Please note that custom types are similar to arrays.
You can then declare variables under this type, and access them:
This above example shows how a custom type can be used for maintaining data, say on a player who plays a game.
An array is a collection of values stored in a single variable. A STRING is an array of characters (so, for example, char$(1) means 1st character in string char$). Arrays of numbers should be defined using the DIM instruction (unless you DIM them, they are limited to 10 elements on each dimension).
By default, arrays in QBasic are static in size and cannot be changed later in the program. Code that will set up this type of array is as follows:
TYPE can be any of the built in QBasic (INTEGER, LONG, SINGLE, DOUBLE, STRING) or user-defined type. If this is not specified, the array takes the Type defined by the variable name suffix - INTEGER (%), LONG(&) integer, SINGLE(!) float, DOUBLE(#), STRING($) - or INTEGER if none.
WARNING: If your data Type is string, DIM string(10) defines a SINGLE string of 10 characters, NOT 10 strings of arbitary length ! (10 strings of up to 128 chars each would be defined as DIM string(10,128)
By issuing the Meta Command '$DYNAMIC at the beginning of your program you can cause your arrays to be dynamic:
This is now perfectly legal code.
To free up space occupied by an array, use the ERASE statement.
An array isn't restricted to one dimension - it's possible to declare an array to accept two parameters in order to represent a grid of values.
You cannot use the REDIM statement to change the number of dimensions on the array, even with dynamic allocation.
In most languages, arrays start at the value 0, and count up. In basic, it's possible to index arrays so that they start at any value, and finish at any other value.
You can change the default lower bound with the OPTION BASE statement.
In this lesson, we will learn how to create and modify files. In doing so, we will create a portion of a text editor to handle reading and writing files to and from disk - the program won't be complete by the end of this chapter, but will be finished within Advanced Text Output.
Let's start by setting up out main procedure:
As you can see, we are using CASE rather than IF . IF statements can sometimes work better than case statements, but for now, we want to avoid spaghetti code (where there are too many GOTO 's).
So far, we don't really have much, but it's a start. We've asked the user what they want to do, and finished 1/3 options. Not so shabby when you put it that way!
The open statement allows either reading or writing information from the disk. In general, the open statement follows this pattern:
The file$ determines the filename to use. The FOR portion indicates how the file will be accessed or operated - it may be APPEND, BINARY, INPUT, OUTPUT, and RANDOM. The AS # is the identifier used for the file handle in question - this may be a variable if desired.
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When you need to access or write content to a file handle, the PRINT and INPUT statements expect a file handle to appear as the first parameter:
In some cases, you need to detect if you are going to reach the end of file - this is performed by the EOF function, which accepts a filehandle that takes input.
We will now add a subroutine to read the complete file from disk, as lines of text, into an string array called text(). It is also possible to read a data file full of numerical values (and input these into a number array), however that is a different topic.
Note the code that finds the file 'size', by reading lines one at a time until the End Of File is reached, and the use of 'SEEK' to 'rewind' to the beginning again.
The example above treats the file as type=text. If the file contains numbers (for example, a data array of N integers per line x M lines) these can be read (input #) one at a time, directly into a numeric array. Input will read the numbers one at a time, 'stopping' after each is input. Numbers can be separated by 'anything' (so lines of text will be skipped).
The function for writing a file to disk is easier:
In order to create a new file, you have to open it for OUTPUT, then close it. Example:
NOTE: If you accidently open an existing file, all of its contents will be overwritten!
Cursor manipulation.
As you try to write your text editor, you may realize that you will need to place the cursor in a given location on the screen. This is performed using the LOCATE statement.
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To change the current printing color, use the COLOR statement.
This can be used for title or status bars at the bottom.
The PRINT USING statement allows you to output strings or numbers in a specified format. With this statement, you can write numbers out to specified decimal places or perform advanced output.
The most common format specifiers would be # and . , which reserve space for digits and decimal points respectively. You may also use the underscore to ensure that a given character is printed literally.
Note: PRINT USING is unable to add leading zeros to a number. E.g., if you specify 3 digits (###), a two digit number will be output with leading spaces.
You require some time before doing a certain procedure. It is generally better to make an animation during the process which shows that the program has not hanged, but is going on. Why make that out of very complicated graphics? Use this: <syntaxhighlight lang = QBasic> SUB TEXT_ANIM
END SUB </SOURCE> The program uses INKEY$ , which you have not learnt yet, and SLEEP and DO...LOOP , which also you have not learnt. For more information, refer to Flow Control and Appendix .
QBasic has three ways of making sounds.
Earlier used as PRINT CHR$(07) the now available BEEP command makes a beep noise. It is commonly used to attract attention, when some important message is being displayed.
The two commands , as can be seen by running this program on a computer, are exactly the same.
The SOUND command produces sound of a specific frequency for a specific duration from the PC Speaker. Only one sound can be played at a time. If multiple SOUND statements are issued sequentially, every statement after the first will not execute until after the previous one finishes.
Plays a 100 hertz wave for 18.2 ticks, about 1 seconds.
The lowest frequency allowed by QBasic is 37 Hz, which is roughly a D in the 2nd octave. The highest frequency is 32 767 Hz, but this tone can not be heard, because the normal human hearing range ends at 20 000 Hz.
A secondary function of the SOUND command is to use it to control time in a program.
This program will print the numbers 1 to 10, with a 1 second delay between each number,and play a sound of 3200hz having interval of 1 second.(edited by FalcoN)
The PLAY command is for playing musical notes,octave. It can only play one note at a time.
More than that the play command can play a complex stored "song" This is accomplished through the use of a song string. For string command detail, see QBasic/Appendix#PLAY .
This code uses a select case command to check values of note$ . Ucase$ is used to maintain that there be no difference if Caps Lock is applied. The play command is used to play different notes. The other features of play have not been used here.
QBasic is not graphically very capable but many good programs can be created with it. Commands like PSET, CIRCLE, LINE, etc., are used to draw graphics in QBasic. Good examples of graphical programs created using QBasic are SYMMETRIC ICON and SYMMETRIC FRACTALS .
Screen will let you set how it will be used. Text Graphics, both, and the Size of the surface you are working with. Screen 0 .. means Text Only. Screen 12 .. means 64 X 480 X 16 Colors & Text.
The PSET command lets the programmer display pixels on the screen. Before you type the command in, you must make sure that a SCREEN command is in. Look at this example:
This command will display one yellow pixel at the coordinates 1, 1. The coordinates are X and Y coordinates, like any other mathematical situation. So the PSET command has to have this layout to function properly:
Remember that X coordinates are those that go left to right on the screen and Y coordinates are those that go Up to Down on the screen.
This simple program displays a line:
This displays a circle at the coordinates. The layout of the function is as follows:
Remember to put a SCREEN command at the front.
To use PAINT, there must be a SCREEN command declared. The command has coordinates that tells QBasic where to start. The color number specifies the color to paint with, and the bordercolor tells the PAINT command that it should not paint further when it encounters a pixel of that color. In almost all cases, you will need to use the bordercolor parameter, simply because without it, PAINT will cover the entire screen.
Graphics using this command can either be made by using a Graphics Editor or by using the DATA command Manually. The DATA command is a way of inputting information into QBasic and being read by the READ command. Remember that the DATA command cannot be used in subroutines or functions. Look at this example:
The FOR commands declare the amount of pixels there are to be read. On this particular program, there are pixels of 10 by 10 (100) so we put:
We have now declared the x and y planes. You can change these values if you want a smaller or bigger picture Bitmap. The READ command reads the DATA commands and declares the information gathered as z.
The PSET reads the planes and the DATA read and a bitmap.
It works like the first example on this page, except it is reading more than one pixels
Basic movement.
Animation is basically graphics that changes over a fixed period of time. In this we will be using a do-loop .
Explanation:
In this step, we will use the QB64 inbuilt _mousehide,_mousex,_mousey,_mouseinput and _mousebutton commands to control the mouse input.
These graphics and animations can be used to create a complete game. Instead of the "Mouse" functions, you could use the "Inkey$" command to issue various scenarios and cases, each with a complete code to decide what happens next.
Instead of making games which do not contain any user information, you could use ".txt" files to store information. This information can be later retrieved to make a game with a complete "Career" option.
Simple 3d box.
3 Dimension or 3D graphics in Qbasic is nothing , but including an additional 'z' axis and to extend the 2 dimensional structure along that axis. This can be achieved by drawing a box, or the structure you want , each time at a new x and y position. It is quite like animation, except, we do not erase the structure after it being drawn , and there is no need of any intermediate pause. You can better understand by looking at the 3d box program given below.
NONE of these functions work in IDEs other than QB64.
So you were most probably expecting miles of code. And there you have it, all you need to display an image in QB64!
So, what does this astoundingly simple piece of code even do?
A step-by-step explanation:
Well, you must be thinking, all these commands must be used in this exact same order. Nah, that isn't the case. You can use _newimage solo, to set the screen details, like shown below:
There are many good websites out there on the topic of QBasic. This is a list of the best sites:
Petes QBasic Site : This site is mostly aimed at people thinking about programming video games in QBasic.
The QBasic Page : This is a good site for getting source codes and programs for QBasic.
QBasic News : The most recent and up to date news on the QBasic community.
QBasic Programming for Kids : A good site for young people to start programming.
Qb64 : All you need to know about QB64.
Also, the QB64 IDE has an inbuilt help page, giving essential help when you don't know how to use a command. The only drawback is , it does not show any help unless you select the command and right click on it, and click on "HELP ON ...." which means, you atleast have to know the name of the command before you seek help on it.
If you are learning QBasic, chances are that you are still new to programming. It is a diverse world, explore it!
A list of extremely good programming languages to continue further:
This program can be used to make a simple, functioning calculator, very simply.
For reference goto Basic Math
Uses animation to make a simple game.
For reference , goto Advanced Graphics
A clock which is quite like a digital clock,with no hands.Use draw to make them if you want.
This is a little logical combination of all the chapters you have read so far.
Yes, this is YES a binary decoder, but a binary Coder. This takes any decimal system number and converts it to binary. Run this program to see for yourself.
Just the trouble is: the binary code is reversed. You might have guessed it by looking at the last PRINT statement. I still haven't figured out how to reverse it, so I guess you have to do it yourself. And , the WHILE loop has a print statement with the semicolon at the end. That is used to ensure that the next number comes after it, not on the next line.
Remember Gorillas? Well, take out the graphics and what you get is this:
Huh? Ok, now the maths is complicated , but the formula is basically the same. Here, the projectile has to land between 30 coordinates out of the hit object, or else you lose. See Wikipedia:Projectile motion for more information on the maths part. Tip: Add graphics. It will be a big , fat piece of code, but the final product will be AMAZING!
Ok, now , how high a frequency sound can you hear? Test your hearing with this program:
Check this out!
Returns the 'absolute' value of the expression, turning a negative to a positive (e.g. -4 to 4)
This sets the access of a file that has been declared into the program. There are three settings that the programmer can set. These are:
FOR APPEND opens the file as a text file and sets the file pointer to the end of the file, thereby appending new output to the file. If omitted, FOR RANDOM is the default, which would open the file as a sequence of fixed-length records and set the file pointer to the start of the file. New data would overwrite existing data in the file without warning.
Prints the ASCII code number of the character found within the brackets. If the programmer put in a string into brackets, only the first character of the string will be shown.
Part of the inbuilt trigonometry functions. An expression that evaluates to a numeric vale is converted to it's Arc-Tangent.
The BIOS on the motherboard is instructed to emit a "Beep" sound from the PC 'speaker'. See also SOUND and PLAY.
An older, outdated alternative is to use : PRINT CHR$(07)
This was replaced later by the BEEP command.
Loads a file saved with BSAVE into memory.
The starting memory address is determined by the offset and the most recent call to the DEF SEG statement
Saves the contents of an area in memory to a file that can be loaded with BLOAD
Pushes the provided arguments, which must be INTEGER, from left to right on the stack and then does a far call to the assembly language routine located at address. The code segment to use is set using DEF SEG. Normally QBasic will push the address of arguments, but if an argument is preceded by BYVAL the value of the argument will be pushed.
Note that because QBasic pushes the arguments from left to right, if you provide three arguments for example the stack will look like this:
QBasic doesn't set BP to the stack frame of your machine language routine, but leaves it pointing to the stack frame of the calling QBasic procedure, which looks like this:
The offsets indicated with -/+???? will depend on the sizes and presence of variables, return value and arguments. For example, an INTEGER variable will take two bytes, but a LONG variable four. As one might expect considering how QBasic passes arguments, variables are stored in reverse order of declaration. Contrary to when calling a machine language routine, the arguments here will always be addresses. For arguments passed by value, space is allocated on the stack and the address of that space is passed to the procedure.
Executes the statements after the first CASE statement where a test matches expression. The tests can be of the following forms:
This is an example of a program with no CASE commands that assigns different paths to values:
This is what a program looks like with the CASE command:
This chains execution to another QBasic program. Values may be passed to the other program by using the COMMON statement before the CHAIN statement. Note that execution doesn't return to the first program unless the second program uses CHAIN to transfer execution back to the first.
This is used for setting the working directory, also known as the current directory. The directory name is declared exactly like in DOS and long file names aren't supported. For example:
Note that this doesn't change the current drive and every drive has its own working directory. You can set the current drive like this:
This returns the string character symbol of an ASCII code value.
Often used to 'load' characters into string variables when that character cannot be typed (e.g. the Esc key or the F{n} (Function Keys) or characters that would be 'recognised' and acted upon by the QBASIC interpreter. The following four characters cannot occur in a QBasic string literal:
Here is a list of some character codes :-
This rounds the contents of the brackets to the nearest integer.
Lets the programmer display a circle. Like all graphics commands, it must be used with the SCREEN command.
Resets all variables, strings, arrays and closes all files. The reset command on QBasic.
Closes all open files
Closes only the file opened as data stream 2. Other files remain open
Clears the active screen. Erases all text, graphics, resets the cursor to the upper left (1,1), and also applies the current background color (this has to be set using the COLOR command) to the whole screen.
This lets you change the colour of the text and background used when next 'printing' to the current output window. It can be done like this:
You have a choice of sixteen colours:
These values are the numbers that you put in the COLOR command.
Note Only screen modes 0, 7, 8, 9, 10 support a background color. To 're-paint' the whole screen in a background colour, use the CLS command.
Declares a variable as 'global', which allows its value to be accessed across multiple QBasic programs / scripts (see also the CHAIN command)
Each program that declares 'variablename' as COMMON will share the same value.
NOTE. All COMMON statements must appear at the start of the program (i.e. before any executable statements).
Fixes a variable so it can not be changed within the program.
For example :-
Assigns the value 3.14159265 to PI.
PI must be assigned a value before it is used to calculate PI2. Typically all CONST are declared at the beginning of a program.
Use in conjunction with the READ and RESTORE command. Mostly used in programs dealing with graphics, this command lets QBasic read a large number of constants. The READ command accesses the data while the RESTORE command "refreshes" the data, allowing it to be used again.
A system variable that always contains the current date as a string in mm-dd-yyyy format. Use it like this:
Sets the current segment address.
If address is omitted, DEF SEG resets the current segment address to the default data segment. DEF SEG is used by BLOAD, BSAVE, CALL ABSOLUTE, PEEK, and POKE
_DEST sets the current write-to page or image. _DEST image_handle sends the destination image to an image of handle stored in long variable image_handle. _DESt 0 sends the destination image to the current screen being used.
This is used to declare an array (early versions of QBasic required all variables to be defined, not just arrays greater than 10)
The Array name can be of any type (Integer, Double, String etc). If not declared, single precision floating point is assumed. Strings can be 'declared' using $ sign (Integers with the '%' sign). The QBASIC interpreter tolerates numeric arrays of up to 10 count without these needing to be declared.
NOTE Early versions of QBasic did not explicitly set the contents of an array to zero (see CLEAR command)
Create an integer array called table% containing 100x2 = 200 entries
Create a string array called form$ containing 5 strings
Create an array called quotient that contains 20 double precision numbers
Used to create a loop in the program. The [condition] is tested only after the [program] code is executed for the first time (see also WHILE). For example:
This does not work But the following does
Used to draw a straight line from the current 'cursor' position in the current colour. DRAW defines the direction (up, down etc.) and the length of the line (in pixels). For example:-
The letter in front of each number is the direction:
The drawing 'cursor' is left at the position where the line ends. u50 draws from 50,50 upwards ending at 50,0 r50 draws from 50,0 to the right, ending at 100,0 d50 draws from 100,0 downwards, ending at 100,50 l50 draws from 100,50 to the left, ending at 50,50
The example shown will thus draw a red 'wire frame' square.
See also LINE and CIRCLE commands.
Note: The diagonal from 0,0 to 100,100 will be 100 * root(2) pixels long (i.e. 141)
Signifies the end of the program. When QBasic sees this command it usually comes up with a statement saying: "Press Any Key to Continue".
NOTE: If you are running QBasic on a Windows system, you will not be able to use this command.
This command helps you set an environment variable for the duration of the session. On exit from the QBasic.exe interpreter, the variables revert to their original values.
This checks if there are still more data values to be read from the file specified in (). EOF() returns a boolean / binary value, a one or zero. 0 if the end of file has not been reached, 1 if the last value in the file has been read (see also LINE INPUT)
Note that, since the INPUT is executed before UNTIL is reached, File.txt must contain at least one line of text - if the file is empty, you will receive an 'ERROR (62) Input past end of file'.
Used to erase all dimensioned arrays.
System variable holding a numeric value relating to the processing of the previous line of code. If the line completed without error, ERROR is set to 0. If the line failed, ERROR is set to one of the values shown below. Most commonly used to redirect program flow to error handling code as in :-
If ERROR is non=zero, program flow jumps to the line number or label specified. If ERROR is zero, program flow continues with the next line below.
To manually test your program and check to see if the error handling routine runs OK, ERROR can be set manually :-
Set ERROR = number
The error numbers are as follows:
Note that ERROR is set when execution fails, not when the code is 'read' - so, for example, a 'divide by 0' will be found before the result is assigned to a non-existent array variable or written to a non-existent file.
Allows the immediate exit from a subroutine or a loop, without processing the rest of that subroutine or loop code
Exits from a DEF FN function.
Exits from a DO loop, execution continues with the command directly after the LOOP command
Exits from a FOR loop, execution continues with the command directly after the NEXT command
Exits a FUNCTION procedure, execution continues with the command directly after the function call
Exits a SUB procedure.
The variable is set to the [start value], then program code is executed and at the Next statement the variable is incremented by 1 (or by the STEP value, if any is specified). The resulting value is compared to the [end value] and if not equal program flow returns to the line following the FOR statement.
For example:
200 199 198
Care must be taken when using STEP, since it is quite possible to step past the (end value) with the result that the FOR loop will run 'for ever' (i.e. until the user aborts the interpreter or an error occurs), for example :-
200 198 196 194 192 ... 0 -2 -4 ... -32768 ERROR overflow
Command processing jumps to the subroutine specified. When the RETURN command is encountered, processing returns to this point and continues with the line below the GOSUB.
Compares variables or strings. For example, if you wanted to examine whether or not a user-entered password was the correct password, you might enter: IF a$ = "password" THEN PRINT "Password Correct" Where a$ is the user entered password. Some operators include: "="- equal to "<"- less than (only used when variable or string is a number value) ">"- greater than (only used when variable or string is a number value) "<>"- does not equal "<="- less than or equal to (only used when variable or string is a number value) ">="- greater than or equal to (only used when variable or string is a number value) One can also preform actions to number values then compare them to other strings or variables using the if command, such as in the below examples: IF a+5 = 15 THEN PRINT "Correct" IF a*6 = b*8 THEN PRINT "Correct"
QUICKBasic supports the use of include files via the $INCLUDE directive:
Note that the include directive is prefixed with an apostrophe, dollar, and that the name of the file for inclusion is enclosed in single quotation mark symbols.
This is used when you want a program to function with key input from the keyboard. Look at this example on how this works:
You can use this in conjunction with the CHR$ command or type the letter (e.g. A).
Displays the String Literal, if a semi colon follows the string literal, a question mark is displayed, and the users input until they hit return is entered into the variable. The variable can be a string or numeric. If a user attempts to enter a string for a numeric variable, the program will ask for the input again. The String Literal is option. If the string literal is used, a comma (,) or semicolon (;) is necessary.
Reads a string / value from the specified file stream (see also LINE INPUT #)
Reads 4 values from the file that is OPEN as #1. a$ is assigned all text until a ',' (comma) or end of line is reached, b$ the next segment of text, then two numeric values are interpreted and assigned to n and m.
Note that, within the file, numbers can be separated by 'anything' - so, if a number is not found (for 'n' or 'm') on the current 'line' of the file, the rest of the file will be searched until a number is found. Input is then left 'pointing' at the position in the file after the last number required to satisfy the input statement (see also 'seek #' command)
Returns the character position of the start of the first occurrence of Find$ within Search$, starting at character position 'start%' in Search$. If Find$ is not found, 0 is returned. start% is optional (default = 1, the first character of Search$)
A$ is set to the N left most characters of B$.
returns "Get th"
See also RIGHT$(), MID$().
Early versions of the QBasic.exe command interpreter required use of the 'LET' command to assign values to variables. Later versions did not.
is equliavent to :-
Used for drawing lines in QBasic. The first X and Y are used as coordinates for the beginning of the line and the second set are used for coordinating where the end of the line is. You must put a SCREEN command at the beginning of the program to make it work.
Note. When in SCREEN 13, the Colour Number == the Palette number
Reads a complete line as text characters from the file OPEN as stream #1 and places it in a$.
To find the 'end of line', the QBasic interpreter seaches for the 'Carriage Return' + 'Line Feed' (0x0D, 0x0A) characters. When reading text files created on UNIX/LINUX systems (where the 'Line feed' 0x0A is used on it's own to signify 'end of line'), LINE INPUT will not recognise the 'end of line' and will continue to input until the end of file is reached. For files exceeding 2k characters, the result is an "Out of String Space" Error as a$ 'overflows'. One solution is to use a text editor able to handle UNIX files to open and 'save as' before attempting to process the file using QBasic.
(NOTE! The commands in this section refer to a third-party program called "QB64". Neither QUICKbasic nor Qbasic support _LOADIMAGE, _NEWIMAGE, OR _PUTIMAGE commands. Both QUICKbasic and Qbasic have a "SCREEN" command, but it works diffently in those languages than in QB64.)
_LOADIMAGE("image.jpg")
Shows an image. Must be used with the commands SCREEN, _NEWIMAGE and _PUTIMAGE.
DIM rabbit AS LONG SCREEN _NEWIMAGE(800, 600, 32) rabbit = _LOADIMAGE("rabbit.jpg") _PUTIMAGE (100,100), rabbit
Used to create a loop in the program. This command checks the condition after the loop has started. This is used in conjunction with the DO command.
Prints out text to a printer. The LPRINT command expects a printer to be connected to the LPT1(PRN) port. If a printer is not connected to LPT1, QBasic displays a "Device fault" error message.
If your printer is connected to a COM port instead, use the MS-DOS MODE command to redirect printing from LPT1 to COMx (for example, to redirect to COM1, use the following command:
If you need to cancel the redirection when finished, use the following command:
In the first use, a$ is set to the substring taken from string$ strating with character start% taking Length% characters. If length% is omitted, the rest of the line (i.e. start% and all the characters to the right) are taken.
In the second use, length% characters of string$ are replaced by b$ starting at start%. If length% is omitted, the rest of the line is replaced (i.e. start% and all the characters to the right)
See also LEFT$ RIGHT$ LEN
Returns the remainder of an integer divide of a by b
For example, 10 MOD 3 returns 1
_NEWIMAGE is used to set a long variable as the screen dimensions, or can be used with the SCREEN command (See later in Appendix) to directly set the screen details. It is very useful as you can enlarge the SCREEN mode '13' which has RGB color settings if you find the default size too small.
Syntax: _NEWIMAGE(width,length,screen_mode)
where, 256 is the amount of colours
It is also used to prepare the window screen surface for the image you want to put (first load it using LOADIMAGE).
This opens a file. You have to give the DOS file name, for example:
Opens the existing file data.txt for reading as data stream #1. Since no path is specified, the file must be in the same folder as the QBasic.exe - if not, processing halts with a 'file not found' error
Opens an empty file named RUN.LOG in the C:\TEMP folder for writing data stream #2. Any existing file of the same name is replaced.
For VGA (SCREEN mode 13) only, sets the Palette entry to a new RGB color. The palette number must be in the range 1-256. The required colour is a LONG integer created from the sum of (required Blue * 65536) + (required Green * 256) + required Red.
RANDOMIZE will set the seed for QBasic's random number generator. With QBasic, it's standard to simply use RANDOMIZE TIMER to ensure that the sequence remains the same for each run.
The example is a mathematical operation to get a random number from 1 to 100.
INT stands for Integer, RND for Random and "*" stands for the limit upto which the random number is to be chosen. The "+ 1" is just there to ensure that the number chose is from 1 to 100 and not 0 to 99.
Note: Subsequent calls of this function do not guarantee the same sequence of random numbers.
Used in conjunction with the DATA command, this command lets QBasic read data. This is mostly used when dealing with large quantities of data like bitmaps.
When the interpreter encounters REM or " ' " (a single quote) at the start of a line, the rest of the line is ignored
Signifies that it is the end of a subroutines
RND will provide a random number between 0 and 1.
The example is a mathematical operation to get a random number from 1 to 100. RANDOMIZE TIMER will set the initial seed to a unique sequence. INT stands for Integer, RND for Random and "*" stands for the limit upto which the random number is to be chosen. The "+ 1" is just there to ensure that the number chose is from 1 to 100 and not 0 to 99.
Internally, the seed a 24-bit number, iterated in the following method: rnd_seed = (rnd_seed*16598013+12820163) MOD 2^24
Used to play notes and a score in QBasic on the PC speaker. The tones are indicated by letters A through G. Accidentals are indicated with a "+" or "#" (for sharp) or "-" (for flat) immediately after the note letter. See this example:
Whitespaces are ignored inside the string expression. There are also codes that set the duration, octave and tempo. They are all case-insensitive. PLAY executes the commands or notes the order in which they appear in the string. Any indicators that change the properties are effective for the notes following that indicator.
Displays text to the screen. The Argument can be a string literal, a string variable, a numeric literal or a numeric variable. All arguments are optional.
Saves data to the file that is 'OPEN FOR OUTPUT AS #[n]' or we can use ? symbol for print command
This command displays pixels, either one at a time or a group of them at once. For the command to work, the program must have a SCREEN command in it.
This command is used for displaying graphics on the screen. There are ten main types of screen modes that can be used in QBasic depending on the resolution that you want. Here is a list of what screen modes you can choose from:
SCREEN 0: Textmode, cannot be used for graphics. This the screen mode that text based programs run on.
SCREEN 1: 320 x 200 Resolution. Four Colours
SCREEN 2: 640 x 200 Resolution. Two Colours (Black and White)
SCREEN 7: 320 x 200 Resolution. Sixteen Colours
SCREEN 8: 640 x 200 Resolution. Sixteen Colours
SCREEN 9: 640 x 350 Resolution. Sixteen Colours
SCREEN 10: 640 x 350 Resolution. Two Colours (Black and White)
SCREEN 11: 640 x 480 Resolution. Two Colours
SCREEN 12: 640 x 480 Resolution. Sixteen Colours
SCREEN 13: 320 x 200 Resolution. 256 Colours. (Recommended)
Note. In SCREEN 13 you have a colour Palette of 256 colours. The PALETTE is pre-set by Windows however you can change the RGB values using the PALETTE command.
Repositions the 'input #' pointer to the beginning of the file.
Yields the 'sign' of a value, -1 if < 0, 0 if 0, 1 if > 0
The 'SHELL' command is used in Qbasic to issue a command to Command Prompt/Windows Shell . The 'Shell' command is used along with a string that contains commands that would be understood by any of the above software. The string enclosed commands are much like that of MS-DOS
Example: SHELL can be used with a 'DIR' command to make a directory of files in a certain folder or path.
Execution is suspended for n seconds
Unlike the BEEP command, this produces a sound from the PC speakers that is of a variable frequency and duration. The frequency is measured in Hertz and has a range from 37 to 32767. Put in one of these numbers in the frequency section. The duration is clock ticks that is defaulted at 18.2 ticks per second.
Converts a numeric value into a text (string) character
The numeric value is converted into text characters and placed into A$. Use to convert numbers into a text string.
1) If the result is positive, a leading 'space' is added (STR$(123) = " 123" and not "123" as might be expected). If the result is negative, instead of a space you get a '-' (minus sign), i.e. STR$(-123) = "-123" and not " -123" as might be expected from the positive behaviour.
2) When converting a float (mumb!, numb#) less than 0.1, the string value may be rendered in 'scientific notation', with 'D' used rather than '*10^' (for example "5.nnnnnnD-02" rather than " .05nnnnnn" or "5.nnnnnn*10^-02"). This only occurs when the number of significant digits needs to be preserved (so .03000000 is rendered as " .03", whilst .030000001 becomes " 3.0000001D-02"), again perhaps not what you might expect.
See also CHR$ for converting an ascii value into a string character.
See also LEFT$, MID$, RIGHT$ for extracting sub-strings from a line of text.
The .bas exits, the QBasic.exe interpreter is closed and 'control' passes to the Command Window c:\ prompt (or next line of a calling .cmd script etc.)
NOTE!: This only works when you start your program at the command prompt using the "/run" parameter! (EX: "Qbasic /run MyProg.bas") Otherwise, Qbasic assumes you opened your program to make changes, and thus "SYSTEM" drops you back at the editor screen.
Used in conjunction with the GOTO or IF condition commands. It tells the computer what to do if a certain condition has been met.
Usually used to input a number of variables.
This example will print all numbers from 400 to 500. Instead of declaring all values separately, we can get them all declared in one go.
Used to format the output of data from PRINT commands. Normally, the QBasic interpreter will print a number as 8 characters with as many leading spaces as necessary. To change this behavour, the USING command can be used to format the output. For example ..
THEN PRINT #1, USING "0##"; n; ELSE PRINT #1, USING "00#"; n;
.. will output n from 0 to 999 with leading zeros. Note the ';' after the n. This means 'don't start a new line' and results in the next PRINT #1 adding data directly after the comma (',') Qbasic automatically inserts instead of a line.
Converts the [variable string] contents into a numeric value so it can be used in calculations. If (name) is an INTEGER type, the VAL is rounded down. See also STR$.
X = VAL(A$) + VAL(B$)
PRINT A$; " + "; B$; " ="; X
The condition is tested and if true (or NOT true) the [program] code is executed until WEND is reached, at which point control passes back to the WHILE line.
While the end of file #1 has not been reached, read each complete line and write it to file #2.
Unlike FOR and DO, it is not possible to EXIT from a WHILE loop
The authors of this work are:
Faraaz Damji (Frazzydee) Adam Colton Gareth Richardson (Grich) Debanshu Das
Rebooting the QBasic we all know and love!
Gets keyboard input.
[;] [ {; | ,}] |
A semicolon immediately after INPUT directs QBasic to leave the cursor on the same line after the user presses Enter.
prompt is the optional prompt INPUT displays on the screen.
A semicolon after the prompt directs INPUT to display a question mark after the prompt.
A comma after the prompt directs INPUT to suppress the question mark.
variables is the list of variables to input. Separate multiple variables with commas.
If you enter a type other than the expected variable type or enter too many or too few values, INPUT displays the message Redo from start , and you must reenter the data.
The user must separate multiple entries with commas.
The variable names in the list may be numeric or string variable names (including subscripted variables).
No assignment of input values is made until an acceptable response is given.
When an INPUT statement is encountered during program execution, the program halts, the prompt string is displayed, and the operator types in the requested data. Strings that input to an INPUT statement need not be surrounded by quotation marks unless they contain commas or leading or trailing blanks.
When the operator presses the RETURN key, program execution continues.
INPUT and LINE INPUT statements have built-in PRINT statements. When an INPUT statement with a quoted string is encountered during program execution, the quoted string is printed automatically (see the PRINT statement).
The principal difference between the INPUT and LINE INPUT statements is that LINE INPUT accepts special characters (such as commas) within a string, without requiring double quotation marks, while the INPUT statement requires double quotation marks.
QBasic language is a variant of Basic programming developed by Microsoft in 1985. It was developed to make computer programs and various utilities for MS-DOS and windows 98/95 Operating system. It is easy to code and very easy to understand.
If you are searching for Qbasic commands for class 6 or Qbasic statements for class 7, then this is the right article for you.
Here in this post, we will learn about basic commands and statements that will help you to understand the concept of how a computer understands what you have programmed.
If you want to know about Qbasic check QBASIC Programming – Beginner’s Friendly
QBasic commands are available as an external command in the following version of Microsoft Operating Systems:
However, the modern operating system(Windows 10, 11) doesn’t have these external commands built-in. To use the qbasic commands you need to install QBasic in windows first.
Here in this article, we will talk about both External QBasic commands and QBasic statements .
First, let us understand what are external and internal commands and Qbasic Statements.
External commands are those commands which are not in-built in MS-DOS or Windows . To read those external files we need an internal file that can interpret those commands. In a modern-day operating system, the QBasic commands are not in-built so those QBasic commands are external commands. We need to install QBasic on our computer system that will then interpret those External Commands.
However, internal commands are those commands that are in-built commands in your operating system like windows. There is no need for any external software or files to interpret those commands.
The internal commands are the same in every windows version. Examples of Internal commands are del, mkdir, copy, cls, date, ren, vol etc. you can get all the commands by typing HELP in the command prompt in windows.
All versions of MS-DOS and Windows have the same internal commands but may have different external commands .
A command or instructions in a QBASIC is called a statement . Some are executable commands while some are non-executable commands. Executable statements are those that have a specific action while non-executable are the ones which is used to specify arguments, initial value or provide characteristics to a data
Since we now know the meaning of external commands, let us see some of the External QBASIC Commands .
First, start the MS-DOS QBasic environment.
It allows us to use a monochrome monitor with a color graphics card. | |
It starts the MS-DOS editor | |
Provides the fastest update of the CGA screen (works only with machines using CGA monitors). If you see some dot flickering on your screen that means your hardware cannot fully support this option. | |
display the maximum number of lines on your screen. | |
It converts IEEE numbers to Microsoft-Binary-Format numbers. | |
This command allows us to use a monitor that does not support high Intensity. | |
To execute a QBASIC program. – [[drive:][path]filename]. |
Here are some of the basic QBASIC statements listed with syntax and examples.
The PRINT command prints the data or text on the output screen. If you want to print a sentence or string then you have to put inside double quotes (“ ”) and if you want to print a variable or a number, write after the PRINT command.
Syntax : PRINT
If it is a variable or a number,
If it is a string,
The INPUT command is used to take data from a user. It can accept both strings and numbers.
If the input data is a number then the variable name is written directly after the INPUT command.
Syntax : INPUT [“string”] variable
And if the input data is a string then the variable name in which it is to be stored is written after INPUT command followed by $sign
CLS means clear screen. This command is used to clear the screen if there are some output or results on your screen that you want to clear or erase.
Syntax : CLS
The LET command is used to assign a value to a variable. The value can be a string or number.
Syntax : LET [variable] = [expression]
The END command is used to terminate a QBasic program. This statement is written at the end of a program to let the computer know that it is the end of the program and to terminate the process.
Syntax : END
REM is a remark command. This is a non-executable statement. It is written within a single quote.
Syntax : REM
The LINE INPUT statement allows to input data at a time and assign it to a single variable.
Syntax : LINE INPUT “string”; string variable
So these are some of the basic Qbasic commands and Qbasic statements that will help you to get started with the programming language.
Related Articles:
Qbasic Control Statements with Examples
Download Qbasic (QB64) Free for Windows 10 and 11
Qbasic color statement.
Qbasic Looping statements with Examples
Free QBasic Online Compilers – Online Editors
QBASIC Programming – Beginner’s Friendly
Q 1.what is qbasic.
QBasic is a version of BASIC programming language developed by Microsoft Corporation.
Full form of Basic is Beginners All Purpose Symbolic Instruction Code .
QBasic is popular as
LET statement is used to initialize variables with values at the start of the program. Data is stored in variables by using LET statement.
e.g. LET A = 12
READ … DATA statement allows us to read many data items in a single statement. The syntax for it is as below
Read var1, var2
DATA val1, val2, val3
Key Points:
Functions are ready made programs that can be used anywhere in the programs. The advantages of functions are
There are three types of functions in QBASIC.
Different Mathematical Functions are.
String functions are used for working with Strings. Different String Functions are –
Conversion functions are used to perform conversion operations on variables.
ASCII Stands for American Standard Code for Information Interchange . There are 256 ASCII codes from 0 to 255 . Codes for common alphabets are as following
Q 1. fill in the blanks.
Ans. SPACE$()
Ans. RIGHT$()
Ans. UCASE$()
Ans. MID$()
Ans. CINT()
Ans. CHR$()
Ans. STR$()
Ans. READ … DATA
Ans. “Out of DATA”
Ans. Mathematical,String, Conversion.
Q 2. write a program to find the area of rectangle., q 3.write a program to find the area of the triangle., q 4.write a program to find the area of the circle., q 5.write a program to find the circumference of the circle., q 6.write a program to find out the simple interest., q 7.write a program to find the average of three different numbers., q 8.write a program to enter any number and find out whether it is negative or positive., q 9.write a program to enter any number and find out whether it is even or odd using select case statement., q 10. write a program to check the numbers between 1 & 3., q 11. write a program to enter any alphabet and test alphabet is ‘a’ or not using the select case statement., q 12. write a program to enter any alphabet and find out whether the number is vowel or alphabet., q 13. generate the following numbers using for….next…..loop. 1,2,3,4,…,50, q 14. generate the following numbers using for….next…..loop. – 2,4,6,8,10,…50.
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The aims and objectives of this book is towards adequate and effective knowledge of programming using QBasic.
Hizballah Arham
FALANA TAYE FREDRICK
ABSTRACT This study was carried out on the design and implementation of post utme online examination system, a case study of Adekunle Ajasin University, Akungba - Akoko, Ondo State. Online Examination System is a system based on carrying out test and examination, which were carried out manually with the aid of computer and internet technology Mustakerov & Borissova (2011). The project work support and implement the three structural layers proposed by Aimin & Jipeng (2009), the three layers were the administrator, Student and instructor, also the architecture of Jin & Ma (2008) which focus on this layers were adopted in the development. Furthermore, Wilson (2004) investigated the extent the feedback process affects the student performance by comparing with the students who receive classical face-to-face education. The author emphasized that student feedbacks may render evaluation process more efficient. The current study is inline with Wilson (2004) and also with the view of Crisp & Ward (2008), on the other hand, that getting feedbacks in the systems with too many students can only be achieved with the aid of online systems. And lastly, in their study, Shen et al. (2001) emphasized the importance of adjustment and update processes based on student feedbacks for proper execution of online examination. The current research makes use of this trend in the integration of feedback system in Adekunle Ajasin University, Akungba - Akoko online examination system. In addition, there are other potentially problematic issues to consider. There are consistent situational or environmental characteristics of situations where students cheat (Leming, 1979; Maramark & Maline, 1993). Most cheaters recognize that cheating is wrong, but believe that they are in special circumstances that make it right for them to cheat (Sykes & Matza, 1957). The second of the problems concerns enrolment. No matter how securely the system is designed, if the correct person is not enrolled, the use of biometrics does not help (Ashbourn, 1999; Boves & Koolwaaij, 1998; Schneier, 1999). Although these disadvantages should not discourage developers from creating online support, they should be considered during planning and designing stages (Aimin & Jipeng 2009) this serve as a motivation for the current project. Primary contribution of this study is the proposed online examination system having an integrated and flexible structure. The system manages a number of functions such as collection of feedbacks from students, generating reports and submitting them to the managers and providing proposals in the decision-making processes by help of analysis within a single module as distinct from the other studies found in the literature.
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The LET statement in QBASIC
Explanation.
The LET statement in QBASIC allows users to assign a value to a variable. In QBASIC and other programming languages, the LET statement is used to assign a value to a variable. It is an optional keyword, and in most cases, you can simply use the variable name followed by the assignment operator (=) and the value you want to assign to the variable. For example: LET x = 10 This statement assigns the value 10 to the variable x.
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A minimal BASIC interpreter designed with C++, which includes expression parsing, expression evaluation, statement execution and runtime context maintenance
Folders and files.
Name | Name | |||
---|---|---|---|---|
2 Commits | ||||
Introduction.
This project builds a minimal BASIC interpreter.
The programming language BASIC—the name is an acronym for Beginner’s All-purpose Symbolic Instruction Code—was developed in the mid-1960s at Dartmouth College by John Kemeny and Thomas Kurtz. It was one of the first languages designed to be easy to use and learn. Although BASIC has now pretty much disappeared as a teaching language, its ideas live on in Microsoft’s Visual Basic system, which remains in widespread use.
Table 1. statements implemented in the minimal version of basic.
Statements | Description |
---|---|
REM | This statement is used for comments. Any text on the line after the keyword REM is ignored. |
LET | This statement is BASIC’s assignment statement. The LET keyword is followed by a variable name, an equal sign, and an expression. As in C++, the effect of this statement is to assign the value of the expression to the variable, replacing any previous value. In BASIC, assignment is not an operator and may not be nested inside other expressions. |
In minimal BASIC, the PRINT statement has the form: 'PRINT exp', where exp is an expression. The effect of this statement is to print the value of the expression on the console and then print a newline character so that the output from the next PRINT statement begins on a new line. | |
INPUT | In the minimal version of the BASIC interpreter, the INPUT statement has the form:'INPUT var', where var is a variable read in from the user. The effect of this statement is to print a prompt consisting of the string " ? " and then to read in a value to be stored in the variable. (The string " ? " should display in the command input edit box in GUI.) |
GOTO | This statement has the syntax: 'GOTO n', and forces an unconditional change in the control flow of the program. When the program hits this statement, the program continues from line n instead of continuing with the next statement. Your program should report an error if line n does not exist. |
IF | This statement provides conditional control. The syntax for this statement is: 'IF exp1 op exp2 THEN n ',where exp1 and exp2 are expressions and op is one of the conditional operators =, <, or >. If the condition holds, the program should continue from line n just as in the GOTO statement. If not, the program continues on to the next line.Note that the conditional operators (=, <, >) are not parts of expressions. |
END | Marks the end of the program. Execution halts when this line is reached. This statement is usually optional in BASIC programs because execution also stops if the program continues past the last numbered line. |
Commands | Description |
---|---|
RUN | This command starts program execution beginning at the lowest-numbered line. Unless the flow is changed by GOTO and IF commands, statements are executed in line-number order. Execution ends when the program hits the END statement or continues past the last statement in the program. |
LOAD | This command loads a file containing statements and commands. Statements and commands should be stored (also displayed in GUI) and executed respectively, as if they were entered into input box in order. A prompt window should be displayed when this command is entered. The window asks users to choose the file to load. |
LIST | This command lists the steps in the program in numerical sequence. It has been required to be implemented in the previous version of this project. In the new version, your interpreter should be able to display all the codes that have been entered in real time, so there is no need to implement this command. |
CLEAR | This command deletes the program so the user can start entering a new one. |
HELP | This command provides a simple help message describing your interpreter. |
QUIT | Typing QUIT exits from the BASIC interpreter. |
Syntax tree is one abstract representation of program. More specifically, every statement in the program can be represented as a tree. The structure of the syntax tree can be seen as the steps of the computation of the expression in the statement. The node of the tree can be identifier definition, assignment, function call, expression computation and conditional or unconditional branch. In my interpreter implementation, the computation is made along the syntax tree from leaf node to root. Because the connection structures of the tree are determined by the computation rules, e.g. operator priority and association. In my implementation, the syntax tree is constructed in infix notation.
Haoru Zhao - [email protected]
This project is licensed under the MIT License - see the LICENSE file for details
Explanation, select case statement, worth knowing.
Useful and cross-version information about the programming environments of QBasic, QuickBasic and Visual Basic for DOS.
You are here: References Overview > QBasic 1.1 Commands List > SELECT CASE Statement
testexpression |
expressionlist1 |
[statementblock-1] |
expressionlist2 |
[statementblock-2]... |
[statementblock-n] |
IMAGES
VIDEO
COMMENTS
Description / Parameter (s) The number of a function key. Use 1 through 10 for function keys F1 through F10. Use 30 and 31 for function keys F11 and F12 on extended keyboards. A string of up to 15 characters that is returned when the function key is pressed. Displays the assignments for each key. Turns on the function-key display line.
QBasic Online Manual. This section contains the complete command set (keywords, functions, statements, operaters) of QBasic 1.1, listed in alphabetical order. After clicking a keyword, the corresponding information will be displayed: Description, Syntax, Parameters, Examples and related Links.
This video is a continuation of the previous (Variable Declaration Statements). we discussed assignment statements as one of the means through which data can...
function keys F1 through F10. Use 30 and 31 for. function keys F11 and F12 on extended keyboards. stringexpression$ A string of up to 15 characters that is returned. when the function key is pressed. LIST Displays the assignments for each key. ON Turns on the function-key display line.
The definition and usage of assignment and input statement in QBASIC is explainedViSkill is India's best YouTube curated skill app. Why pay for courses or se...
It is optional for assignment statement. Reason — LET is an optional statement. Every BASIC program need not use LET statement. Question 4. Which of the following is the correct extension of QBASIC file?.Basic.EXE.BAS.BASIC; Answer.BAS. Reason — All QBASIC programs are saved with the extension .bas. Question 5
Any expression that provides a value to assign. Use of the optional LET keyword is not recommended. The variable=expression assignment statement performs the same action with or without LET. QBasic 1.1 Commands List - Keyword Reference: LET Statement Assigns the value of an expression to a variable.
A statement is an instruction within a program. The four types of statements are; Declaration Statement; Assignment Statement; Control Statement; Input/Output Statement; The command is the instructions to the computer to do something to a program as printing, saving etc. Character Set is a set of characters which are valid in Q Basic.
SECTION 3 - MORE ADVANCED DATA MANIPULATION. There are numerous methods to manipulate data and present it to the user in QBasic. One is called an array. An array is a variable which can contain more than one value. For example, you might have an array called a, and yo u could assign data to the members of that array.There might be a value for a(1), and a different value for a(6).
Rebooting the QBasic we all know and love! LET. Assigns a value to a variable. Syntax [LET] variable = expressionComments. LET is an optional keyword used in assignment statements to assign a value to a variable.. Example
There are several different types statements in QBASIC Programming language. For example, CLS statement clears the screen, PRINT statement displays output and INPUT statement takes the input from the users. ... It is an an assignment statement which is used to assign value to a variable. LET is an optional statement. Syntax : Let x = 5. 4 ...
This post has beginner-level Qbasic examples and exercises that will help you to understand the concept of variable and Qbasic statements like INPUT, PRINT, CLS, etc. Before getting started it is important to know the basic Qbasic statements or QBasic commands first. Read more about it, check: - QBasic Commands and Statements-2020
The code segment to use is set using DEF SEG. Normally QBasic will push the address of arguments, but if an argument is preceded by BYVAL the value of the argument will be pushed. Note that because QBasic pushes the arguments from left to right, if you provide three arguments for example the stack will look like this:
A statement is a set of instructions written by using keywords or commands of QBASIC. LET is an assignment statement. It is used to assign the value to a variable. The remarks may be useful in a program to explain about different kinds of statements and user defined words. PRINT statement provides output on the screen.
QBasic has a random number statement, RND, that generates a random decimal between 0 and 1. You can think of it as a random percent. At first, this may seem like an odd way to generate random numbers. However, with a little math it is very easy to manipulate this to provide numbers in whatever range you want.
variables is the list of variables to input. Separate multiple variables with commas. If you enter a type other than the expected variable type or enter too many or too few values, INPUT displays the message Redo from start, and you must reenter the data. The user must separate multiple entries with commas. The variable names in the list may be ...
QBasic Commands and Statements-2023. By Izzaz / September 16, 2023. QBasic language is a variant of Basic programming developed by Microsoft in 1985. It was developed to make computer programs and various utilities for MS-DOS and windows 98/95 Operating system. It is easy to code and very easy to understand.
Any expression that can be evaluated as true (nonzero) or false (zero). statementblock-1. statementblock-2. statementblock-n. One or more statements on one or more lines. statements. One or more statements, separated by colons.
Below are QBasic Commands and questions. Q 1.What is QBasic? Ans: QBasic is a version of BASIC programming language developed by Microsoft Corporation. Q 2.What is full form of BASIC? ... Q 4.What is LET statement? Ans: LET statement is used to initialize variables with values at the start of the program. Data is stored in variables by using ...
QBasic Assignment Statement The assignment statement (=) is used to assign a value, data, string or message to a particular variable. The following keywords are essential while dealing with assignment qQ QBasic Programming By Falana Taye Fredrick Page 19 HEADWORLD TECHNOLOGY TRAINING CERTIFICATION Complete Version @ $8.9 Only. statement in QBasic.
In QBASIC and other programming languages, the LET statement is used to assign a value to a variable. It is an optional keyword, and in most cases, you can simply use the variable name followed by the assignment operator (=) and the value you want to assign to the variable. For example: This statement assigns the value 10 to the variable x.
This statement is BASIC's assignment statement. The LET keyword is followed by a variable name, an equal sign, and an expression. As in C++, the effect of this statement is to assign the value of the expression to the variable, replacing any previous value. In BASIC, assignment is not an operator and may not be nested inside other expressions ...
PRINT "Choose stock investment plan." CASE 2 TO 4. PRINT "Moderate to high risk and potential return." PRINT "Choose mutual fund or corporate bonds." CASE 1. PRINT "No risk, low return." PRINT "Choose IRA." SELECT CASE Statement Executes one of several statement blocks depending on the value of an expression.